John Smallberries
First Post
After a decade of trying, I think that WoD games read better than they play.
The setting is interesting, engaging and very creative. Each of the games I've tried (Vampire, Werewolf and Mage) contains endless possibilities to tell engrossing and meaningful stories. Top notch work all around, and White Wolf deserves a great deal of credit for all their efforts.
But every thime I get a group together to *play* one of 'em...ugh. Because balance takes a back seat to concept (nothing wrong with that, of course), it only takes a couple of bad apples in a group to send the game into s death spiral.
Basically, WW games are only as good as your group---and they DEMAND a really good Storyteller to keep everything running smoothly (a far cry from 3e, which pretty much runs on autopilot, but at a price).
The setting is interesting, engaging and very creative. Each of the games I've tried (Vampire, Werewolf and Mage) contains endless possibilities to tell engrossing and meaningful stories. Top notch work all around, and White Wolf deserves a great deal of credit for all their efforts.
But every thime I get a group together to *play* one of 'em...ugh. Because balance takes a back seat to concept (nothing wrong with that, of course), it only takes a couple of bad apples in a group to send the game into s death spiral.
Basically, WW games are only as good as your group---and they DEMAND a really good Storyteller to keep everything running smoothly (a far cry from 3e, which pretty much runs on autopilot, but at a price).