Viealna (The Unbounded World): The Aeterian Expedition [OOC Thread]

Mmmm, the first one fits quiet well actually (mm the Initiate of the Draconic Mysteries from the Draconomicon makes an excellent PrC too) , as for monk weapons they need to be around the same quality as a standard monk weapon (if not you can exchange on a two weapons for one basis for an increase (eg Crit 19-20 instead of 20, or Crit x3 instead of x2, or doing d8 damage instead of d6).
 

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Sorry, don't have the draconomicon. Euuhm, how exotic can we go with races or do you prefer us to start with "standard races".

I was seeing the dragon claw (sai) as a kind of bang-nakh indian tigerclaw that you use as a forearm-guard with spikes and a swordcatcher extending from the wrist.

If we go with the bodyguard/enforcer thingy, that would kinda make him lawful again, probably, or neutral. If you have a clan, from wich the duty of protecting the priest is given from father to son, could you have ancestral weapons as well, like the katana in OA? I was thinking about the dragonclaws being an exotic weapon only allowed to be used by these protectors, and using XP to "boost'em"

I know there are rules about magical tattoos somewhere, do you have any idea where? The idea just seems to git with the character, but then celtic tattoos instead of oriental, offcourse.
 

I've had another look through my sourcebooks, and have found a more suitable weapon : the panzerfist, from swashbuckling adventures. Basically it's a heavy steel gauntlet, wich does d6 dmg, 20/x2, and gives +5 to disarm. This would fit better, and the protectors could make a vow never to use a weapon, reasoning that a glove is not a "real" weapon. This would make it a bit tough, since that means no ranged weapons, but hey, who cares?
Another question : is the half-dragon template allowed?
 

The disarm bonus would have to go down to +2 (+5 is huge), but you could increase the damage to a d8 I guess.

Half-Dragon template is allowed, (the good dragons are silvers, the evils are whites), but any one with such a template would be very highly placed in society, since a dragon has chosen one's parent's as a mate.

The Half-Dragon template will be LA +3, but the Hit Dice step bump applies to class levels too (can't bump above a d12), and the Breath Weapon DC also increases with calss level. (The LA may be reduced afer I see the final characters and compare them).

As to the ancestral weapon, there's a feat in the Book of Exalted Deeds (Ancestral Relic) that should suit your purpose, I'll remove the good alignment restriction since it has little to nothing to do with the feat. I'll type the feat up if you don't have the book of exalted deeds.
 

Allright, silver half-dragon is fine with me, I'll start working on a character with appropriate background, expect something after the weekend. I don't have the book of exalted deeds, could you type it up.
As for the +5, a sai has a +4 to disarm, but you're the GM, no probs there.
 

In that case I'll take the +4 bonus to disarm for the Panzer fist but the damage will have to go back to a d6.

(Having closely examined the feat in the book of exalted deeds, its no better than calling a sword an ancestral weapon and getting someone to enchant it for you at each level (waste of a feat slot IOW), give me a while to think about it and I'll see what I come up with )
 

Kalanyr said:
In that case I'll take the +4 bonus to disarm for the Panzer fist but the damage will have to go back to a d6.

(Having closely examined the feat in the book of exalted deeds, its no better than calling a sword an ancestral weapon and getting someone to enchant it for you at each level (waste of a feat slot IOW), give me a while to think about it and I'll see what I come up with )

He could always take levels in the CW's Kensai, as that is the entire focus of the PrC.
 

Except that the CW Kensai has a Lawful Alignment requirement and a few other bonuses and such, do not worry it won't be as good as that which the kensai gets (1 Feat != 10 levels in a class). My current idea is that basically it allows them to sacrifice gold and XP at the same cost a spellcaster with Create Arms and Armour would to enchant the ancestral weapons (basically you get to 'make' a magic weapon without being a spellcaster but its limited to your ancestral weapon).
 

should i post my alternate character in the rogues gallery?

i've got four character ideas:
  • halfling rogue/swashbuckler with levels in invisible blade and masterthrower, an entertainer of sorts
  • dwarf w/feral template barbarian/monk with reaping mauler levels, a brawler/grappler type, you said what (grapple!)
  • human samurai with levels in iaijutsu master, poised and cool with a katana (bonus ;))
  • an old human bard, old and charismatic, very sharp mind, one of those people that make you still feel like a youngin'
 

Ferrix
Sure if you want to do up the character feel free to post it.

1 This one may or may not work, my halflings are not standard D&D halflings, I can type them up for you if you're interested though. Going to take a bit of work to integrate you with the party as well, especially considering their current goals. (Halflings are from the Plane of Faerie)

2 This one may work if you've had a looksy at my changed dwarf already, it'd be fairly unlikely but it'd be possible with some good background justification.

3. This one is easy since I have an Oriental Empire.

4. I'd prefer to avoid characters starting at age categories other than the standard, it leads to annoying min-maxed venerable spellcasters IME. Not such a problem with a bard but a bad precedent.
 

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