Video game influences on my D&D

Paraxis said:
Warlock with it's endless blasts and spell-like abilities is another class I think is strongly based on video games. Not to mention the aura's of the Dragon Shawman from PHB2 and the aura's from paladins in diablo, they even have one just like thorns.

Actually, the Warlock finally lets a PC act like a monster, IMHO. Since 1ed there have been a bunch of monsters that have had the ability to shoot fire or acid or spikes or any other sort of power like that each round. The Warlock simply gains the ability to do the same, only using magic. Auras similarly have been around since 1ed, where there have been quite a few spells and monster abilities that have done the same. Protection from evil 15' radius was definately an old spell. Neither ability is all that videogamey.

Similarly instant leveling up, equipment scaling to levels, and even killing monster to farm XP and gold have all been concepts that have been around since the 1e days. Nothing new.

My only complaint about the Dragon Shaman is that the concept has really already been visited in the Marshal class from the MiniHB, and didn't need a variation. I would have rather just had an expansion of options and abilities for that class.

DS
 

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First I do want feedback thats why I would post anything.

Second it's not about a specific class, it's just the feel of things that keep coming out of WoC now and I see a dark cloud on the horizon.

I bet when 4.0 comes out, and it will alot sooner then I ever want it to. You will have 4 core classes Warrior,Adventurer,Arcane Caster, and Divine Caster you will have a ton of options at every level, or just Feat points kind of like skill points and all feats will have diferent costs. The magic system will be the next to go and we will have mana points and mana potions, all characters will get kicker hit points ala KoTDT or DDO, and the level cap will be no more everything will keep going and no need for epic characters or special rules.
Monster will have 10,000 hit points and players will easily do 100's.

All this is BAD and screams I want to roleplay a computer game, if I wanted to play a computer game I would. I want to sit around and play D&D not WOW with dice.

I guess I am becoming the old gamer that never changed from 1E and never has anyone to play with.

Ohhh and I do control what is in the games I run, I take what I like and dump the rest. The problem I see is more and more the stuff I want to dump is coming out, and I feel more like saying use only the PHB when you make characters everyday. I want the people who make the game to have more imagination and stop turning D&D into a video game.
 

Well, both table top RPGs and computer games are games. They use numbers and systems to reflect the game world and are bound to have some similarities. If you want a role playing game rather than a miniatures battle game, then, yes, the Knight is a case of bad design for various reasons mentioned in the Knight thread. That it resembles various aggro abilities of WoW so clossly just further shows the unoriginality of the bad design. But again, they're both games and they're going to have similar mechanics. I had XP for exploring and "farming" back in the 80's before I'd played any computer or video games other than pong. There are various trends that computer games follow as noted by Paraxis. I think it does do a disservice to RPGs because comptuer games are about fighting, level ups, and min maxing characters. Very similar to D&D for some players but if you want a RPing game then thought has to be given to that element of it, something that the creators of 3.x didn't do very well IMHO, thus the complaints about it being too much a miniatures or video game.
 

You said it all man.

shilsen said:
And some of us strongly disagree. Personally, I not only consider this concern an example of unnecessary elitism ("it's like a video game!" being one of the sillier complaints that gets trotted out on these boards), but I think that getting over-excited about a couple of elements in the game and extrapolating dire possibilities for the evolution of the game is an unfounded and knee-jerk reaction. The evolution of the game will always include some things that each of us doesn't care for, simply because our tastes differ. One of the great strengths of D&D is that one can play it many different ways, and one can use what one wants and discard what one doesn't without any real trouble.

QFT

Paraxis said:
I bet when 4.0 comes out, and it will alot sooner then I ever want it to. You will have 4 core classes Warrior,Adventurer,Arcane Caster, and Divine Caster you will have a ton of options at every level, or just Feat points kind of like skill points and all feats will have diferent costs. The magic system will be the next to go and we will have mana points and mana potions, all characters will get kicker hit points ala KoTDT or DDO, and the level cap will be no more everything will keep going and no need for epic characters or special rules. Monster will have 10,000 hit points and players will easily do 100's.

So you're saying 4e will fix alot of D&D's bugs (such as the need for 30+ Base Classes, Prestige Classes, and Vancian magic!)? Awesome!
 
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Paraxis said:
I guess I am becoming the old gamer that never changed from 1E and never has anyone to play with...Ohhh and I do control what is in the games I run, I take what I like and dump the rest. The problem I see is more and more the stuff I want to dump is coming out, and I feel more like saying use only the PHB when you make characters everyday. I want the people who make the game to have more imagination and stop turning D&D into a video game.

There have been quite a few threads on this topic (or similar topics), lately. I think it boils down to a matter of taste, more than anything else. Some will agree, some will disagree, and there're likely to be posts justifying each position, but it boils down to "different strokes," IMO. In any case, I don't think you're as alone as your post seems to imply.

If you're unhappy with the direction 3E is taking the game, check out some of the other alternatives. Castles & Crusades is pretty popular, and is a great system, IMO. Take a look at the Dragonsfoot forums, too. There's a surprising amount of life in the old school and out-of-print D&D community (witness the activity around OSRIC, Basic Fantasy, and the material coming out of Pied Piper Publishing (Rob Kuntz's company). If anything, the number of people playing the older versions of D&D seems to be growing, rather than dwindling, although that's just my impression, with no numbers to back it up.
 

Canaan said:
Shilsen, the author of this thread pointed out a concern over what he sees as an evolution of the game to a more video game type feel. He pointed out some facts to support his opinion and requested feedback. Your post merely says "you're wrong." Perhaps, if you approached it from a fact-based perspective, explaining why your opinion is the correct one, instead of the conclusionary and confrontational perspective you chose, your response would have more meaning and provoke more thought.

It puzzles me why someone would put so much effort in a post intended to raise the tenor of the thread, only to completely tarnish their efforts by closing their post with an incendiary, partisan (and quite unncesseary) political commentary in their closing.

It puzzles me even more so why such a poster would do so on an avowedly non-political board.
 
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Paraxis said:
I bet when 4.0 comes out, and it will alot sooner then I ever want it to. You will have 4 core classes Warrior,Adventurer,Arcane Caster, and Divine Caster you will have a ton of options at every level, or just Feat points kind of like skill points and all feats will have diferent costs. The magic system will be the next to go and we will have mana points and mana potions, all characters will get kicker hit points ala KoTDT or DDO, and the level cap will be no more everything will keep going and no need for epic characters or special rules.
Monster will have 10,000 hit points and players will easily do 100's.

Sooo .. this was just another "THE SKY IS FALLING!!!111!!one!!" thread? :\
 

The granularity of 3e is nice, but it emulates a video game. Even the OGL was based on some computer software development theory. It really is brillaint, but the game is too complicated for me--especially after a few levels. To continue the CRPG, I don't have enough processor left for the game anymore.
 

Paraxis said:
I bet when 4.0 comes out, and it will alot sooner then I ever want it to. You will have 4 core classes Warrior,Adventurer,Arcane Caster, and Divine Caster you will have a ton of options at every level, or just Feat points kind of like skill points and all feats will have diferent costs. The magic system will be the next to go and we will have mana points and mana potions, all characters will get kicker hit points ala KoTDT or DDO, and the level cap will be no more everything will keep going and no need for epic characters or special rules.
Monster will have 10,000 hit points and players will easily do 100's.

Yep. They're going to take away your favorite 3e books, too, you imaginative grognard, you. Matter of fact, have you checked your PHB lately? The fighter class? Gone. Bet you didn't even know.
 

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