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WotC Vecna Eve of Ruin: Everything You Need To Know

WotC has posted a video telling you 'everything you need to know' about Vecna: Eve Of Ruin.

WotC has posted a 19-minute video telling you 'everything you need to know' about Vecna: Eve Of Ruin.
  • Starts at 10th level, goes to 20th.
  • Classic villains and setting, famous characters, D&D's legacy.
  • Vecna wants to become the supreme being of the multiverse.
  • Vecna is a god of secrets and secrets and the power of secrets are a theme throughout the book.
  • A mechanical subsystem for using the power of secrets during combat.
  • Going back to Ravenloft, the Nine Hells, places where 5th Edition has been in the last 10 years.
  • It would be a fun 'meta experience' for players to visit locations they remember lore about.
  • Finding pieces of the Rod of Seven Parts, pieces throughout the multiverse.
  • Each piece in one of seven distinct planes or settings.
  • Allustriel Silverhand has noticed something is wrong, puts call out to Tasha and Mordenkainen, who come to her sanctum in Sigil.
  • The (10th level) PCs are fated to confront Vecna.
  • Lord Soth and Strahd show up. Tiamat is mentioned but doesn't appear 'on screen'.
  • Twists, turns, spoilers.
  • It's a 'love letter to D&D'.

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Micah Sweet

Level Up & OSR Enthusiast
Multiversal handwaving so they can have different Tiamats (Takhisis, GH Tiamat, and FR Tiamat) and different Tashas. Don't they say that is how it is in Fizban's?
Alternate universe and time travel are two different things. The MCU taught the public this over the last several years, so confl as ting them seems cludgy and unnecessary to me.
 

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Micah Sweet

Level Up & OSR Enthusiast
"Easiest" way to get a non-archfey Tasha to show up for her shift at work.

And to avoid trying to jacking an Arch-Fey Tasha and coming up with a logical explanation.

Plus the Multiverse and Time Traveling are the easiest handwaver tropes.
Why bother using multiple versions of Tasha? Plenty of other characters available to fill either narrative role.
 



Alternate universe and time travel are two different things. The MCU taught the public this over the last several years, so confl as ting them seems cludgy and unnecessary to me.
Wizards is not tied to how Marvel handles their MCU. Heck, even Marvel's stance has evolved over time. If they think they have a better spin, they make a new story using that spin, and try to kludge them together. Because the Quantum Realm, TVA, Multiverse, and What If... are all kludged together. Entertaining, sure, but not a tidy design.
 


Micah Sweet

Level Up & OSR Enthusiast
Wizards is not tied to how Marvel handles their MCU. Heck, even Marvel's stance has evolved over time. If they think they have a better spin, they make a new story using that spin, and try to kludge them together. Because the Quantum Realm, TVA, Multiverse, and What If... are all kludged together. Entertaining, sure, but not a tidy design.
None of that stuff is straight time travel though, because time travel is a separate thing.
 



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