Voadam
Legend
What are people's views and experiences with the revised monster stat blocks/mechanics of the 24 MM/SRD now that 24 5e has been out for a while?
What do you like or dislike about how mechanics are more streamlined for use at the table? Any specifics of changes that particularly stand out in your experience? What seems the most significant impacts of changes in play?
I have not run or played 5e 24 D&D yet (both games I have played in for the last year are non-D&D) but I have gotten and just started to read the 24 5e MM to get up to speed on new lore, new monsters (capybara animal lords!), and revised mechanics. I played and DMd a bunch of 14 5e over the last decade and have a number of non core monster sources I used, both WotC and 3rd party, though most of the stuff I used in games was generally from earlier sources (Volo's as opposed to Monsters of the Multiverse, Kobold Press's Creature Codex and Tome of Beasts I, etc.) so the statblocks were more 14 MM basis than say later WotC design of less spellcasting and more powers.
What do you like or dislike about how mechanics are more streamlined for use at the table? Any specifics of changes that particularly stand out in your experience? What seems the most significant impacts of changes in play?
I have not run or played 5e 24 D&D yet (both games I have played in for the last year are non-D&D) but I have gotten and just started to read the 24 5e MM to get up to speed on new lore, new monsters (capybara animal lords!), and revised mechanics. I played and DMd a bunch of 14 5e over the last decade and have a number of non core monster sources I used, both WotC and 3rd party, though most of the stuff I used in games was generally from earlier sources (Volo's as opposed to Monsters of the Multiverse, Kobold Press's Creature Codex and Tome of Beasts I, etc.) so the statblocks were more 14 MM basis than say later WotC design of less spellcasting and more powers.