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Vigwyn's The Transmuter's Last Touch [IC]

[sblock=OOC] whelp.. with my placement.... casting any kind of spell with line of sight is pretty much out.... can I see anyone of them at ALL Vigwyn... especially any of them near the gong?.... if so I'll magic missile... if not.... it's shield spell for me heh.... I'll wait to get an answer before I post so as to not look like a fool and have to edit heh[/sblock]
 
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Norbrit sees the kobolds and smiles. "Now we be talkin'," he says as a bit of spittle drips from his lips. With his yellow, toothy grin he charges into the room swinging at whichever he encounters first.

[sblock=ooc]Greataxe +7 (+9 w/ charge), cleave to the right if possible (making his way to the big guy.)[/sblock]
 

Aust does his best to hold his comrades back saying, "Look, we might be able to get out of this without a fight. And that makes things easier on everyone." The elf then turns to the kobolds, walking in the door, putting his longsword away. "We don't want a fight. We're just passing through to check in on the rest of the ruins. Maybe we can work on some sort of agreement, and everyone gets to keep their head." Aust says in a non threating manner, keeping his hands in plain sight, and above all else no threating movements.

OOC Must we always slay the poor kobolds without giving them a chance to speak for themseves? lol
 

" Norbrit.... gibe the little buggers a chance to speak.... we have plenty of time for action later I'm sure there is a vast amount of this place left to explore.." the wizard says softly as he looks down at the nearest kobland and speaks in draconic hoping it understands..... " No hurt little men... no hurt! Just talk!" Laz would bellow hoping all of them would hear from his rear position in the hallway....
 

Aust slowly moves into the room and tries to communicate with the kobolds. Though the kobolds do not understand his words, they do hear Laz talking from the hallway in Draconic. However, it quickly becomes clear to all involved that the attempts at making peace with the guards will come to no avail.

"Attack them, you fools," barks the kobold in chain armor. "Sound the gong and attack!" Only Lazarius understands the words, and the kobold's voice, like all the sounds in this place, is muted. However, the deadly tone is clear to all.

Springing into action, Zazz leaps through the doorway, making sure to leave room for Norbrit's charge, and skewers one of the monsters through the middle of its forehead, dropping it instantly.

Following closely on his heels, Norbrit rushes in, swinging his waraxe in a vicious arc. The squatting kobold raises its arms in a defensive gesture, but the axe slices easily through its arms, continuing nearly all the way through its body.

Lazarius hurriedly speaks a few arcane words and points his outspread fingers toward the kobold closest to the large bronze gong. A brightly glowing bolt of energy flies forth from his hand and drops the kobold to the floor with a smouldering crater in its chest.

[sblock=OOC]I've bent the rules a bit here to try and let everybody have a chance to do what they wanted, allowing a full round of actions, and ignoring some AoO provocations.

Aust: Moves 20'. Rushed Diplomacy check 20 + 5 - 10 = 15, kobolds still hostile (even without the penalty for making a rushed check the result would only have changed the kobolds' attitudes from hostile to unfriendly, and they would not have allowed the party to get through the guardroom without a fight).

Zazz: Moves 5'. Atk K4 12 + 6 = 18, hits. Dmg 6 + 1 + 6 = 13. K4 at -9 hp.

Norbrit: Charges K3. Atk 8 + 9 = 17, hits. Dmg 10 + 3 = 13. K3 at -9 hp. No Cleave target available.

Lazarius: Moves 5'. Magic missile at K1 (closest to gong). Dmg 4 + 1 = 5. K1 at -1 hp.

As a general rule, I indicate dead or dying monsters in red.

The kobolds initiative roll (2 + 1 = 3) puts them dead last in the order.[/sblock]
 

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Ever one to press the advantage, Zazz whips his thin blade out of the dying kobold's forehead and steps forward. As he does so, he thrusts his rapier at the next foe in line.



[sblock=Combat Info]
AC: 17, HP: 14/14
5' step forward, attack K5
Rapier +6, 1d6+1 (crit 18-20)

Note: If Aust slays the closest kobold, Zazz will move to engage the leader-guy!
[/sblock]
 
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Laz sighs softly as he he to resort to such violence and noting these kobalds were none the friendly. The wizard moves cautiously into the room stopping just inside the doors frame and hefts his crossbow aiming at whichever target is NOT in melee with one of his companioins (this action will totally depend on my pecking order in the inits... that's why I'm providing two actions here), untill he was more skilled with the weapon he'd not take the chance of clipping one of them in the back. If this was not an option the brave mage would pull a dagger into hand and rush the gong forgoing attacks to his body in hopes of protecting it from a straggling kobald looking to send the alarm. It will be a brazen move for the crafty mage but the others must remain in combat if they wished to advance. Laz was the best canidate for this task, or so *he* thought.
 

Laz sighs softly as he has to resort to such violence and noting these kobalds were none the friendly. The wizard moves cautiously into the room stopping just inside the doors frame and hefts his crossbow aiming at whichever target is NOT in melee with one of his companioins (this action will totally depend on my pecking order in the inits... that's why I'm providing two actions here), untill he was more skilled with the weapon he'd not take the chance of clipping one of them in the back. If this was not an option the brave mage would pull a dagger into hand and rush the gong forgoing attacks to his body in hopes of protecting it from a straggling kobald looking to send the alarm. It will be a brazen move for the crafty mage but the others must remain in combat if they wished to advance. Laz was the best canidate for this task, or so *he* thought.

[sblock=Combat Info] Init: +6, AC:12 HP's: 13/13
Again.. one of two actions.. if I'm first or near first in the pecking order I'll fire at the nearest Kobald NOT in melee combat, if I'm near the bottom and all Kol's are currently being dealt with, I'll go with my plan B as stated in the rp above...[/sblock]
 
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Please that his ax hadn't failed him, Norbrit tears it free from the filleted kobold and in a swift motion brings it back around with another powerful, growling swing at the closest of his foes. Through his wild eyes and feral grunts, the others know that he is having great fun.
 

"So much for diplomatic solutions." Aust growls as he draws back out his longsword with his shield, prepared to defend himself

[sblock=Combat info] Ac 19 Hp 17/17
mw Longsword +1 to hit[1d8, crit 19-20/x2 4 lb, one-handed, slashing]
Move action to draw sword and shield[/sblock]
 

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