Aust slowly moves into the room and tries to communicate with the kobolds. Though the kobolds do not understand his words, they do hear Laz talking from the hallway in Draconic. However, it quickly becomes clear to all involved that the attempts at making peace with the guards will come to no avail.
"Attack them, you fools," barks the kobold in chain armor. "Sound the gong and attack!" Only Lazarius understands the words, and the kobold's voice, like all the sounds in this place, is muted. However, the deadly tone is clear to all.
Springing into action, Zazz leaps through the doorway, making sure to leave room for Norbrit's charge, and skewers one of the monsters through the middle of its forehead, dropping it instantly.
Following closely on his heels, Norbrit rushes in, swinging his waraxe in a vicious arc. The squatting kobold raises its arms in a defensive gesture, but the axe slices easily through its arms, continuing nearly all the way through its body.
Lazarius hurriedly speaks a few arcane words and points his outspread fingers toward the kobold closest to the large bronze gong. A brightly glowing bolt of energy flies forth from his hand and drops the kobold to the floor with a smouldering crater in its chest.
[sblock=OOC]I've bent the rules a bit here to try and let everybody have a chance to do what they wanted, allowing a full round of actions, and ignoring some AoO provocations.
Aust: Moves 20'. Rushed Diplomacy check 20 + 5 - 10 = 15, kobolds still hostile (even without the penalty for making a rushed check the result would only have changed the kobolds' attitudes from hostile to unfriendly, and they would not have allowed the party to get through the guardroom without a fight).
Zazz: Moves 5'. Atk K4 12 + 6 = 18, hits. Dmg 6 + 1 + 6 = 13. K4 at -9 hp.
Norbrit: Charges K3. Atk 8 + 9 = 17, hits. Dmg 10 + 3 = 13. K3 at -9 hp. No Cleave target available.
Lazarius: Moves 5'. Magic missile at K1 (closest to gong). Dmg 4 + 1 = 5. K1 at -1 hp.
As a general rule, I indicate dead or dying monsters in red.
The kobolds initiative roll (2 + 1 = 3) puts them dead last in the order.[/sblock]