[Vile] Puppy-Kicking PCs at Work, part 2

Telsar said:
Current (later than the Boone fight, just seconds after the Lydia/Accalon thing), near Max’s Martial Training School

[OOC Sorry, Serpenteye, can’t let Alicia do damage without using a standard action, so a 5’ step, or any movement, can’t do damage. It could if you buy the Trample feat, and we say it applies to you instead of your mount. But even that would be a standard action as all Overruns are. I will let Alicia do it for cinematic effect though…]

Alicia steps down on the dying man’s leg and hears a satisfying snap. As she runs over and grabs up the potions, she finds 2 of them have broke, but 4 remain sealed, and ‘handsome-guy’ and ‘crossbow-guy’ rush over to help their fallen comrade and try to stop his excessive bleeding.

Alicia grins cruelly, reflecting on the inherent frailty of the human race.

Telsar said:
Alicia then runs after the cart, catching up to it quickly, but she sees the city guard, all wielding crossbows, barreling down on her position. They look astonished at the sight of her, and given her size and still under the effects of a potion of Camouflage and a Faerie Fire spell, that makes perfect sense. One of the guards yells, “Halt, uh, whatever you are! What’s your connection with the cultists?” Another one motions behind her, to the two dead robed individuals, and mutters “I don’t think it matters.” All three raise their weapons preparing to fire.

[Alicia took 1 round to move to and pick up the potions, and a move action to reach the cart, so she has a move or standard action left this round. She hasn’t grabbed or climbed on the wagon, she’s just run up to it, so it’s still moving.]

[this round, the remaining Move action]
Alicia moves around the cart so that it gives her cover against the guards' crossbows, saying apologetically from her place of hiding; "Stupid Puppy-licking cults-men are back there, that way." She indicates the direction the guards are heading. "They try to steal my mistress' cart, but I defended good. They bastards killed my friends. Hurry now, before they get away," she finishes in a sneaky tone. [Bluff :heh: ]

Next Round, unless they buy her story, she will do her usual charge against the closest of the guards (preferably cleaving into another one) unless she's been brought down to 10 or less HPs in which case she will eat as many of Girdra's berries as possible.
 

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Sunedilar al Hazir, Human/Male Fighter

(OOC: Sorry, I must have missed something, because I've been checking reguarly and somehow didn't see anything past the 9/11 posts)

As Hex returns to plain view, Sunedilar moves in for the kill, his shortened length of chain a blur as it seeks to tear into Hex's flesh.

(charge Hex as best I can)
 

Feeling the Urgrosh bury itself into Hex, Aligor is somewhat thirsting for more blood. When Hex's retaliation causes Aligor's neck to bleed, Aligor knows he doesn't have much time, but the rage overpowers his thoughts, as he strikes at Hex again, wanting to make sure this guy NEVER messes with him again. AttBon +9, 1d8+7. He will say to Sunedilar when/if Hex is downed, "Potions...in the box ..." as the rage wears off and he falls.
 

Current, Inside Boone’s Antiques

Hectaras, with a huge wound in his chest caused by Aligor’s urgrosh, looks much like a cornered rat with a note of panic in his eyes, now visible, hurt, and outnumbered. Sunedilar moves up to the rogue, but swings very widely with his chain-wrapped gauntlet, missing. But the attack distracts Hex long enough for Aligor to strike, hitting on purpose the same chest wound he made by chance seconds before. As Hex falls, his eyes show nothing but pure hatred for the dwarf, hate so strong it might make a superstitious person think Hex might still find a way back from hell itself to get his revenge. But for now, Hex slumps down dead to the floor, and Aligor mutters to Sunedilar about his healing potions as he collapses on top of the rogue, blood rushing from his neck wound.

[Sunedilar’s attack rolled 1, missed. Good thing we aren’t using any kind of critical miss system. Aligor rolled 17+9=AC 26, hit. Damage rolled 8+7=15. Hex fails a fortitude check and is dead. Aligor is dying, having lost his extra HPs from his rage.]

Sunedilar hears the hooves of horses outside the antique store as he decides what to do.


[Characters by initiative, damage:
Sunedilar, HPs: 21/29
Aligor, HPs:0/37, dying
Leeza, dead
Hectaras, dead]


Current (later than the Boone fight), near Max’s Martial Training School

The city guardsmen hear Alicia’s story, but apparently don’t buy it. One says “No way anyone in town would hire… whatever the hell you are. Lay down on the ground or we fire!” When Alicia fails to comply, all three begin circling around the cart, one to the right side of the cart, two to the left, firing their crossbows. Alicia can only use the cart to protect her from two of her attackers, and the third manages to shoot a quarrel into her shoulder.

[Alicia rolled Bluff 6-2=4. Failed. I was hoping you’d get lucky and roll high, just for the humor of them falling for it. :) Oh well. Alicia is hit once for 3 points of damage.]

Alicia hears her dwarf friend some 70 feet behind her yell “You stupid guards aren’t going to come after these brave warriors today! They’ve suffered enough!” She casts a spell, and suddenly icy rain begins to fall, even though it’s a warm day, in the area between the guards and the warriors bandaging their fellow’s wounds [see Map for area]. The rain falls hard, making visibility through it impossible, and coating the ground with thick ice, including the ground where one of the city guard’s mounts are standing.

Alicia, still smarting from the quarrel in her shoulder, charges her attacker, striking him hard. The man drops his crossbow, pulls a heavy mace and strikes Alicia with it hard. The horse in the ice storm slips as it tries to walk, and falls, while the other guard moves back, so the cart no longer provides cover, and fires, but misses as he’s careful not to hit the guard next to the half-ogre.

[Alicia’s attack rolls 16+8+2+2=AC 28, hit. Damage rolled is 7+13=20. Alicia took 6 points of damage from the mace. Note: you were at 12 HPs before this, so I went with your ‘charge’ and not eating berries (actually, weren’t they nuts?) You probably will want to eat them now. :) ]

[Characters by initiative, damage:
Alicia, HPs: 6/26
2 City Guard, unhurt
1 City Guard, hurt
Burly man with longsword, dying
Man with crossbow, unhurt
Man with gleaming longsword, very hurt
Girdra, unhurt]
 

Telsar said:
Current (later than the Boone fight), near Max’s Martial Training School

The city guardsmen hear Alicia’s story, but apparently don’t buy it. One says “No way anyone in town would hire… whatever the hell you are. Lay down on the ground or we fire!” When Alicia fails to comply, all three begin circling around the cart, one to the right side of the cart, two to the left, firing their crossbows. Alicia can only use the cart to protect her from two of her attackers, and the third manages to shoot a quarrel into her shoulder.

[Alicia rolled Bluff 6-2=4. Failed. I was hoping you’d get lucky and roll high, just for the humor of them falling for it. :) Oh well. Alicia is hit once for 3 points of damage.]

Alicia hears her dwarf friend some 70 feet behind her yell “You stupid guards aren’t going to come after these brave warriors today! They’ve suffered enough!” She casts a spell, and suddenly icy rain begins to fall, even though it’s a warm day, in the area between the guards and the warriors bandaging their fellow’s wounds [see Map for area]. The rain falls hard, making visibility through it impossible, and coating the ground with thick ice, including the ground where one of the city guard’s mounts are standing.

Alicia, still smarting from the quarrel in her shoulder, charges her attacker, striking him hard. The man drops his crossbow, pulls a heavy mace and strikes Alicia with it hard. The horse in the ice storm slips as it tries to walk, and falls, while the other guard moves back, so the cart no longer provides cover, and fires, but misses as he’s careful not to hit the guard next to the half-ogre.

[Alicia’s attack rolls 16+8+2+2=AC 28, hit. Damage rolled is 7+13=20. Alicia took 6 points of damage from the mace. Note: you were at 12 HPs before this, so I went with your ‘charge’ and not eating berries (actually, weren’t they nuts?) You probably will want to eat them now. :) ]

Alicia flinches back, a flash of fear striking her suddenly. She was hurt, badly, badly hurt. "Stupid man," she says hesitantly, "don't make me kill you. Go 'way." She backs away from him one step and grabs for her bag of nuts [you know what I mean :heh:.] emptying it in her mouth.
[If there are only a few nuts left, and she knows by experience how much healing she can expect to get from one nut, she grabs one of the healing-potions, hoping that they are labeled]
 

Sunedilar al Hazir, Human/Male Fighter

The choices seemed quite few at this point. Aligor was dying, a warrior and an ally. The honorable thing to do would be to save him, to take a chance and drag his body from the scene, dosing him with a potion as the escape was made.

But there was the mission, the calling of a god. Personal honor could only go so far agains the will of the Twice Venomed God.

And so, it was no choice. Those who fell, fell. It was left to the living to pursue the mission. And, while items of power were nice things to have, the ones at hand would have to do.

With quiet purpose, Sunedialr slung his chain and picked up Hex's short sword, alnog with any other obvious objects of value that will not impede his progress as he moves towards the locked door. He debates taking the urgosh, but it is large, heavy, and unlikely to be useful to anyone he is likely to encounter. Besides, it is fitting that Aligor have the weapon if he should survive, or be buried with it if he should not.

After these lightning deliberations, Sunedilar stalks for the closed door, working to make a quick exit.

(Sunedilar's not even considering Aligor or the girl's bodies, he's grabbing Hex's sword and anything else he can grab in a hurry before moving towards the Q15 exit as quickly and quietly as possible. He's going to stay low, hiding as best he can as he moves, in case the guards get in more quickly than he expects. He will not spend time looting the body, jsut grabbing anything obvious and easy, like a necklace or ring)
 
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[OOC Cepter, on the map (linked here: map ) there are small windows at M18, M21, and O14 (Note: I haven't updated people's positions on that map. Sunedilar, Hex, and Aligor are all 5' closer to the back wall). The antique shop is one large room, although with a long counter in the back, and so many tables piled high with things, and large furniture, that, if hunkered down, one could hide from people searching for at least a few rounds (unless you made some truly bad Hide/Move Silently rolls). The guards were coming from the right side of the map (beyond the edge when you last saw them), flagged down by the man marked 'M3' on the map. You came in the front entrance, at position M16, and more than likely that's where any guards would come to. That door is standing open, and the door at Q15 is closed and probably locked from the inside.

And each round Aligor goes without healing, he'll have to make a Fortitude check or be dead. 'Course, dwarven barbarians typically have good fortitude checks. :) And one other thing that just occured to me... there's no way to use a potion on him in one round unless you have your own. You can make a 5' step, grab his, and move back to him, but that would be your action. It would be the next round when you could actually give him one. Or you could make a Heal check this round, to stabilize his wounds. If you succeeded, he wouldn't be dying, but he wouldn't wake up yet either.]
 
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Current, Outside Boone’s Antiques

T’aria keeps moving away from the building, not wishing to travel with Lydia and Accalon at the moment. I probably wouldn’t get back in time to meet with Shadow… and that opportunity I am interested in.

[OOC: She’ll head to the Inn… if she ever found it. :) At any rate, for the time being, she’s away from the other group. Hope that’s not a problem?]

Flashback, T’aria’s Ambush

[OOC: The d20 luck is my fault. I always have that luck with dice. Even in PBP games. ;) I forgot that they changed the darkness description; I thought it was darker than that, but I might be thinking 3.0. It works better this way though, because I realized I couldn’t see through it. :)]

T’aria spares a glance for the groveling man. “Yesss… you I will spare, since you alone recognize me. But – I will do so if, and only if, you swear your loyalty to me, and you prove it.” She hisses in her best evil tone. She gestures to his dagger, then to the severely wounded man. “Kill him, and I will spare you. If you do not….” She grins and makes a grasping motion with her clawed hand. “Let us say you will be a good toy, for the few remaining minutes of your life. Or…. You can run, and hope I never find you. I don’t suggest it.” She watches the three of them through narrow eyes, and prepares herself to attack should one of them step within range or throw a dagger should one of them make a threatening move outside of her reach.

Lord of Shadows, these men don’t deserve to live. What fools! She thinks gleefully, rather enjoying herself.
 

Flashback, T’aria’s Ambush

The drunken man on his knees looks at his dagger, then at his friend and says “I ain’t never killed no one before. But yer a demon, I got… I got no choice.” Although T’aria has no actual mind-affecting powers, this man apparently thinks he’s under the influence of one anyway, as he picks up his dagger and advances on his friend. While the third man runs for his life and soul, T’aria’s new disciple stabs his friend in the stomach, leaving him bleeding on the ground. He turns to her, looking at her with blurry drunken eyes, and says “Did I… did I do it right?”

[The ‘leader’ is now unconscious and dying, but not yet dead. Now I can’t seem to get those bumfight videos out of my head. :) Note: I’m going to delay T’aria’s “current” thread until we’re sure she finds the Inn; since no one’s with her, that won’t hurt anything, And doing your own thing is absolutely not a problem.]




Current, Inside Boone’s Antiques

Sunedilar rolls Aligor off Hex’s body, grabs his battered short sword and also a valuable looking ring on his finger and a small money pouch. The sword doesn’t look particularly valuable, but as he picks it up he feels an odd tingling in his eyes and ears. He makes his way to the closed door and as he gets there, he notices the shadow of two people in the open door, and the warrior stays low and out of sight. Two city guards walk in carefully, long swords drawn. One says “Whoever’s in here, show yourself!” After no answer, one guard says to the other “I thought all the commotion was at the outskirts of the city?” The other replies “That might have been a distraction For a robbery here. Wait, I think I see something.”

Sunedilar gets a bit nervous, but then realizes the guards are moving over to where the 2 corpses and one almost-corpse are.

[Sunedilar rolled Hide 17+1=18. It will require a reasonable Hide/Move Silently to unlock and open the door without them noticing, if that’s what you’re doing next. Aligor rolls Fortitude check of 13+8=21, still just dying.]



Current (later than the Boone fight), near Max’s Martial Training School

Alicia eats her dwarf-given nuts and feels a lot better, although still not up to full health. The guard with a crossbow takes advantage of her being no longer near his ally, and fires, but the quarrel goes over Alicia’s head. The guard in the sleet storm jumps off his fallen horse into the dry area right next to it, loading his crossbow, while the man she hurt moves his horse back to her and swings his mace, which is deflected a bit by her now toughened bark-like skin.

[There was 15 HPs worth of healing nuts left, and you ate them all. Both the crossbow and mace missed you. It doesn’t matter much, but when you kill this guard with your next blow, are you going to cleave his horse? Nothing else adjacent to cleave, unfortunately.]

[Characters by initiative, damage:
Alicia, HPs: 21/26
2 City Guard, unhurt
1 City Guard, hurt
Burly man with longsword, dying
Man with crossbow, unhurt
Man with gleaming longsword, very hurt
Girdra, unhurt]
 

Telsar said:
Current (later than the Boone fight), near Max’s Martial Training School

Alicia eats her dwarf-given nuts and feels a lot better, although still not up to full health. The guard with a crossbow takes advantage of her being no longer near his ally, and fires, but the quarrel goes over Alicia’s head. The guard in the sleet storm jumps off his fallen horse into the dry area right next to it, loading his crossbow, while the man she hurt moves his horse back to her and swings his mace, which is deflected a bit by her now toughened bark-like skin.

[There was 15 HPs worth of healing nuts left, and you ate them all. Both the crossbow and mace missed you. It doesn’t matter much, but when you kill this guard with your next blow, are you going to cleave his horse? Nothing else adjacent to cleave, unfortunately.]

Alicia laughs, singing an eerie nursery-rhyme, "You will die and you will die, and you and you and you will die," pointing towards each of her enemies in turn. "You can't stop me." She laughs again and attacks (PA/RA, cleave horse.)
 

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