Vampire: The masquerade

Haven't played it since I've moved onto my sandbar....

... and when I do play, I need storyteller permission to play dos malkie. Seems I get into character too much, and everyone breaks character laughing. (it's one race/class in any RPG I play well).
 

log in or register to remove this ad


Play a game with:
A wonky action resolution system, a sort of limitation on what you can play*, a consistant mood perspective, and a cool subtitle,

why?

That steak is so overdone its burned.

*in the end you are playing a vampire. Yes you are playing a punk vampire or a pretty vampire or a crazy vampire or a rich vampire or an ugly vampire, but in the end, you are still a vampire.

I am going to write a game called Zombie: The UnGHGhgghg. Yeah that will be fun, everyone plays a different kind of Zombie, with differnt classes of zombie.

WoD just seems like various different versions of RPG tunnelvision to me. I mean I am sure the STs come up with great stories, but it just seems so limiting. Thats not a bad thing, but I like options, like having a character that can have some power and go out in the day. It seems very Urban to me, and seems very cramped....

But thats just me. I guess I just dont like the "Monster: The Subtitle" format. I can play CP:2020, D&D, Traveller, Heroes Unlimited, Robotech, Mechwarrior, Twilight 2000, and all sorts of other games. But for some reason WoD just doesn't fly for me.

Aaron.
 


jester47 said:
a sort of limitation on what you can play*
*in the end you are playing a vampire. Yes you are playing a punk vampire or a pretty vampire or a crazy vampire or a rich vampire or an ugly vampire, but in the end, you are still a vampire.

Of course! The game IS called Vampire, after all! :p

That would be like picking up D&D and then complaing, "Man! I have to play a fantasy hero! But I wanted to play a computer technician! This game sucks!" ;)

As for the original question, I've played a lot of Vampire in my life, but not in a long time. I've just now joined a game and I'm loving it.

I've also become enthusiastic about the Storyteller system again. I'd forgotten how good it is. Very flexible and easy to work with. Character creation is a breeze, and very detailed. I don't understand it when people say it's rules heavy and mechanistic.
 
Last edited:

I don't like the basic die-rolling mechanic of the game either: it is pretty wonky, and just doesn't "feel" right to me. Can't explain it better than that.

That said, though, I've had a real blast playing in, and running, Vampire games. Especially the vampire/werewolf LARP we ran in Chapel Hill back in 1993, "Blasphemous Rumors" -- it was uberfun.

Some LARPs I've been to have been really cliquish, but others have been very fun.

Definitely the quality of the game depends on the group, but with a good group, it's a great game.

Daniel
 

Sicne when do you have to be a vampire to play vampire? I've played a human, a mage, a werewolf.... sure you need another book to plays those... but considering D&D, that shouldn't be a big thing
 

I'm running Vampire systemless right now, which lets me get around all of the problems endemic to the Storyteller system. It's going pretty well so far...

- Eric
 


I'm playing in a tabletop Vampire game right now, and enjoying the world and the (un)life of murderous bloodsuckers, but that's largely because we've decided right off the bat there's going to be no angst, no moaning about lost humanity, and a somewhat relaxed enforcement of the Humanity rules. (personally, I wish we'd junk them altogether, but c'est la vie) Yeah, I know that completely misses the point of the game as written, but I think mechanics that regulate how I get to role-play my character as tightly as Vampire does are absurd.

I'm definitely having fun despite the rule system, not because of it.

The moronic "Any 1's rolled subtract from successes" mechanic means that characters constantly fail at fairly straightforward tasks even though they have skill levels the game describes as amazing.
The 1-10 range for many skills really ought to go to at least 15 (for normal humans, never mind vampires) to accurately represent realistic levels of competency.
Characters are easy to hurt, but very difficult to hurt badly in a single attack - which works ok in balance terms, but you feel strange when, in a "realistic and gritty" game a guy off the street will usually survive a point-blank shotgun blast. (He'll almost never die, but will be hurt so badly he'll need six months to recover.) That is, until someone finds a reliable way of doing Aggravated damage, which in Vampire for one is much too easy to do, and nearly impossible to resist and/or heal...
 

Remove ads

Top