Nifft
Penguin Herder
HALF-DRAGON
Half-dragon creatures are always more formidable than others of their kind that do not have dragon blood, and their appearance betrays their nature: scales, elongated features, reptilian eyes, and exaggerated teeth and claws. Sometimes they are able to grow wings.
CREATING A HALF-DRAGON: Half-dragon is an inherited template that can be added to any living, corporeal creature (referred to hereafter as the base creature). A half-dragon uses all the base creature's statistics and special abilities except as noted here.
Size and Type: The creature s type changes to dragon. Size is unchanged. Do not recalculate base attack bonus or saves.
Hit Dice: Increase base creature's racial HD by one die size, to a maximum of d12. Do not increase class HD.
Speed: A half-dragon does not possess wings unless the base creature possess wings, but see Prestige Classes below.
Armor Class: Natural armor improves by +2.
Attack: A half-dragon has two claw attacks and a bite attack, and the claws are the primary natural weapon. If the base creature can use weapons, the half-dragon retains this ability. A half-dragon fighting without weapons uses a claw when making an attack action. When it has a weapon, it usually uses the weapon instead.
Full Attack: A half-dragon fighting without weapons uses both claws and its bite when making a full attack. If armed with a weapon, it usually uses the weapon as its primary attack and its bite as a natural secondary attack. If it has a hand free, it uses a claw as an additional natural secondary attack.
Damage: Half-dragons have bite and claw attacks. If the base creature does not have these attack forms, use the damage values in the list below. Otherwise, use the values below or the base creature's damage values, whichever are greater.
Size: Bite / Claw (damage)
Fine: 1 / --
Diminutive: 1d2 / 1
Tiny: 1d3 / 1d2
Small: 1d4 / 1d3
Medium: 1d6 / 1d4
Large: 1d8 / 1d6
Huge: 2d6 / 1d8
Gargantuan: 3d6 / 2d6
Colossal: 4d6 / 3d6
Special Attacks: A half-dragon retains all the special attacks of the base creature and gains a breath weapon based on the dragon variety (see the list below), usable once per minute. A half-dragon's breath weapon deals 3d8 points of damage. A successful Reflex save (DC 10 + 1/2 half-dragon's HD + half-dragon's Con modifier) reduces damage by half. Note that, for most player races, the character's HD will be equal to the character's level.
Dragon Variety: Breath Weapon
Black: 60-foot line of acid
Blue: 60-foot ine of lightning
Green: 30-foot cone of corrosive (acid) gas
Red: 30-foot cone of fire
White: 30-foot cone of cold
Brass: 60-foot line of fire
Bronze: 60-foot line of lightning
Copper: 60-foot line of acid
Gold: 30-foot cone of fire
Silver: 30-foot cone of cold
Special Qualities: A half-dragon has all the special qualities of the base creature, plus darkvision out to 60 feet and low-light vision. A half-dragon has immunity to sleep and paralysis effects, and an additional immunity based on its dragon variety.
Dragon Variety: Immunity [Subtype]
Black: Acid [Ooze]
Brass: Fire [Fire]
Blue: Electricity [Storm]
Bronze: Electricity [Storm]
Green: Acid [Ooze]
Copper: Acid [Ash]
Red: Fire [Fire]
Gold: Fire [Fire]
White: Cold [Ice]
Silver: Cold [Ice]
Abilities: Increase from the base creature as follows: Str +4, Con +2, Cha +2.
Skills: A half-dragon gains skill points as a dragon and has skill points equal to (6 + Int modifier) x (HD + 3). Do not include Hit Dice from class levels in this calculation the half-dragon gains dragon skill points only for its racial Hit Dice, and gains the normal amount of skill points for its class levels. Treat skills from the base creature's list as class skills, and other skills as cross-class.
Environment: Same as either the base creature or the dragon variety.
Challenge Rating: Same as the base creature + 2 (minimum 3).
Level Adjustment: Same as base creature +2.
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Big Changes:
Many of the above items, such as low breath weapon damage and lack of wings, can be rectified by taking levels in Prestige Classes which I'll present later.
Comments on the template?
-- Nifft
Half-dragon creatures are always more formidable than others of their kind that do not have dragon blood, and their appearance betrays their nature: scales, elongated features, reptilian eyes, and exaggerated teeth and claws. Sometimes they are able to grow wings.
CREATING A HALF-DRAGON: Half-dragon is an inherited template that can be added to any living, corporeal creature (referred to hereafter as the base creature). A half-dragon uses all the base creature's statistics and special abilities except as noted here.
Size and Type: The creature s type changes to dragon. Size is unchanged. Do not recalculate base attack bonus or saves.
Hit Dice: Increase base creature's racial HD by one die size, to a maximum of d12. Do not increase class HD.
Speed: A half-dragon does not possess wings unless the base creature possess wings, but see Prestige Classes below.
Armor Class: Natural armor improves by +2.
Attack: A half-dragon has two claw attacks and a bite attack, and the claws are the primary natural weapon. If the base creature can use weapons, the half-dragon retains this ability. A half-dragon fighting without weapons uses a claw when making an attack action. When it has a weapon, it usually uses the weapon instead.
Full Attack: A half-dragon fighting without weapons uses both claws and its bite when making a full attack. If armed with a weapon, it usually uses the weapon as its primary attack and its bite as a natural secondary attack. If it has a hand free, it uses a claw as an additional natural secondary attack.
Damage: Half-dragons have bite and claw attacks. If the base creature does not have these attack forms, use the damage values in the list below. Otherwise, use the values below or the base creature's damage values, whichever are greater.
Size: Bite / Claw (damage)
Fine: 1 / --
Diminutive: 1d2 / 1
Tiny: 1d3 / 1d2
Small: 1d4 / 1d3
Medium: 1d6 / 1d4
Large: 1d8 / 1d6
Huge: 2d6 / 1d8
Gargantuan: 3d6 / 2d6
Colossal: 4d6 / 3d6
Special Attacks: A half-dragon retains all the special attacks of the base creature and gains a breath weapon based on the dragon variety (see the list below), usable once per minute. A half-dragon's breath weapon deals 3d8 points of damage. A successful Reflex save (DC 10 + 1/2 half-dragon's HD + half-dragon's Con modifier) reduces damage by half. Note that, for most player races, the character's HD will be equal to the character's level.
Dragon Variety: Breath Weapon
Black: 60-foot line of acid
Blue: 60-foot ine of lightning
Green: 30-foot cone of corrosive (acid) gas
Red: 30-foot cone of fire
White: 30-foot cone of cold
Brass: 60-foot line of fire
Bronze: 60-foot line of lightning
Copper: 60-foot line of acid
Gold: 30-foot cone of fire
Silver: 30-foot cone of cold
Special Qualities: A half-dragon has all the special qualities of the base creature, plus darkvision out to 60 feet and low-light vision. A half-dragon has immunity to sleep and paralysis effects, and an additional immunity based on its dragon variety.
Dragon Variety: Immunity [Subtype]
Black: Acid [Ooze]
Brass: Fire [Fire]
Blue: Electricity [Storm]
Bronze: Electricity [Storm]
Green: Acid [Ooze]
Copper: Acid [Ash]
Red: Fire [Fire]
Gold: Fire [Fire]
White: Cold [Ice]
Silver: Cold [Ice]
Abilities: Increase from the base creature as follows: Str +4, Con +2, Cha +2.
Skills: A half-dragon gains skill points as a dragon and has skill points equal to (6 + Int modifier) x (HD + 3). Do not include Hit Dice from class levels in this calculation the half-dragon gains dragon skill points only for its racial Hit Dice, and gains the normal amount of skill points for its class levels. Treat skills from the base creature's list as class skills, and other skills as cross-class.
Environment: Same as either the base creature or the dragon variety.
Challenge Rating: Same as the base creature + 2 (minimum 3).
Level Adjustment: Same as base creature +2.
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Big Changes:
- Nobody gets wings
- Breath weapon does 3d8, not 6d8
- Class levels count towards breath weapon DC
- Breath weapon can be used once per minute, not once per day
- +4 Str instead of +8 Str
- Level Adjustment of +2, not +3
- EDIT: +2 Natural Armor instead of +4.
- EDIT: removed +2 Int, kept +2 Con.
Many of the above items, such as low breath weapon damage and lack of wings, can be rectified by taking levels in Prestige Classes which I'll present later.
Comments on the template?
-- Nifft
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