Flashback, traveling the streets of Taeirn
Night is just falling as T’aria drinks a potion and feels she will probably be almost at full health after a good night’s rest, for the meeting with Aligor in the morning.
[Healed 6 points of damage. That will put you at 9/13 HPs, 11/13 by the next morning. You said ‘if still badly burned’, so I’m not sure if you want to use another potion for 2 HPs of damage, your choice. The potions came in a padded box, but storing them in your saddlebags and/or on your person will make them more accessible.]
The half-demon tries to follow Shadow’s complicated directions, but in no time at all, she is lost amid a number of twisting and turning streets. She asks a number of people where to find Quentin’s Cubbyhole, and most have never heard of it. She finally finds one beggar who seems to know where it is, but following his directions leads her and her horse into a dead end alley. When she turns around, she sees the beggar and two others, all looking quite poor and quite deadly, each with a dagger in his hand. The man who gave her directions says “Now be a good servant, give us yer horse and whatever other valuables your master may ‘ave left with ya, then show us a good time for a bit, and you can make it back to yer comfy bed.”
[Rolled an Intelligence roll to follow the directions. Rolled 2+1=3. Then rolled Gather Information 6+1=7. Rolled Sense Motive vs. being tricked, rolled 3-1=2. Wasn’t planning to give T’aria any solo combat, but these rolls just required it.

Please don’t die, or else maybe the T’aria at the meeting the next morning is an imposter… or your ghost.

]
Current, Outside Boone’s Antiques
[I assume Accalon and Lydia are delaying.]
T’aria approaches Boone’s, and notices the man down the street, flagging down the guard. Unfortunately, there isn’t much she can do as both guards on horseback notice the man, and start coming this way, although not in a huge hurry.
[It will take 2 rounds for the guards to get on the map at their current rate]
Inside Boone’s, Aligor, seething with rage, swings his slightly glowing urgrosh at Hectaras, but the blond man dodges it rather easily. Leeza takes a swipe at the dwarf, but her short sword fails to penetrate his armor. Sunedilar, hearing the sounds of battle, rushes into the antique store, and sees Aligor huddled in the corner with Leeza and Hex stabbing at him. He swings his chain around in a large arc, but the various tables of valuable objects make it difficult to find room to attack, his chain just going over Hectaras’ head as the man turns to see him.
Hex says to Sunedilar, “Ah, perfect. Another one I was looking for, standing in line to die.” He smiles, then looks around, saying to Leeza “Where’s Rufus? He killed that stupid mutt, but he should have followed us in here.” She says “Hex, he was pretty hurt from that dwarf’s arrow.” Hex spits, “I’m getting pretty tired of disloyalty. Leeza distract this buffoon for me, make the dwarf come to us”. He takes a step towards Sunedilar, and stabs him with his short sword.
[Aligor rolled 4+7+2(rage)=AC 13, missed. Sunedilar rolled 11+8-4(cover)=AC 15, missed. Note: Sunedilar couldn’t quite reach Hex hand-to-hand this round, but he usually fights at 10’ range, so I assumed he’d attack. As long as he fights at range, his targets will get cover bonus for all the stuff in here, but if he is adjacent with one of them (as he is with Hex now that Hex moved), no cover. Hex hit Sunedilar, did 5 points of damage.]
[Characters by initiative, damage:
Accalon, HPs:22/32 (delaying)
Lydia, HPs:10/20 (delaying)
T’aria, unhurt (probably; she’s at HPs: 5/13 with no healing)
Aligor, HPs:7(13)/37(43) (extra with rage)
Leeza, unhurt
Sunedilar, HPs: 21/29
Hectaras, unhurt]
Current (later than the Boone fight), near Max’s Martial Training School
As the horses with the girls run, Alicia charges the burly man, running at him like an enraged elephant. Her sword strikes him hard, stabbing him deep in the stomach, and causing him to collapse, dying on the ground. The man with the crossbow backs away from her, and fires, the quarrel hitting the half-ogre in the thigh. Then the man curses, looking beyond Alicia, down the street. Following his gaze, she sees three more men on horseback, city guards by their uniforms. It occurs to her that the first group of riders, with the whores, may have been more running from these guards rather than running to her.
[Alicia rolled 18+8+2+2=AC 30, hit. Damage rolled 11+13+3=27, dying. Alicia takes 6 points of damage from the crossbow. The guards will take 2-3 rounds to reach the left edge of the map.]
And if all that wasn’t enough to trouble the half-ogre, she hears “Monster! Stand away from that man!”. Turning, she sees the handsome guy with the gleaming sword coming out of the training school, his injuries still looking severe, but not bothering him as much as before.
Meanwhile, the cart with the potions continues to move down the street slowly, away from Alicia and towards the approaching guards. Alicia notices that the 6 potions that the robed man was carrying are lying on the ground near his corpse [M9 on the map], but some of them look broken, their contents leaking out on to the ground.
[Remembered the carried potions after I made the map, otherwise I would have included them there.]
[Characters by initiative, damage:
Alicia, HPs: 15/26
Burly man with longsword, dying
Man with crossbow, unhurt
Man with gleaming longsword, very hurt
Girdra, unhurt
Armed man, disabled]