WotC Vecna Eve of Ruin: Everything You Need To Know

WotC has posted a video telling you 'everything you need to know' about Vecna: Eve Of Ruin.

WotC has posted a 19-minute video telling you 'everything you need to know' about Vecna: Eve Of Ruin.
  • Starts at 10th level, goes to 20th.
  • Classic villains and setting, famous characters, D&D's legacy.
  • Vecna wants to become the supreme being of the multiverse.
  • Vecna is a god of secrets and secrets and the power of secrets are a theme throughout the book.
  • A mechanical subsystem for using the power of secrets during combat.
  • Going back to Ravenloft, the Nine Hells, places where 5th Edition has been in the last 10 years.
  • It would be a fun 'meta experience' for players to visit locations they remember lore about.
  • Finding pieces of the Rod of Seven Parts, pieces throughout the multiverse.
  • Each piece in one of seven distinct planes or settings.
  • Allustriel Silverhand has noticed something is wrong, puts call out to Tasha and Mordenkainen, who come to her sanctum in Sigil.
  • The (10th level) PCs are fated to confront Vecna.
  • Lord Soth and Strahd show up. Tiamat is mentioned but doesn't appear 'on screen'.
  • Twists, turns, spoilers.
  • It's a 'love letter to D&D'.

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Parmandur

Book-Friend
I get the impression that's it's not really milestone leveling that's the "problem", but that the published adventures have the milestones so close to each other that you level up much faster than you would if you were collecting XP. If you see "Levels 1-10" on an adventure and expect it to have enough content to level from 1 to 10 with XP, I can see milestones being dissappointing.

Nothing inherent about milestone leveling, you could write a 500 page adventure with milestones from 1-3 if you wanted to. I prefer to look at the thickness of the book when judging the amount of content, not the level range.
It also makes more sense when you look at the Campaign books as loosely linked modules with the modules each having a suggested Level.

Grinding for XP gameplay doesnreally need a pre-written book, that's what the MM and DMG are for. Nobody needs a book of pre-done grinds, and if they did...the Internet is better fir it than any Campaign book could be.
 

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Micah Sweet

Level Up & OSR Enthusiast
How so? It is coming out before the new (let's not call it an edition).

It is obviously the capstone of the first decade of 5E adventures, WotC's "Infinity War" for their MCU D&D edition.

This isn't to say it somehow won't be playable after 2024 comes out. I believe WotC when they talk about adventure backwards compatibility.
Absolutely I believe them. It would hurt their profit margin if that part wasn't true.
 

pukunui

Legend
IIRC Dungeon of the Mad Mage is the only 5e adventure that uses XP by default. I've been running it for over a year now, and I can tell you that it is generous with the XP. So much so that my group is now a level ahead of where the adventure assumes them to be, and I've barely added anything to the adventure.
 

UngainlyTitan

Legend
Supporter
IIRC Dungeon of the Mad Mage is the only 5e adventure that uses XP by default. I've been running it for over a year now, and I can tell you that it is generous with the XP. So much so that my group is now a level ahead of where the adventure assumes them to be, and I've barely added anything to the adventure.
I started Princes of the Apocalypse with xp and abandoned it fairly quickly as the party were out levelling the material.
 

pukunui

Legend
I started Princes of the Apocalypse with xp and abandoned it fairly quickly as the party were out levelling the material.
I've stuck with XP mainly because Dungeon of the Mad Mage has no real plot structure. You can go anywhere and do whatever you want, skipping whole levels or exploring only a few bits of them. It didn't make sense to do milestone leveling, unless I had structured it that they'd only gain a level if they completely explored 1-2 levels or something - but I didn't want to make that a requirement. Nevertheless, the guidelines about how a particular level contains enough XP to get the PCs to (or halfway to) a given level aren't exactly accurate.
 




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