As Zazz throws open the door, you are greeted by six kobolds with very surprised looks in a large rectangular room. Five of the reptilian humanoids are squatting around a chalk circle on the floor, where they had been playing dice. They wear piecemeal leather armor, and have spears leaning against the wall or laying on the floor next to them.
Looking on with a scowl is a bigger kobold in chain armor, hefting a finely crafted mace.
At the far end of the room, a heavy bronze gong scored with many dents hangs from a pair of hooks. Beside it hangs a metal rod with padding on one end.
[sblock=OOC]I'm ruling that you get a surprise round. Also, I'll allow Norbrit and Aust to start in the same square without any penalty to movement, provided at least one of you moves (you can't end a combat round in the same square. Laz, you should be able to target some enemies from your spot around the corner, plus you have cover.
In the surprise round, you get one standard or move action, plus any free actions you can take.
Initiative order for the surprise round:
Aust 12 + 1 = 13
Zazz 6 + 4 = 10
Norbrit 9 + 1 = 10
Laz 3 + 6 = 9[/sblock]