[Vile] Puppy-Kicking PCs at Work, part 2

Telsar said:
Current (later than the Boone fight), near Max’s Martial Training School

Alicia looks around, but doesn’t see the man she first hurt, the man with the money… he’s apparently long gone. While Alicia jumps on the cart, the horses pulling it come to a stop from the sudden extra weight, and the man with the crossbow, still at long range, takes a shot at Alicia. Even though the cart is providing cover, he manages to get a lucky shot and his quarrel scratches the half-ogre’s neck, causing a decent sized wound.

[The guard managed to roll high and hit, doing 7 points of damage. That was just one round… you said ‘barring the unexpected’, and him managing to shoot you probably wasn’t expected. He’s still just a little too far away for you to charge him. Are you still breaking open the cart, or doing something else?]

[Characters by initiative, damage:
Alicia, HPs: 9/26
1 City Guard, unhurt
(everyone else fled or dead)]

Alicia yelps, touching the deep wound incredulously, but realising that there's really nothing she can do she ducks down and proceeds to break open the compartment using her sword for leverage.
 

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Sunedilar al Hazir, Human/male Fighter

Sunedilar nods in silent approval as the guards leave. With his wounds stabilized, Aligor should come around on his own, and woe betide the fool who stands in his way at that moment.

But for now, there are other things to deal with. Sunedilar moves quickly and with purpose, searching the body of Hex and his consort somewhat more thoroughly before going to the box Aligor had mentioned. He glances around the room as he does, looking for anything else that appears valuable and easily portable, all the while keeping an ear out for anyone coming.

(Checking the two bodies, then the box. Nothing too complete, just a bit more than a glance on the corpses. He'll take whatever is in the box, along with anything that looks good in the store that's small enough to carry easily. He doesn't want to look too suspicious. After that, He plans to check the O14 window before making his exit through the Q15 door, assuming the coast is fairly clear)
 

Current, Inside Boone’s Antiques

Sunedilar does a quick look over the corpses. Hex has some nice looking lockpicks on him, as well as a set of keys. Leeza has her short sword, not looking very valuable, a necklace with a simple chain but an expensive looking gemstone, and a small purse. The money from her purse and Hex’s money pouch Sunedilar took earlier totals 40 platinum and 100 gold. Aligor’s box has some standard adventuring equipment, such as rations, silk rope, and a small crowbar, as well as 5 Cure Light Wound potions.

[OOC At least, I think it should be five. I think Boone bought seven, and Aligor used two. If Fangor remembers differently, please tell me.]

The antique shop itself is full of valuable looking things. The furniture, vases, rugs and the like, are probably too heavy to carry out of here easily. But there are three display cases, one with old coins, one with jewelry, and one with some fancy looking knives. All the cases look easily able to be opened, with no apparent locks.

After Sunedilar grabs whatever he’s interested in [please tell me what that would be], he checks the window, sees no one on the side street, and unlocks and leaves through Boone’s side door.

[Where to next? Your horse is at the outskirts of the city, where you and Lydia left them.]



Current (later than the Boone fight), near Max’s Martial Training School

Alicia tries to force open the panel leading into the cart, but at first, it’s hard to get any leverage. A crossbow quarrel flies over her head, as she strains again, her hands having tremendous difficulty prying open this well locked cart. Another quarrel hits the panel near her hand, and finally in frustration, the half-ogre manages to pry the panel open. Looking inside, she sees 2 closed wooden boxes that are 2 feet square, a small but full money bag, and a number of small empty racks for holding flasks, each similar to what the robed man was carrying his six potions in. Perhaps finding the loot distracts Alicia as another quarrel hits her, this time in the shoulder.

The green fire that his been bathing the half-ogre, although not injuring her, disappears, but she is still camouflaged; which probably doesn’t help much as the guard is looking directly at her. As Alicia looks up in anger at the guard, she notices Girdra’s sleet storm is stopping too, and the ice is melting very quickly. None of the fighters, or the dwarf, seem to be on the street anymore, although the guard firing quarrels at her is still on hand.

[Alicia rolled 3+6+2=11 on her first Strength check, then 4+6+2=12. Third time rolled 14+6+2=22, made it. Guard got another hit, for 4 points of damage.]

[Characters by initiative, damage:
Alicia, HPs: 5/26
1 City Guard, unhurt
(everyone else fled or dead)]
 

Telsar said:
Current (later than the Boone fight), near Max’s Martial Training School

Alicia tries to force open the panel leading into the cart, but at first, it’s hard to get any leverage. A crossbow quarrel flies over her head, as she strains again, her hands having tremendous difficulty prying open this well locked cart. Another quarrel hits the panel near her hand, and finally in frustration, the half-ogre manages to pry the panel open. Looking inside, she sees 2 closed wooden boxes that are 2 feet square, a small but full money bag, and a number of small empty racks for holding flasks, each similar to what the robed man was carrying his six potions in. Perhaps finding the loot distracts Alicia as another quarrel hits her, this time in the shoulder.

The green fire that his been bathing the half-ogre, although not injuring her, disappears, but she is still camouflaged; which probably doesn’t help much as the guard is looking directly at her. As Alicia looks up in anger at the guard, she notices Girdra’s sleet storm is stopping too, and the ice is melting very quickly. None of the fighters, or the dwarf, seem to be on the street anymore, although the guard firing quarrels at her is still on hand.

[Alicia rolled 3+6+2=11 on her first Strength check, then 4+6+2=12. Third time rolled 14+6+2=22, made it. Guard got another hit, for 4 points of damage.]

Alicia curses repeatedly as she fails to break open the compartment and when she finally succeeds she cries out in pain as the bolt hits her. The last of her fighting spirit having bled away with the blood from her wounds she grabs the boxes and the money and runs off, down the nearest alley.
 

Telsar said:
Flashback - T’aria’s Ambush

In the dead end alley, the half-demon’s convert seems to have his gaze fixated on his now bloody dagger. As T’aria’s words sink in his muddled mind, he says “I know where Quentin’s Cubbyhole is… they ran me away from there last month.” Looking at his ‘friend’ bleeding for just a moment, he then says “I can take ya there, mistress. Jusht follow me.” The man leads her through the night down some twisting streets, and eventually brings her to a ramshackle, but large, two-story building on a dark street, with a lantern burning on the porch. This place doesn’t look very impressive, but perhaps that’s the point.

The man looks at T’aria, his eyes a little less bloodshot. “Ya said I’d be rewarded… but I know that’s probably a lie. Why wouldja bother? But I just hope I been useful enough that you’ll spare me, ma’am. I could be useful again someday. Dad used to say ‘Ivan, always mind yer betters’, and since you is a demon, yer definitely that.” The man stands there, still holding his dagger but in a downward angle, the blood on it dried, clearly awaiting his fate.



T’aria dismisses the spell on her headband and puts it back on before following the beggar, sheathing her rapier and taking Shadow’s reins as she moves.

When she gets to the building, she studies it momentarily, trying to match it up with the description the Halfling gave her. As the man speaks, she glances at him.

“What’s your name?” She asks offhandly, not really caring. However, as he continues, she looks at him sharply. She snorts and leans back against the horse that had come up beside her.

“You are half-right… I was going to send you to meet your god. Many people consider meeting their patron deity a reward.” One hand rests on her rapier’s hilt, leaving the unspoken note that others don’t generally consider dying to do it a reward. She glances with disgust at the dagger, then back at his face. “Sheath that. Since you seem so insightful - for a beggar - I think I have changed my mind.” A calculating smile spreads across her lips. “I will let you live – but, when I return to find you and give you another task, I expect it to be executed immediately. And…” she leans closer to him, eyes narrowed to cruel slits. “Should you talk of me or your actions to the city guard, I will personally see to it that your last remaining moments of life give demon lords nightmares.”

She leans back, and gestures to him carelessly. “Leave me.” She turns to gaze at the building, but keeps one hand on her sword hilt in case he should try anything. Surprising... even more surprising if he swallows that load of bull. She chortled mentally. My lord Masque, have you truly tossed a useful tool in my path?
 

Flashback, Quentin’s Cubbyhole

The beggar says “Ivan, mistress. My name’s Ivan.” He almost jumps when he’s told to sheath his dagger, and fumbles with it, putting it away. “I don’t got nothing to say to the guard. You don’t have to give me nightmares, I won’t say nothin’ to nobody, unless… I guess, if someone scares me more than you done. But no one’s got reason to… I’m nobody, nothing. Besides… yer scarier than that demon I saw as a kid… since yer pretty too. Pretty shouldn’t be dangerous, and since you are… well, that makes it worse.” Even if T’aria doesn’t follow his logic, he seems to follow his orders well, taking off when he’s told to leave.

[I’m assuming T’aria would now go inside; if not, I’ll edit this next part out.]

Remembering she was told to drop Shadow’s name here [I can’t remember if Shadow actually said that, but she was supposed to have done :) ], the half-demon walks up to Cubbyhole’s porch and enters through a rickety door. Inside, the lobby looks nearly as bad as the outside, with a stained carpet and some tacky paintings of fruit and clowns. Actually, the clown painting looks almost evil, the men in the picture looking like they're leering at her where ever she moves in the lobby. At a desk sits a fat, sweaty man reading a book. Before T’aria can speak to him, she feels something at her foot, and looking down, notices a twelve inch long rat trying to run away from her.



Current, near Max’s Martial Training School

Alicia grabs the goodies, and makes for the nearest alley, but the guard takes a shot at her as she does so. No longer gaining cover from the cart, the half-ogre is lucky as the crossbow bolt whizzes past her arm. Alicia runs for a bit, then realizes she’s still camouflaged, and might do better moving stealthily. She hides a bit, next to some bushes, to see if the guard is following, but he doesn’t seem to be; unless of course he’s hiding better than she is.

[So, what would Alicia do next? No plan was made to reunite with Girdra, unfortunately, although she did mention having business with other people in town before she wants to go with the party to the ruins. Would Alicia just head back to the campsite on her own? Go somewhere else?]
 

Sunedilar al Hazir, Human/Male Fighter

Sunedilar grabs the coins first, after dumping his current holdings into the largest available pouch. After that, he grabs the knives, tucking them into assorted spots in his belt and boots before grabbing the jewels and putting them in a belt pouch. Satisfied that he has secured most everything available here that will be easily carried, he leaves the shop, making his way back towards the inn where Lydia left her house, hoping to meet up with her there. If not, he will proceed on to the camp site, taking care to avoid as many people as possible.

(If he does not have enough carrying capacity, the jewels will go first, followed by the knives until enough space is freed. He is taking Leeza's purse and necklace, along with Hex's picks and the healing potions from Aligor's box)
 

Telsar said:
Current, near Max’s Martial Training School

Alicia grabs the goodies, and makes for the nearest alley, but the guard takes a shot at her as she does so. No longer gaining cover from the cart, the half-ogre is lucky as the crossbow bolt whizzes past her arm. Alicia runs for a bit, then realizes she’s still camouflaged, and might do better moving stealthily. She hides a bit, next to some bushes, to see if the guard is following, but he doesn’t seem to be; unless of course he’s hiding better than she is.

Alicia carefully but hurriedly makes her way to the outskirts of the city trough the darkest alleys she can find. She knows that doggies will soon be set to track her and she wants to be far away as quickly as possible. She giggles quietly, occasionally scraping off some blood or guts from her armour and clothing and savouring the rich flavour. Scenes from her last battle, her greatest battle ever, flash by in her memory. The monkey-man falling off the cart split neatly in two, the guard and his horse both exploding in a fountain of gore as she cleaves them both to pieces, the stupid-whore screaming in pain but getting away. "Stupid traitor whores," she growls to herself.
Stopping in a dark corner she opens the stolen boxes to see what treasure it is she has conquered. She pulls out a potion of Cure Moderate Wounds, drinks it, and then continues on her way. Girdra would know where to find her later.
 
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Accalon Darcanda: Human/Male (Unholy Warrior)

Hiding in the shadows with Lydia Accalon leans in close to her whispering softly into her ear, “You know hiding just makes you look more guilty and if we hide in every shadow we will never make it out of this town…”

Though his words are bold Accalon looks around before he stands up, offering a hand to Lydia in the process, “If I might be so bold to suggest that you follow my lead if someone takes an active interest.”

The strong, but gentle, hand of guidance upon the small of Lydia’s back gives some indication of what Accalon’s lead would be as he smiles reassuringly at her, “Hopefully their will be no need for such a thing… At least until you can repay me in full.”
 

Right Outside Boone’s Antiques

Sunedilar grabs up what’s in the display cases, taking quite a load, but luckily, none of it is very heavy. He then leaves by the side door, but unfortunately, the moment he crosses the threshold, there is a flash of green light all around him, and he realizes it’s coming from the daggers, coins, and jewelry. The light fades almost as suddenly as it appeared, but then the warrior notices a faint green mist coming off the items, a mist that smells absolutely horrible, and seems to be clinging to him. The mist smells as bad as if a dozen skunks had sprayed him, and he almost gags and chokes, but manages to keep his stomach from churning.

[When Aligor thought of taking stuff from here, I gave him an Intelligence roll, which he made, to realize the owner probably had some way to protect his stuff. Gave the same roll to Sunedilar, but he rolled 4. If you were carrying one item, I’d have given a Reflex save to discard it quickly enough, but with how much you took, that wasn’t possible. Made a Fortitude check to not be nauseated, rolled 13+4=17, success. No more Fortitude checks will be necessary; once you succeed, you can stomach the smell.]

There’s no one here at the side of the building, but the warrior can hear voices around at the front, probably from the guards and bystanders. He realizes it won’t take long at all for the wind to carry this scent to them; in fact, he’ll probably be smelled everywhere he goes now.

[Stopping there in case Sunedilar wants to do something differently than head straight for the Inn]

[Cepter, you were the only one not to respond to my last OOC-thread post here ; just wanted you to check it out, so that you know we’re advancing the PCs a level.]


In a dark alley, in the outskirts of the city

Alicia finds a good place to stop and hide, in an alley next to a smithy where a lot of loud hammering of metal is going on. She takes one of the large boxes and opens the clasp on it, but as she does, a sharp needle pops out and pokes her hand, causing slight damage. She feels just slightly woozy afterwards, although not enough to hinder her. Inside, she sees padding, surrounding 12 vials of various colored liquids. They are labeled as follows:

3 potions of Darkvision
2 potions of Cure Light Wounds
1 potion of Bull’s Strength
2 potions of Water Breathing
1 potion of Blur
2 potions of Heroism
1 potion of Magic Fang

After reading all the potions in this one box, Alicia suddenly feels very woozy; her muscles seem to quiver and she has a hard time keeping from shaking. It’s a very unpleasant sensation, although it doesn’t seem to get any worse… for the moment. She consumes the Moderate Wound Curative potion she has, and many of her wounds seem to get better, but the quivering remains.

[Alicia took one HP of damage from the needle, hit with poison. First Fortitude check rolled 16+7=23, success. One minute later, rolled Fortitude check of 1+7=8, failed. Lost 5 points of Dexterity from the poison, lowering everything affected by your Dex Mod (such as Initiative, Armor Class, and reflex saves) by 3. Cure Moderate Wounds healed back 12 points of damage, putting you at 16/26]



Through the streets of Taeirn

Accalon leads Lydia past the street where the horses ran past, and no sign of the riders can be seen. They make their way to the stables where Accalon keeps his horse, and moments later are riding said horse to the inn at the outskirts of town where Lydia’s and Sunedilar’s horses are stabled.

[Not sure if Accalon and Lydia want to do any RPing, before getting back with the others. In my next post or so, Lydia can get her horse, and then… what? Head back to camp? Make some sort of plan? Give each other info? Lydia recognized the whores, and Accalon knows about the mission Brie wanted them to do (I can remind you of details if needed). Unfortunately, as far as Lydia knows, there’s no easy way to find the ruins without Aligor’s map, although you know it’s to the north, beyond the forest. Just give me an idea about what the plan is. :) ]
 

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