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WotC Vecna Eve of Ruin: Everything You Need To Know

WotC has posted a video telling you 'everything you need to know' about Vecna: Eve Of Ruin.

WotC has posted a 19-minute video telling you 'everything you need to know' about Vecna: Eve Of Ruin.
  • Starts at 10th level, goes to 20th.
  • Classic villains and setting, famous characters, D&D's legacy.
  • Vecna wants to become the supreme being of the multiverse.
  • Vecna is a god of secrets and secrets and the power of secrets are a theme throughout the book.
  • A mechanical subsystem for using the power of secrets during combat.
  • Going back to Ravenloft, the Nine Hells, places where 5th Edition has been in the last 10 years.
  • It would be a fun 'meta experience' for players to visit locations they remember lore about.
  • Finding pieces of the Rod of Seven Parts, pieces throughout the multiverse.
  • Each piece in one of seven distinct planes or settings.
  • Allustriel Silverhand has noticed something is wrong, puts call out to Tasha and Mordenkainen, who come to her sanctum in Sigil.
  • The (10th level) PCs are fated to confront Vecna.
  • Lord Soth and Strahd show up. Tiamat is mentioned but doesn't appear 'on screen'.
  • Twists, turns, spoilers.
  • It's a 'love letter to D&D'.

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vecna00

Speculation Specialist Wizard
It's pretty simple. Two isolated beliefs.

1. I don't like most of WotC's creative or game design decisions in the last few years (since Tasha's roughly, though there's lore stuff from before that I have issues with).

2. Hasbro is a massive corporation, whose decisions on every front are almost entirely motivated by maximizing their profits, so they make all the creative and game design choices for D&D based on how they think that choice will affect how much money they make, and if they think of a way to make more money (and it's legal), they will almost certainly do it. I have been convinced of this ever since the whole "D&D is under-monetized" business meeting, and everything I've seen from them since then has supported this conclusion.

3. It stands to reason, therefore, that they make decisions I don't like based on marketing reasons.

It also provides evidence that my preferences are, in WotC's opinion, not shared by the majority of their potential customers (those likely to give them the most profits), and therefore worthy of being ignored, but that's neither here nor there. 😉
So it's just a feeling?
 



Micah Sweet

Level Up & OSR Enthusiast
The "Information" seems just a feeling in some parts.
My opinion on what I like is just that. My opinion on WotC's motivations is backed up by their actions. Like I said, you call the brand "undermonetized", and it's very clear what your company actually values, and it's not making the best product you can.
 

My opinion on what I like is just that. My opinion on WotC's motivations is backed up by their actions. Like I said, you call the brand "undermonetized", and it's very clear what your company actually values, and it's not making the best product you can.
You know this are different persons. If for you Hasbro and WotC are just one big person, your reasoning suddenly makes sense.

More or less. I still don't know how you conclude 3 from 1 and 2.
But my feeling says, that designing products you don't like is indeed the best way to make money.
 

Pentallion

Explorer
They will use milestone levelling, just like all the other recent WotC adventures.

WotC adventures have never bothered with XP budgets and adventuring days.
Milestone levelling is just a marketing gimmick that allows them to claim an adventure goes X levels then give paper thin adventures and act like they gave you substance. It's false advertising and why I stopped buying their adventures.
 


Milestone levelling is just a marketing gimmick that allows them to claim an adventure goes X levels then give paper thin adventures and act like they gave you substance. It's false advertising and why I stopped buying their adventures.
I guess I'm revealing to my group that my homebrew adventure that uses milestone leveling was all just a marketing gimmick then, as have been all my adventures since well before milestone leveling was even named (I'd just give everyone enough XP to get to the next level after defeating a significant foe). Thanks for giving me the words to tell them that it's been a sham all along!
 

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