Wicht
Hero
This is being crossposted from Paizo's boards. I thought some here might enjoy it...
The creature flows and flexes, looking one moment like an eight foot long black worm and the next like some egg-shaped protoplasmic mass.
Vermicious Knid CR 3
XP 800
Medium abberation
Init +0; Senses darkvision 60 ft.; Perception -1
Defense
AC 14, touch 10, flat-footed 14 (+4 natural)
hp 42 (4d8+24); regeneration 2
Fort +6, Ref +1, Will +2
DR 5/slashing; Immune cold, criticals, electricity, poison
Offense
Spd 20 ft., fly 30 ft. (poor)
Melee bite +5 (1+2 plus grab) or tentacle +5 (1d4+2 plus grab)
Special Attacks constrict (tentacle; 1d6+2) swallow whole (1d6+2 plus 1d6 acid)
Statistics
Str 14, Dex 10, Con 20, Int 8, Wis 8, Cha 8
Base Atk +2; CMB +4; CMD 18 (Racial Modifier +4; cannot be tripped)
Feats Skill focus (fly), Toughness
Skills Escape Artist +17, Fly +6, Knowledge (planes) +4, Stealth +7; Racial -4 Fly, +12 Escape Artist
Languages Aklo, Common (mute; understand only)
SQ does not breath, elastic, gestalt
Ecology
Environment Space, Underground
Organization solitary, gang (2-7), brood (10-40), swarm (40-160)
Treasure standard
Special Abilities
Elastic (Ex) The vermicious knid's natural shape is that of a worm or snakelike creature, aproximately eight feet in length. However, the knid lacks complex internal organs and a skeleton structure, allowing it to greatly extend or compress its shape, even to the point of forming tentacles with which to attack. The knid can fit through any opening at least six inches in diameter. Furthermore, this elasticity means the knid can swallow a creature of its own size or smaller.
Gestalt (Ex) The vermicious knid has the ability to join with other knids, forming larger versions of itself. While such unions seldom last long, the resulting monstrosities are capable of massive destruction for the duration. Two knids form a large creature; eight form a huge creature; thirty-two form a gargantuan creature; and 128 form a colossal creature. The combined knids add their hitpoints and Hit Dice together. Damage to the whole is subtracted as if from individuals and when enough damage has been done to destroy a single knid, the gestalt knid is considered to be one knid smaller. While most of the knids' abilities, saving throws and skills (including swallow whole) are unaffected by the union; BAB, strength and attacks increase as follows:
Large: BAB +4; Str 18; Bite +9 (1d4+4 plus grab) or tentacle +9 (1d6+4 plus grab; constrict 1d8+4)
Huge: BAB +8; Str 22; Bite +12 (1d6+6 plus grab) or tentacle +12 (1d8+6 plus grab; constrict 2d6+6)
Gargantuan: BAB +16; Str 26; Bite +20 (1d8+8 plus grab) or tentacle +9 (2d6+8 plus grab; constrict 2d8+4)
Colossal: BAB +32; Str 30; Bite +36 (2d6+10 plus grab) or tentacle +36 (2d8+10 plus grab; constrict 4d6+10)
Though a gestalt knid's natural AC increases with the increase in size, this is offset by the size penalty meaning the AC remains at 14. The gestalt knid is immune to mind affecting effects.
Vermicious knids, in their natural form, look like eight-foot long black worms, about a foot in width. Their forms are extremely malleable and as they move, they constantly shift their shape.
Large numbers of vermicious knids roam the depths of space. They feed on any living matter they can find, multiplying according the amount of available food. Planets with atmospheres are generally safe from their deprivations, for their flight is not strong enough to escape the pull of gravity and they burn up on entry. Periodically, however, large numbers of knids will combine into an invasion force, and though many die in entry, a few, safely ensconced in the middle of the mass, manage to survive.
The creature flows and flexes, looking one moment like an eight foot long black worm and the next like some egg-shaped protoplasmic mass.
Vermicious Knid CR 3
XP 800
Medium abberation
Init +0; Senses darkvision 60 ft.; Perception -1
Defense
AC 14, touch 10, flat-footed 14 (+4 natural)
hp 42 (4d8+24); regeneration 2
Fort +6, Ref +1, Will +2
DR 5/slashing; Immune cold, criticals, electricity, poison
Offense
Spd 20 ft., fly 30 ft. (poor)
Melee bite +5 (1+2 plus grab) or tentacle +5 (1d4+2 plus grab)
Special Attacks constrict (tentacle; 1d6+2) swallow whole (1d6+2 plus 1d6 acid)
Statistics
Str 14, Dex 10, Con 20, Int 8, Wis 8, Cha 8
Base Atk +2; CMB +4; CMD 18 (Racial Modifier +4; cannot be tripped)
Feats Skill focus (fly), Toughness
Skills Escape Artist +17, Fly +6, Knowledge (planes) +4, Stealth +7; Racial -4 Fly, +12 Escape Artist
Languages Aklo, Common (mute; understand only)
SQ does not breath, elastic, gestalt
Ecology
Environment Space, Underground
Organization solitary, gang (2-7), brood (10-40), swarm (40-160)
Treasure standard
Special Abilities
Elastic (Ex) The vermicious knid's natural shape is that of a worm or snakelike creature, aproximately eight feet in length. However, the knid lacks complex internal organs and a skeleton structure, allowing it to greatly extend or compress its shape, even to the point of forming tentacles with which to attack. The knid can fit through any opening at least six inches in diameter. Furthermore, this elasticity means the knid can swallow a creature of its own size or smaller.
Gestalt (Ex) The vermicious knid has the ability to join with other knids, forming larger versions of itself. While such unions seldom last long, the resulting monstrosities are capable of massive destruction for the duration. Two knids form a large creature; eight form a huge creature; thirty-two form a gargantuan creature; and 128 form a colossal creature. The combined knids add their hitpoints and Hit Dice together. Damage to the whole is subtracted as if from individuals and when enough damage has been done to destroy a single knid, the gestalt knid is considered to be one knid smaller. While most of the knids' abilities, saving throws and skills (including swallow whole) are unaffected by the union; BAB, strength and attacks increase as follows:
Large: BAB +4; Str 18; Bite +9 (1d4+4 plus grab) or tentacle +9 (1d6+4 plus grab; constrict 1d8+4)
Huge: BAB +8; Str 22; Bite +12 (1d6+6 plus grab) or tentacle +12 (1d8+6 plus grab; constrict 2d6+6)
Gargantuan: BAB +16; Str 26; Bite +20 (1d8+8 plus grab) or tentacle +9 (2d6+8 plus grab; constrict 2d8+4)
Colossal: BAB +32; Str 30; Bite +36 (2d6+10 plus grab) or tentacle +36 (2d8+10 plus grab; constrict 4d6+10)
Though a gestalt knid's natural AC increases with the increase in size, this is offset by the size penalty meaning the AC remains at 14. The gestalt knid is immune to mind affecting effects.
Vermicious knids, in their natural form, look like eight-foot long black worms, about a foot in width. Their forms are extremely malleable and as they move, they constantly shift their shape.
Large numbers of vermicious knids roam the depths of space. They feed on any living matter they can find, multiplying according the amount of available food. Planets with atmospheres are generally safe from their deprivations, for their flight is not strong enough to escape the pull of gravity and they burn up on entry. Periodically, however, large numbers of knids will combine into an invasion force, and though many die in entry, a few, safely ensconced in the middle of the mass, manage to survive.