Vigwyn's The Transmuter's Last Touch [IC]

Laz draws his dagger and presses forward. Determined to let the wizard have another go at taking down an enemy, Aust lets him past. Lazarius swings and slashes wildly at the flailing weasel, but the small blade does not make it through the dire animal's tough hide.

In the mean time, Zazz the rogue pulls his own weapon and slides up to the fight. He watches carefully as the thing viciously tears at Norbrit, guaging its movement patterns. He then raises his rapier, take careful aim, and plunges it directly into the weasel's heart. The dire weasel immediately lets go of Norbrit to give a screech, goes stiff for a moment on the floor, then limp.

After the action subsides, Aust remarks to his friends, "We certainly made short work of those two. But we may not be so lucky next time. Many of us are pretty injured, and we are low on magic. Rest is needed. After we have a look around, we need to start thinking about how and where we can rest safely."

[sblock=OOC]Aust: Moves to allow Lazarius to get through.
Lazarius: Draws dagger while moving. Atk 11 + 0 = 11. Misses.
Zazz: Draws rapier while moving. Atk 12 + 6 = 18. Hits, Dmg 3 + 1 + 4 = 8 hp. Weasel reduced to -5 hp and is dying.

Rathan: FYI--squares are 5' to a side.[/sblock]
 

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Lowering his rapier, Zazz casts a mishcievous smile at Norbit. "Who would have known that dwarf flesh was so tasty, eh?"

The elf turns to regard Aust, nodding. "I'm all for resting, but we need to find someplace reasonably secure. Let me see what lies ahead." With that, Zazz flits into the chamber ahead, sticking to the shadows as he looks into each alcove for signs of enemy.


[sblock=Relevent Skills]
Hide +10
Move Silently +10
Spot +4
Listen +4
[/sblock]
 

After Norbrit finishes off the dire weasel, Zazz searches the area and scouts ahead. The kobold is wearing a pair of fancy sealskin boots that will easily fetch 7 gold pieces at market. However, this is just the tip of the iceberg. In one of the nooks, Zazz finds the kobold's real treasure hidden behind one of the open sarcophagi.

The treasure is contained in an ornately carved fine wooden chest, which itself is worth close to a hundred gold. Zazz makes quick work of the lock to reveal the contents. Inside are 138 pieces of platinum, 2 scrolls, a wand, a potion, a peridot, and a zircon. Lazarius is able to tell that the scrolls are both identify spells and the potion is an elixir of sneaking, but he can't tell about the wand without using magic. Norbrit quickly sizes up the peridot and zircon as being worth about 70 gold pieces together.

The rest of the niches are unremarkable, save for their empty sarcophagi.

Zazz sneaks around a corner of the hallway to the left and looks ahead. The narrow hall opens a bit. From around another bend, Zazz can make out the flickering light of more torches. Straight ahead, though, is what appears to be a jail cell. A small chamber is closed off by an iron door set with a barred "window". You can make out movement within.

Due to the muted sound in the catacombs, you doubt that anyone that might be in this area heard your fight with the kobold ranger and his dire weasel.

Strangely, the mouth-watering scent of cooking meat and vegetables lingers in the air.

[sblock=OOC]Coup de grace kills the weasel.

100 XP each for Fikk and the weasel.

I have updated the first post in the Rogues Gallery to reflect additional treasure and XP.[/sblock]
 

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Zazz again motions his companions to be quiet and wait, while he sneaks into the area ahead. He slides gracefully along the wall to the right, toward the bend. Coming to the edge and taking a slow deep breath, the elven rogue peeks around the corner, doing his best to stay hidden within the shadows.


[sblock=Skills]
Hide +10
Move Silently +10
Spot +4
Listen +4
[/sblock]
 

The larger open hall is clearly a prison. Several small chambers line the western and northern walls, each with a wooden door containing a barred window. The smell of cooking food becomes stronger, but is joined by the smell of unwashed bodies. An occasional soft moan can be heard from the prison cells.
 

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Avaxasir quickly returns to his companions, whispering to them as he comes near. "Looks like we have found a cell block. Around the corner, the hall is lined with cells. I didn't see any guards...they must be further on along the way." The elf pauses to think for a moment. "If we could surprise the guards, overpower them, this area would probably serve as a fairly safe refuge. Most cell blocks only have one way in..." The unspoken part of the rogue's words leave little doubt in his companions' minds that he has spent more than his fair share of time in cells.
 

Rhun said:
Avaxasir quickly returns to his companions, whispering to them as he comes near. "Looks like we have found a cell block. Around the corner, the hall is lined with cells. I didn't see any guards...they must be further on along the way." The elf pauses to think for a moment. "If we could surprise the guards, overpower them, this area would probably serve as a fairly safe refuge. Most cell blocks only have one way in..." The unspoken part of the rogue's words leave little doubt in his companions' minds that he has spent more than his fair share of time in cells.

"Sure you'd know that, Elf, bein' the fine thief that y'are. Anything already in them cells, or are they just waitin' fer us to fill 'em?"
 

"I heard movement from at least one of the cells, but I didn't get near enough to look in." The elf shrugs. "I would rather remain unseen as long as possible, at least until we've dealt with any guards."
 

Aust scowls for a moment, not liking the fact that the party is already beat up and low on healing magic. "I'd feel a lot better if Zazz did a bit more snooping before we jumped into anything. How is your health? We still have a scroll I can use to cure some moderate wounds, if you need it. Then perhaps you can down this elixir of sneaking we found and do some more exploring. What do you say?"
 

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