ehren37 said:
You really think theres more 1st edition games going than 3rd? Its gotten a ton better than the overrated and needlessly convoluted system that was initially spawned.
I never said that, did I? I said a significant percentage never made the switch. Anyway, I am not arguing which edition is "better," but rather, which sacred cows should remain in 4ed?
I simply feel that alignments are a core part of D&D, and I would like to see them stay; this is only partly out of nostalgia. I genuinely feel they add to the setting in myriad ways, from the spells to the classes to the nature of the D&D multiverse itself. You think alignments make things worse? Very well. Perhaps your experiences were different from mine. However, I do find it amusing that you think earlier versions of the game were more convoluted than the present one.
ehren37 said:
Tell that to anyone wanting to use an aligned weapon, spell, feat, etc. Tell that to the bard who has a chode DM who insists his behavior is too lawful. Paladin threads. Nuff said. Alignment has NEVER added anything positive. Continue to be blinded by nostalgia if you want.
You are attacking a strawman. I invite you to re-read my previous posts on this thread - IF you plan to remove alignment, you need to bear in mind the cascading effects it will have. That doesn't change the fact that alignment is primarily a qualitative mechanic. You think alignments have never done anything good for the game? Fine, remove them! I personally would like to see them stay, for reasons I've already described, which, you will note, have nothing to do with nostalgia. But by all means, do continue knocking down arguments I never made, I won't take offense.
ehren37 said:
Chaotic neutral doesnt accurately describe most people. In fact, alignment doesnt. Ask 10 gamers to name alignments for Indiana Jones, Batman, Han Solo, Carmella Soprano, etc. You'll get 10 different lists. Lumping them all into CN doesnt really make sense, does it, despite all of them having ambigious morals at times. Alignment is garbage.
Oh, we're looking for a simulation now, are we? Well then, while you're at it, why don't we change the combat system? After all, it does a terrible job of accurately reflecting "real world" combat. And dump spells too, since magic is just superstition - "real world" occultism doesn't work that way. The feats will probably have to go too . . .
Making an argument that you don't like a mechanic because it isn't "accurate" enough is a pretty sandy foundation to build a house on, if you take my meaning.