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Vigwyn's The Transmuter's Last Touch [IC]

"Aye," Norbrit says as he runs his fingers along the eroded wall. "Lotsa magic bein' in here once. Almost gone now, but there be still bits o'it hangin' about."

Norbrit nods toward the door. "Best be seein' what's on the other side o' that door, Elf."
 

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Laz notes the walls carefully and ponders casting detect magic... but with the walls looking as they do he thinks better of it and holds off... once at the door he holds his position and readies his crossbow and levels it.... waiting....

" Zazz... please be careful with the with the door.." Laz says as he clams up now and lets the rogue work his magic...
 

Zazz smiles at his friends' concern, and moves forward to inspect the wooden door. After checkng the door for any sign of danger, the elf leans into it, pressing his ear against the smooth wood. Although the place seemed to dampen sound, perhaps he would get lucky and hear something beyond...


[sblock=For Vigwyn]
Search +6, Listen +4
[/sblock]
 

Nothing about the door appears to be out of place. You do ascertain that the door is unlocked.

You hear no sound at all from beyond the door. Given how muted sound is in this place, though, you are left usure as to what this might signify.

[sblock=OOC]Search 14 + 6 = 20.
Listen 8 + 4 = 12.[/sblock]
 

With a look at his companions to ensure they are set, the elf motions to Norbit to ready to charge through the door, and then grasps hold of the pull ring. Bracing himself, Zazz yanks the door open.
 


Laz nods as well as he keeps his crossbow trained at the door in case anything rushes through once opened.....

"Well... here goes nothin..." the mage says with a smile as he readies himself for anything.....
 


As Zazz throws open the door, you are greeted by six kobolds with very surprised looks in a large rectangular room. Five of the reptilian humanoids are squatting around a chalk circle on the floor, where they had been playing dice. They wear piecemeal leather armor, and have spears leaning against the wall or laying on the floor next to them.

Looking on with a scowl is a bigger kobold in chain armor, hefting a finely crafted mace.

At the far end of the room, a heavy bronze gong scored with many dents hangs from a pair of hooks. Beside it hangs a metal rod with padding on one end.


[sblock=OOC]I'm ruling that you get a surprise round. Also, I'll allow Norbrit and Aust to start in the same square without any penalty to movement, provided at least one of you moves (you can't end a combat round in the same square. Laz, you should be able to target some enemies from your spot around the corner, plus you have cover.

In the surprise round, you get one standard or move action, plus any free actions you can take.

Initiative order for the surprise round:
Aust 12 + 1 = 13
Zazz 6 + 4 = 10
Norbrit 9 + 1 = 10
Laz 3 + 6 = 9[/sblock]
 

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"Don't let them sound the alarm," cries Zazz, rushing (quite uncharacteristically) recklessly into the room to engage the kobolds. With the enemy caught offguard, the nimble elf dances into the toom and thrusts his rapier at one of the little beasties.


[sblock=Combat Info]
AC: 17, HP: 14/14
5' step forward, attack K3
Rapier +6, 1d6+1 (crit 18-20)
[/sblock]
 

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