Viealna (The Unbounded World): The Aeterian Expedition [OOC Thread]


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Sorry for the wait. I'm still working on the background, the character is almost done, will be Human Half-Dragon Monk 8/Shintao Monk 5.

One question : if I take a Dragonfist (panzerfist) of speed, does that mean I get one extra attack and one of my attacks must be with the dragonfist, or do all my attacks have to be with the dragonfist?
 

By a strict reading of the rules only the attack from the Speed weapon must be from the weapon with such an enchantment (ie only the secondary attack at Highest BAB you get as a bonus has to be with the Panzerfist of Speed.)
 

The character is up, I need to check the numbercrunching there were a few things I need to look up (am at work now). Tell me what you think, and I'll adjust asap.
 

Looks good, we need to work out what you smite, I'm thinking given your background and training Evil still works even though you aren't good. We also reneed to rename a lot of the Dragon abilities, since the Barbarian dragons are modified Silvers (mainly in shifting their alignment to Chaotic Good) and Whites with a couple of Divine Ranks so the Dragon named abilities don't make sense especially the Fire dragon one.
 

Some questions pertaining to my character:

Character Info: a targeteer fighter variant (dragon 310) 14/order of the bow initiate 2; a while ago, I proposed some changes to the skill list to better reflect the type of schooling the character would have had (concentration, knowledge: religion, craft, spot, listen and balance). Basically to picture the wise archer standing on a wavering rope and firing off a shot in perfect calm.

Background Questions:
Could I get a bit more information on the Far Eastern country, as that is probably where he'll hail from or have spent a good deal of time.

Equipment Questions:
There is the bow of force from Arms and Equipment which changes the damage of any arrow shot from the bow into a force attack that has no miss chance against incorporeal undead and bypasses damage reduction. It's a 24k increase over the cost of the bow in there, what I'm wondering is, how much would an increase in cost be to be able to turn the ability on and off at will?

Could the bow also be made out of mithril or adamantine for enhanced hardness but with near magic suppleness? It'll be a composite greatbow (+4 Str) (meaning, big heavy duty bow)

Items, costs were calculated using the table in the back of the DMG or taken from the listed source:
--amulet of cure critical wounds (use-activated 3/day) (33,600gp)
--feather token of true strike (1 use) (50gp) (this should prolly be 100 or 150gp if I was ruling as a DM)
--ehlonna's quiver of liliandel's flurry (ehlonna's 1800gp + use-activated liliandel's flurry 12000gp) (see Relics and Rituals for Liliandel's flurry, ehlonna's quiver is in DMG)
--ring of windfury (no listed price, prolly around 12k) (Relics and Rituals)
--wood elf fetishes (hawk & raven) (500gp each) (Relics and Rituals 2)

Would these be appropriate?
 
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Ferrix said:
sort of humourous that we're going to basically have a fighter party

Nah it just means you're all going to die! :P ;)

For the more serious stuff:

You can switch cross class skills to class skills on a 1:1 basis, with a few of exceptions (Use Magic Device,Hide,Listen,Spot,Move Silently,Tumble) which cost 2 other class-skills or 1 of the skills of the list (similar they can be traded out on a 2 for 1 basis). Edit - Can't trade out Craft or Profession;
More Edit - Knowledge(Blah) is 1 skill, Knowledge (All taken seperately) is worth two.

I'll need to dig up R&R and check that stuff, not sure if its something I'll allow yet, R&R books have some nice stuff and some stuff that makes me shudder.

I'll also get the Imperial Empire of the Far East up later on tonight (I hope, pending assignments).

Bow materials, yeah just name it some kind of wood that seems logical, metal bows without additional enchantment are kinda silly, the mechanic is fine with me.

Token is fine, I think , since IIRC its a standard action to use one, I'll double check that.

I'll need to look over the force enchantment too, Arms & Equipment has some incredibly silly stuff too.
 
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Kalanyr said:
You can switch cross class skills to class skills on a 1:1 basis, with a few of exceptions (Use Magic Device,Hide,Listen,Spot,Move Silently,Tumble) which cost 2 other class-skills or 1 of the skills of the list (similar they can be traded out on a 2 for 1 basis). Edit - Can't trade out Craft or Profession;
More Edit - Knowledge(Blah) is 1 skill, Knowledge (All taken seperately) is worth two.

Targeteer's class skills initially: Climb, Craft, Hide, Move Silently, Profession, Ride

Switched: Balance, Craft, Spot, Listen, Profession, and Concentration or Knowledge: Religion

..

It's the force bow in the specific weapons, not the +2 modifier which adds 1d6 force damage, where I'm getting what it does just to point out cause A&E has both in it. Basically it's like ghost touch + 3.0's sure striking since it bypasses damage reduction. Plus it's really freakin' cool to fire arrows of force.

...more later... moving day :-)
 

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