Norbrit kicks in the secret door, the remains of which crash to the floor in the hallway beyond. With a glance back at his comrades the dwarf steps into the hallway. The others pile in behind him, including the invisible mage.
The short hallway leads to another door. The door is locked, but Norbrit bashes it open with just as little ceremony as the first. Beyond the splintered door is a relatively large chamber with an open doorway in the southeast corner. The area is lit by flickering torch light, which reveals three strange features.
First, in the corner is a badly tarnished and heavily dented bronze statue of a robed man. Upon examination, Lazarius recognizes the subject as Verdivis the Transmuter himself.
Second, near the center of the room, and floating with perfect stillness 10 feet above the ground, is an immense hollow cube of glass.
Third, lines of runes have been carved into walls. Lazarius sees that these runes are related to the school of conjuration. They may have at one time been used to empower Verdivis's summoning spells, but Lazarius doubts that there is any power left in them.
[sblock=OOC]Lazarius, you will have approximately 3 rounds of invisibility left from this point.
Please ignore the big number 13--it's just an encounter area number.[/sblock]