dave2008
Legend
Variant 5e:
With the recent threads on 6e (here) and 5e on hard mode (here), I’ve been think about ways to alter 5e to create a different feel. So I wondered, what was the least I could do to the rules, and make the game feel significantly different.
EDIT: To clarify I am thinking about small changes to the existing game. So the existing books a generally usable as is.
Here is what I came up with (for a more custimizable hard mode variant of 5e):
What do you think? What ideas do you have to make small changes with big impacts?
With the recent threads on 6e (here) and 5e on hard mode (here), I’ve been think about ways to alter 5e to create a different feel. So I wondered, what was the least I could do to the rules, and make the game feel significantly different.
EDIT: To clarify I am thinking about small changes to the existing game. So the existing books a generally usable as is.
Here is what I came up with (for a more custimizable hard mode variant of 5e):
- PC HP: 1st lvl - no change; each level after you only gain your hit die (rolled or average) in HP (no CON mod)
- Max ability score: 18
- Death saves: each time you make a death save you gain one level of exhaustion.
- Resting.
- Short rest: spend 1 HD max and must use healer’s kit
- Long Rest: regain all spent HD; spend 2 HD with a healer’s kit, or 1 HD without
- Extended Rest: 1 week of bed rest, remove one level of exhaustion
- Feats only, no ASI.
- Up get additional skill, racial, tool (weapon) feats: you get 2-4 (not sure how many or at what levels yet) on top of the general feats your class allows
- No multi-classing
What do you think? What ideas do you have to make small changes with big impacts?
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