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D&D 5E Variant rule oversight?

I was thinking of using this variant for advantage/disadvantage: three levels +2/-2, +5/-5, natural '20'/natural '1'. Of course a natural '20' would count as a crit and natural '1' an automatic failure.

I've kept the +2/-2 as a roll modifier circumstantially, usually in lieu of advantage/disadvantage 2xd20 but on the odd occasion in tandem with it.
 

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The most I would contemplate would be that any uneven advantage/disadvantage situation would not cancel out but lead to a normal 2-dice advan/disadvan to in the direction of the unbalance. So having 3 advantages and 1 disadvantage would not cancel both or lead to a '3d20' roll, but a normal 2d20 advantaged roll.

However I think the system as is works just fine and keeps metagaming (which will always happen) to a minimum.

That's how i would do it. I don't even think such instances would come up that often. I haven't seen it happen yet anyway in my games, not once.
 

Hiya.

As [MENTION=6688285]Blackwarder[/MENTION] said, I thought about it as well...and quickly discarded it as a bad idea. I figured if I did do the Ad/Disad = No Change, I'd end up with players (and myself) trying to think of things to get Advantage or give Disadvantage. Basically, all that would be accomplished would be, effectively, the removal of the whole Ad/Disad thing in the system. I mean, at that point it's really just using the words Advantage for "+#" and Disadvantage for "-#" (e.g., This gives +1, this +1, that +2, and then we have this for -2, and that other thing for -1...oh, and another -1 because of X...so, uh, +0 I guess?). The entire premiss behind the Ad/Disad system is to do away with trying to add up all the positive and negative "modifiers" in a situation in order to streamline the game.

So, uh, no. I'm not doing anything of the sort. If an Advantage for X, but Disadvantage for Y and Z...it's just a flat roll as Ad/Disad is more or less an "all or nothing" mechanic.

^_^

Paul L. Ming
 




Stacking dis/advantage seems to me to basically very close to "Let's take the dice out and just make this an automatic hit or miss".
Perhaps but there's no fun in an automatic hit/miss
and with 3 dices, you have multiple chances of fumble and critical, which are fun too !
 


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