GameOgre
Adventurer
I use this system for my games.
The default short rest takes 1 hour.
The default long rest takes eight hours.
In practice however it's far different.
Most of the time as long as it's not abused I let it take a few minutes only. In other words the party has been into some major battles and burned some resources, as a rule of thumb after the second battle of the day. Then again after the fourth battle of the day.
A long Rest after 6-8 Battles takes about one hour.
In general I would limit them to one long rest per day. I would break this guideline if I feel they had earned it and it would be more fun to do so.
Once or twice I have let them get in a Long Rest in seconds. Mostly this was done because we had long play sessions and to be honest taking even one hour to rest up would have been cataclysmic to the storyline and to not get in a long rest would have been a campaign ender. We used those few minutes to run a montage of campaign memorable moments that had built up to this final encounter and taking deep breaths the player characters calmed down, threw off their fatigue and weariness and steeled themselves for what was to come.
In short. I use no ironclad rule but a rough guideline and for us that seems to work very well.
What about you guys?
The default short rest takes 1 hour.
The default long rest takes eight hours.
In practice however it's far different.
Most of the time as long as it's not abused I let it take a few minutes only. In other words the party has been into some major battles and burned some resources, as a rule of thumb after the second battle of the day. Then again after the fourth battle of the day.
A long Rest after 6-8 Battles takes about one hour.
In general I would limit them to one long rest per day. I would break this guideline if I feel they had earned it and it would be more fun to do so.
Once or twice I have let them get in a Long Rest in seconds. Mostly this was done because we had long play sessions and to be honest taking even one hour to rest up would have been cataclysmic to the storyline and to not get in a long rest would have been a campaign ender. We used those few minutes to run a montage of campaign memorable moments that had built up to this final encounter and taking deep breaths the player characters calmed down, threw off their fatigue and weariness and steeled themselves for what was to come.
In short. I use no ironclad rule but a rough guideline and for us that seems to work very well.
What about you guys?