Would you be interested in a campaign like this?
Or like Die, Vecna, Die! "forshadowed" the changes in the planes of 3ed?Sandain said:Much like the 2nd Edition Apocalypse Stone adventure foreshadowed Sorcerers and Half-Orcs becoming prevalent.
awayfarer said:I would only play a game like this in the event that the next campaign takes place in the aftermath. I want to see what happens even if it's with new, completely unrelated characters.
Mouseferatu said:You're about to start a campaign. It's a story-heavy campaign. (Doesn't mean railroading, just means that it's focused on a particular plot line.) But you know from the beginning that
A) The world is going to end. Nothing you can do to stop it. But...
B) By winning a series of victories for the forces of good (or whatever), you can strongly influence the nature of the new world to follow. You will never reap the benefits, but your actions will determine if the next incarnation of humanity will live in peace and plenty, or in violence, slavery, and want.
Would you be interested in a campaign like this?
Nifft said:Here's how I'd do it:
1/ The world is going to end. The Lord of Nightmares will unleash his demonic army on the Earth, and blah doom blah blah doom.
2/ The only way to stop him is to defeat him. However... he lives in the Underworld, whence none have returned. Because you have to die to get there.
3/ So, gather the Quest MacGuffins (of Legacy!) and enact the Ritual of Travel... the fate of the world rests on your cold, dead shoulders.
Cheers, -- N