Vampire: The Requiem blurb in Previews

I'd be happy if Mage would just stop associating science with closed-minded, inflexible dogma. Actual science is a lot closer to Dynanism than WW's designers seem to realize, or are willing to admit.

Sometimes it seems like Mage was written by a bunch of post-modern English majors with little or no understanding of the scientific method and a serious chip on their shoulders. It's quite annoying.

[edit to fix typo]
 
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Sometimes it seems like Mage was written by a bunch of post-modern English majors with little or no understanding of the scientific method and a serious chip on their shoulders. It's quite annoying.
Thanks, you just encapsulated my major problem with all Storyteller games. :) Too concerned with pathos and feel and an ideological chip on their shoulders to embrace a truly different challenge to their style....but that's just I, and I realize that it's part of the appeal for a lot of people. :)

BUT, I do think the World of Darkness was a very interesting campaign setting -- I'd play d20 Modern in it, though. ;)
 

There's a bit about the new Storytelling System rules at the official site (www.worldofdarkness.com). Apparently it is now the Storytelling system instead of Storyteller System.

-It still has d10 and dots still go from 1-5
-It only has 24 skills (divided in mental, physical and social as you would expect)
- Advantages are:Health, Willpower, Speed and Defense.
-New trait: Merits. These are "special edges (such as an unerring sense of direction, or friends in the right places), which either your character is born with or he accumulates in his lifetime". Presumably this takes the place of backgrounds.

I'm curious about the Defense and Speed stat, and happy with the trimmed down number of skills. What areyour thoughts ?
 

reutbing0 said:
I'm curious about the Defense and Speed stat, and happy with the trimmed down number of skills. What areyour thoughts ?
this isn't going to be like previous WoD games where there's a "fixed" number of skills in the core rulebook, and then the next supplement adds 15 more?

for what it's worth, i've never been a big WoD fan, although i have played in it several times and still own a couple books. however, i am extremely interested in checking out the new WoD.

i'm surprised to hear there's going to be significant changes in the rules -- i really just expected a version of the Exalted rules set.
 
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reutbing0 said:
-New trait: Merits. These are "special edges (such as an unerring sense of direction, or friends in the right places), which either your character is born with or he accumulates in his lifetime". Presumably this takes the place of backgrounds.

It doesn't actually refer to merits as new, and thus I have trouble believing they'll be something other than what already exists (that's not to say they'll be the same merits, but it's the sam type of thing).

reutbing0 said:
I'm curious about the Defense and Speed stat

Well it says that advantages are (usually) derived from other traits, so I'm wondering if these are new names for or modifiers for soak and initiative.

Making the system seems to be a clear goal and making a defense stat that works similar to Exalted's soak would help in that respect (i.e. don't roll anything just subtract a number from the opponents attack).

Speed could be a modifier to initiative or a new name for base initiative, e.g. Dex + Wits + other mods (e.g. weapon mod) is your speed, add in a d10 for your init. Or maybe it's just a weapon speed as in Exalted.

Just some baseless speculation.
 

Vocenoctum said:
Don't get me wrong, I am sure WW wants the books out there to get the money from them as soon as they can. I do think the books should have been done earlier, especially since the End Times stuff was pretty few books. While I'm sure the Big End Books took time, but the amount of workload WW normally carries in the lines (ala, continious books for Vampire, Mage, Werewolf, Hunter, Demon, Kindred of the East, et cetera) gives me the impression that you folks have the manpower.
Note that they're totally overhauling the rules and designing the setting pretty much from scratch. That's gonna take a lot longer than writing stuff for a system and setting you've been familiar with for the last ten or so years. I certainly hope they're playtesting things thouroughly as well.
 


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