• Welcome to this new upgrade of the site. We are now on a totally different software platform. Many things will be different, and bugs are expected. Certain areas (like downloads and reviews) will take longer to import. As always, please use the Meta Forum for site queries or bug reports. Note that we (the mods and admins) are also learning the new software.
  • The RSS feed for the news page has changed. Use this link. The old one displays the forums, not the news.

WOIN Vampifan's WOIN Blog

Vampifan

Explorer
Ah, I feel your pain, Morrus. The Battle Systems terrain sets have been an absolute godsend for me. I have been waiting a very long time for something like these to come along. Without a doubt, they have transformed the way I game now.
 

Vampifan

Explorer
Too true! The pirates failed to hit with their missile attacks but when The Ace of Spades fired they scored a critical hit, which was devastatingly effective. Good fun nonetheless.
 

Vampifan

Explorer
Last edited:

Vampifan

Explorer
It was time consuming, Morrus, but it worked well. It helped that I gave all of the unnamed colonists and mercenaries identical stats - identical that is for each group. I then split them into three groups - right flank, centre and left flank. The mercs were better skilled than the colonists but cover played a huge part in keeping down the casualties of the defenders. All in all, it was a fun experience and it certainly tested the rules.
 

Morrus

Well, that was fun
Staff member
I have been vaguely thinking about a variation of the combat rules designed for larger groups. Not mass combat and units, but say 100 individuals or so. It would likely involve simplifying damage so you’re not tracking a hundred combatants simultaneously. Maybe two statuses - bloodied and dead.
 

Vampifan

Explorer
That sounds like it could work. I would certainly have used those rules if they existed in that combat I ran.
 

M3woods

Villager
I have been vaguely thinking about a variation of the combat rules designed for larger groups. Not mass combat and units, but say 100 individuals or so. It would likely involve simplifying damage so you’re not tracking a hundred combatants simultaneously. Maybe two statuses - bloodied and dead.
I've been jotting notes for something similar for space combat. I need to firm it up and give it a test run.

Sent from my SAMSUNG-SM-N900A using EN World mobile app
 

Vampifan

Explorer
[MENTION=6855284]M3woods[/MENTION]. I can see a lot of merit in coming up with rules for big space combats. I wish you well in bringing it to fruition.
 

Advertisement

Top