Vampire: The Requiem blurb in Previews

Welverin

First Post
So a little info has finally leaked out.

I actually found this on the Previews site under games.

any way here's the blurb:
Vampire the Requiem said:
Since time immemorial, the Kindred — vampires — have stalked their prey, unseen by the mortal masses. Their world is a xenophobic nightmare, populated by tyrannical despots, wildeyed heretics, bloodthirsty rogues, and scheming manipulators, all unified by the mysterious curse of vampirism. Join the revival of the Storytelling tradition! Vampire: The Requiem invites you to tell your own stories set within the world of the Kindred. This book includes rules for using vampires in World of Darkness chronicles, covering everything from the five clans to covenants to Disciplines, bloodlines, storytelling advice, and a complete spread of game systems governing the undead.

Interestingly there are only five clans, wonder home long the five template bit will continue, it's rather popular with Exalted after all.

And here's the WoD Rulebook for you're reading pleasure:
World of Darkness Rulebook said:
The World of Darkness Rulebook introduces a version of our contemporary world where the supernatural is real. Players join to tell tales of mystery and horror, where theme, mood, and plot are more important to a character’s experiences than his weapons or equipment. Inside are rules for character creation, task resolution, combat, and any activity your character attempts as he delves into the shadows.

Mouseferatu, can you say if I'll find your name on the credits page of either book when I get to look at them in August?
 

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Urmmm... been leaked for about a month now over on RPGnet and other places. I think it is even in White Wolf's catalogue
 


Welverin said:
Interestingly there are only five clans,
What I find interesting is that it is clear that Bloodline != Clan. In fact, from the text, I'm gathering the two may not even be related. Or, if they are, I'm guessing that bloodlines are subdivisions of clans -- similar, but not identical, to the way the sects were subdivided into clans.

The other intriguing tidbit is "the mysterious curse of vampirism", which implies they don't have any definitive legend of creation (ala Caine). I imagine that it's entirely possible each clan has an origin completely independant of the others.
 

What I find odd is that Mage fans must want until MARCH for their book. (IIRC)

That's gotta hurt.
What I liked about Vampire was the metaplot, and the rich background, the new game looks to be the opposite of what I wanted.
 

Vocenoctum said:
What I find odd is that Mage fans must want until MARCH for their book. (IIRC)

Hey, if we were going by the same staggering of the release schedule that marked the first couple of editions of each, Mage fans would have to wait until 2006. Puts it into perspective, doesn't it?

Vocenoctum said:
What I liked about Vampire was the metaplot, and the rich background, the new game looks to be the opposite of what I wanted.

There's a vast difference between rich background and ongoing metaplot. Requiem is going to have the former in spades — the world just won't wind up evolving in different directions than the players' own games.
 

Barastrondo said:
There's a vast difference between rich background and ongoing metaplot. Requiem is going to have the former in spades — the world just won't wind up evolving in different directions than the players' own games.

Which is a good and a bad thing. :) I loved the Metaplot that V:tM had, and I truely believe that it adds to a great chronicle, but the idea of not having to worry about it as I (am already) putting ideas to paper is also a good thing.
 

Barastrondo said:
There's a vast difference between rich background and ongoing metaplot. Requiem is going to have the former in spades — the world just won't wind up evolving in different directions than the players' own games.
This is good news to me. I started out looking at WoD books like I look at D&D books -- sources for more depth, background, and rules for certain things -- a cafeteria. When the metaplot really came into full swing, I found the books weren't that useful anymore. I had to get basically all of them to understand any of the later ones. I didn't mind the occasional metaplot item, but the thick, heavy metaplot had as much to do with why I went from Vampire/Mage back to D&D as the release of 3E did. If 3E hadn't come along, it would have been Hero or Aria (yeah, I actually like the game). I just couldn't keep up -- financially or time-wise -- so I didn't bother.

So far, I'm really looking forward to the new WoD books. I'll almost certainly pick up the four (?) core books in a timely manner even though my current D&D campaign will probably run through part/all of 2006. Needless to say, if there is a major metaplot, I won't be able to catch up by that time.
 

I may look at this one, but probably only look -- I found the WoD too angsty for words and I loath metaplots with a deep and abiding passion.

OTOH I found that both Mage and Changeling, when heavily tinkered with, made very enjoyable games.
 

Personally I'm a WoD fan and enjoy playing various games that have been published under this heading. Hunter, Vampire and Mage being the favourites.
I even tried running a WoD campaign last year, but then I just went back to D&D since it just didn't feel right to me. I'll probably pick up the first book, Vampire: the Requim, and read it trough. That's about all I can say about the upcoming WoD 2.0.

In any event our ST won't be going the Vampire: The Requim way, so I probably won't get to play it for a good long while even if I wanted to. That's okay, because he runs very good WoD chronicles as it is. We are starting a Sabbat campaign next autumn and it should be a real blast :).
 

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