Vampire: The Requiem blurb in Previews

White Wolf said:
Players join to tell tales of mystery and horror, where theme, mood, and plot are more important to a character’s experiences than his weapons or equipment.
Is it even possible to promote a game on it's own merits without resorting to passive aggressive swipes?

Just curious.
 

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You have to remember that D&D and WW's Storytelling games are vastly different animals. WW's games are not about combat, where as D&D is a good 50% combat at the least.
 

DragonLancer said:
You have to remember that D&D and WW's Storytelling games are vastly different animals. WW's games are not about combat, where as D&D is a good 50% combat at the least.
Hey look, 50% of the rules may feature combat (and I don't think it's that much) but that doesn't mean you have to run a combat game. Heck, I know Storytellers who've run Vampire Celerity & Fortitude killfests that would make a D&D hack n' slasher cringe.
 

Agreed, but by WW's own words in the past their WoD games (with the exception perhaps of Werewolf and Hunter) are not meant to be combat games. They are supposed to be games of personal horror and intrique.
 

teitan said:
Urmmm... been leaked for about a month now over on RPGnet and other places. I think it is even in White Wolf's catalogue

Hadn't seen anything on it, but then I don't go to RPG.net except to read reviews linked from the main page and I haven't seen anything in the WW online catalog.

Barastrondo said:
There's a vast difference between rich background and ongoing metaplot. Requiem is going to have the former in spades — the world just won't wind up evolving in different directions than the players' own games.

I'm interpreting this to be similar to how Geoff is handling Exalted, the game has a set starting point and and supplements expand the setting without advancing any kind of plot.

Will VtR be following a similar kind of format (if you can say)?
 

Mouseferatu, can you say if I'll find your name on the credits page of either book when I get to look at them in August?

I can indeed say, since that information is now available elsewhere online.

Yes, you will. I'm one of the three primary writers (not counting Justin Achilli, the developer, of course) on V:tR. :) (The other two being the fabulous C. A. Suleiman and Dean Shomshak.)
 
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Let me provide you with some links :)

The WoD Core Rulebook Retailers Sheet:
http://www.white-wolf.com/retail/RetailDownloads/2004PDFs/8August04PDF/WODRulebook.pdf

The WoD Core Rulebook Cover:
http://www.white-wolf.com/retail/RetailDownloads/2004PDFs/8August04PDF/WODcover.jpg

The Vampire: The Requiem Retailers Sheet:
http://www.white-wolf.com/retail/RetailDownloads/2004PDFs/8August04PDF/VampiretheRequiem.pdf

Apparently the cover for V:TR won't be revealed until the release date. Quite frankly, I don't think that is a smart move. Cool covers do sell books, and I wonder if it'll hurt pre-orders. I understand that it's part of creating hype, but it remains to be seen how effective this will be.

That said, it's my only minor quibble so far. All in all these releases sound very promising. Splitting the the core rules from the 'monster' books seems like it'll really. At least i don't have to buy the same rules over-and-over again, leaving more room for actual setting info in the Vampire, Mage and Werewolf books.
 

DragonLancer said:
Agreed, but by WW's own words in the past their WoD games (with the exception perhaps of Werewolf and Hunter) are not meant to be combat games. They are supposed to be games of personal horror and intrique.
I'll wager that the (proportionally large) combat section of the rulebook contains such staples of personal horror and intrigue as rules for body armor and shotrgun blast damage.

Whatever. I like the WoD and I'll cheerfully shell over a few bucks for the new version---and they didn't need to take pissy swipes at other games to make the sale.
 

DragonLancer said:
Agreed, but by WW's own words in the past their WoD games (with the exception perhaps of Werewolf and Hunter) are not meant to be combat games. They are supposed to be games of personal horror and intrique.

One of the reasons for both D&D and WoD's success is that the games can be played on all levels and are played on all levels.

I've seen to many V:tM players who love to get on a high horse about their mad roleplayn' skilz and then two seconds later are talking about how they offed a roomful of kine with Celerity 3 and Potence 4. I won't even get into Werewolf...

I've played and run a lot of asskicking adventures in both systems; I've also played and run D&D and Mage games where we never touched a die for the entire session.

I'm not saying that they are exactly the same. They obviously aren't. But both games have broad appeal. And while it's true that WW does not market to the "kill the bad guys and take their stuff, crowd." There's an awful lot of "kill the bad guys, and look cool doin' it" going on in their games. I just think it's funny that many people think (or want others to think) that most WW games are all about the PCs sitting around drinking a fine wine (or blood) from $800 glasses, raising eyebrows and smirking, but what I actually see and hear about are games that more closely resemble The Crow or Underworld.

And that's fine. I just think the stereotypes get pushed too far. Like most stereotypes, there's a _grain_ of truth in there, but that's about it.
 

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