[Vile] Puppy-Kicking PCs at Work, part 2

Aligor, bent on pure rage to kill these two, turns his whole attention to Leeza. In Abyssal: "Just like a woman to listen to orders. I'll save ye the pain and kill ya myslef!"

AttBon +9, 1d8+7 for wielding two handed.
 

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Brother Shatterstone said:
Accalon slows down a bit hoping that the others would notice and in turn he could direct their eyes to the city guards but Sundilar’s rash actions make it all for not and his voice carries open distain, “Well it’s not unexpected but your friends yelling like a pig get slaughtered has alerted those we would rather not deal with...”

His eyes dart towards the dark haired maiden, “You wanted no part in being public known for your actions in Brie’s so how do you feel about being also linked to a dead mage and public brawl?”
"I dislike it. Damnable fool of a dwarf, he'll end up getting himself killed before I get what I want. Let us make ourselves scarce, I don't want the city guard to get tangled up in all this. If we can get back to my campsite outside the city, we can hunt for the ruins by ourselves, and I can give you your payment," Lydia says in a low voice, holstering her weapons, and looking for an alley to duck into.
 

Accalon Darcanda: Human/Male (Unholy Warrior)

Glancing at the guards one more time Accalon quickly agrees as he sheaths his blade and fallows the dark beauty into the back alleys, “Most excellent milady!”

OOC: Sorry Fangor but evil is evil... ;)
 

Current, Outside Boone’s Antiques

[OOC This time, assuming T’aria is delaying.]

Accalon and Lydia, feeling little devotion to the dwarf, or apparently none to Sunedilar either, stay between buildings and head away from the fracas at the antique shop.

Inside, Aligor turns on Hex’s girlfriend. She almost avoids the dwarf’s urgrosh, but the blade slices up, cutting her neck, severing an artery. Blood begins gushing from her neck, and then, suddenly stops flowing… her body turns pale, and she collapses to the floor, clearly dead. Aligor is a bit surprised, having never seen anyone die so suddenly like that from a simple neck wound, but then he notices his urgrosh is now glowing brighter than it was before.

[Aligor rolled 8+9=AC 17, just hit. Rolled 7+7=14 damage.]

Hex looks at his girl, almost in shock, but his instincts kick in and he avoids Sunedilar’s gauntlet. The blond man says to Aligor “What… what did you do to her?!? She’s dead!” A face of frustrated rage appears on the rogue’s face, as he says “No! You don’t get to die now! I’m going to make you suffer… until you both beg me to end it.” He reaches into his shirt, pulls out a potion, and drinks it down. While he’s distracted with that, Sunedilar tries to take advantage, but still misses the nimble rogue. With one swallow, Hectaras seems to shimmer and then fade away. Both Sunny and Aligor hear the wooden floor creak a bit, as though someone, presumably an invisible Hex, took a step towards the back of the store.


[Suedilar’s attack rolled 2+8=AC 10, missed. On an AOO, he rolled 3+8=AC 11. Both Sunedilar and Aligor make Listen checks against a badly rolled Move Silently from Hex. You both think he’s in square Q19 at the moment.]

[Characters by initiative, damage:
T’aria, unhurt (probably; she’s at HPs: 5/13 with no healing)
Accalon, HPs:22/32
Lydia, HPs:10/20
Aligor, HPs:7(13)/37(43) (extra with rage)
Leeza, dead
Sunedilar, HPs: 21/29
Hectaras, unhurt]


Current (later than the Boone fight), near Max’s Martial Training School

The man with the crossbow seems indecisive about what to do, and yells to the handsome guy. “Max, this monster is one of the ones who killed Ezuvial! We have to avenge him!” Max grits his teeth, sword up and ready to fight, but says to Alicia “We can fight you, die, and then the guards will pick you off with arrows. They'd only want to capture us, but you? They'll happily kill you. Or you can chase down all those potions you seem so keen on, and we’ll deal with our dying friend instead of putting you down like you deserve. Your choice, brute.”

Neither man moves, waiting to see what Alicia will do.

[Basically, everyone delaying until I’m sure you still want to charge, and who you’re charging.]


[Characters by initiative, damage:
Alicia, HPs: 15/26
Burly man with longsword, dying
Man with crossbow, unhurt
Man with gleaming longsword, very hurt
Girdra, unhurt
Armed man, disabled]
 

Alica snarls at the men, "I will come back for you, puny-men, when you not expect it." then turns and runs [/moves] after the cart and the man with the money, trampling the dying man beside her. On the way she bends down to pick up the fallen potions.
Killing was fun, fighting an uncertain battle more so, but she was there for a reason and if she gained nothing from her victories what were they really worth?

[She can step on a body as a part of her move right? She doesn't make any particular effort to do so, she just puts her feet down on her way. (5 foot step)]
 
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Aligor, knowing all too well that Hex uses these invisibility potions to sneak up on others, immediately charges at the noise. He brings his Urgrosh down where he thinks Hex is standing, trying to sneak to the back door. AttBon, +9, (NOt including any charge bonus, as I don't know if you can charge an invisible character), 1d8+7 dmg...


Thinking to himself, Looks like the runt got scared now! Too bad fer him that he's gonna die soon! Looks like I made the right choice and kept that door locked!
 

Accalon Darcanda: Human/Male (Unholy Warrior)

Away from the unpleasantries Accalon makes curious small talk as they venture though the city, he offers to guide Lydia with one of his now free hands, “So milady, what’s so interesting about these ruins?”

OOC: If allowed to guide the fair Lydia Accalon will guide her back to the stalls where he can pick up his horse.
 

"Ruins generally seem to have a plethora of interesting things concealed within, and I wish to see what these seem to have inside," Lydia says evenly, waiting for Accalon to retrieve his horse, then going to get her own.
 

Telsar said:
Flashback, traveling the streets of Taeirn

The man who gave her directions says “Now be a good servant, give us yer horse and whatever other valuables your master may ‘ave left with ya, then show us a good time for a bit, and you can make it back to yer comfy bed.”

[Rolled an Intelligence roll to follow the directions. Rolled 2+1=3. Then rolled Gather Information 6+1=7. Rolled Sense Motive vs. being tricked, rolled 3-1=2. Wasn’t planning to give T’aria any solo combat, but these rolls just required it. Please don’t die, or else maybe the T’aria at the meeting the next morning is an imposter… or your ghost. ]



Current, Outside Boone’s Antiques

T’aria approaches Boone’s, and notices the man down the street, flagging down the guard. Unfortunately, there isn’t much she can do as both guards on horseback notice the man, and start coming this way, although not in a huge hurry.



[OOC: No, I will stick with just one potion. A light burn is bearable. :) She will stow one potion in her cloak pocket, though, and leave the rest in the box in her saddlebags.]

Flashback, Ambush

T’aria studies the positions of the three, making note of the nearest one. When the ‘beggar’ finishes speaking, she laughs. “Give you my horse and valuables? I think not.” She growls and bares her teeth, showing fang, and draws herself to her full height. “Let alone ‘show you a good time’. You do not want to mess with me, gentlemen.” Her voice makes a mockery out of the words, then she reaches up and pulls the headband concealing her horns from her head. Grinning at the three, she gestures, a globe of darkness springing out of seemingly nowhere on the heel of her motion. “Although I think I might have a little fun with you.”

[OOC: Move action: removing headband, and standard action: using the darkness innate ability (centered on headband since it is already in her hand). And an intimidate check, which should be +3, not +2. I have it going off of Str instead of Cha on my character sheet, for some reason (just corrected it). Basically, I want them to leave. Hopefully, running screaming. ;) Anyway, if they don’t, she’ll draw her rapier and attempt to attack next round. And if I do die, can I play a ghost, really? ;)]

Current, outside Boone’s Antiques

Seeing the guards, T’aria grasps Shadow’s reins and starts looking curiously around, as if she was a servant attracted by the action. She begins to drift to a side street, leading the horse.

[OOC: I’m hoping that I don’t have any noticeable wounds/blood splatters on myself. ;)]
 

[OOC Sorry, all, real-life distractions. I’m going to try and get back on track and post more often, although with the new television season starting soon, it probably still won’t be the 2-3 times a day I used to do.]


Flashback, T’aria’s Ambush

All three poverty-stricken men look taken aback at first, from T’aria’s display, but their ‘leader’, the one who sent her into this ambush, says “It’s a trick o’ some sort. Or mebbe… it’s magic! She’s got herself some kind of magic ring or somethin’. And I’m gonna take it off ‘er.” The man charges into the shadows straight for the half-demon, and swings with his dagger, but the wild attack misses widely. His two friends, emboldened by his bravery, come up to her as well, one on each side of her, but both their daggers miss as well.

[Initimidate rolled 3+3=6. I don’t know why, but my D20 really isn’t fond of T’aria the last few rolls. Reading the description of darkness, it doesn’t actually make things impossible to see, just coats things in shadows, giving a 20% miss chance. And darkvision doesn’t help against magical darkness, so T’aria will have the same penalty.]

Not wanting to suffer these fools long, T’aria draws her rapier and stabs the ‘leader’ in the stomach, seriously injuring him and causing him to stagger back. One of the others tries to slice her with his dagger, but can’t see her through the shadowy illumination. The last man sees his ‘leader’ very hurt, and seems to be studying T’aria’s horns, what he can see through the shadows. In a slightly drunken voice he says “Oh man, I think thish really is a demon. I saw one once, when I was jusht a kid. It had horns jusht like that!” He drops his dagger and falls to his knees. “Please, miss pretty demon. Spare us! We didn’t do nuthin’ but get greedy, and greed ish an evil thing, and yer an evil thing, and… “ He continues to grovel a bit, while his ‘leader’ and the other try to back away from the half-demon, one from fright, the other from pain.

[Went ahead and did your attack since you said that was the plan. T’aria rolled 90% on miss chance, rolled 15+6=AC 21 on rapier, did 4 damage. Target made a fortitude save and is disabled. Made a general Intimidate check for the last guy after one man hurt, and the other unable to hit you, rolled 16+3=19 with the listed results.]


Current, Inside/Outside Boone’s Antiques

T’aria, almost to Boone’s door, decides she admires Accalon’s and Lydia’s practicality more than Sunedilar’s loyalty, and begins taking her horse around the building and out of sight of the approaching guards.

[T’aria sees Accalon and Lydia’s sly departure, and can follow if she wanted. Otherwise… where will she go next? She has an arrangement to meet Shadow at the Inn in a few hours (of course, we don’t know yet if she ever found that Inn. Flashbacks are so much fun :) )]

Inside the Antique store, Aligor charges at where he thinks Hectaras is, and feels his glowing urgrosh sink deep into flesh. A scream of pain can be heard from Hex.

[Aligor rolls 65% on miss chance, can hit; attack rolls 20, confirmation rolls 17+11=AC 28, critically hit. Damage rolled 1+8+14=23 damage. Haven’t seen any posts from Cepter, so I guess Sunedilar is delaying, giving Aligor a chance to defeat the rogue on his own]

Although it would probably be wiser to flee, the pain causes Hex to instinctively lash out with his short sword, cutting a large swath across the dwarf’s neck as Hex fades back into view. Only the rage surging through Aligor’s veins keeps him from dropping from the serious wound.

[Hectaras hit with a sneak attack, and rolled poorly on damage: 11 damage from 4D6+1. Aligor will naturally be dying if his rage lifts without healing.]

[Characters by initiative, damage:
T’aria, unhurt (probably; she’s at HPs: 5/13 with no healing)
Accalon, HPs:22/32
Lydia, HPs:10/20
Aligor, HPs:-4(2)/37(43) (extra with rage)
Leeza, dead
Sunedilar, HPs: 21/29
Hectaras, very hurt]


On the way to a public stable

Lydia and Accalon make their way through the city to where Accalon has stabled his horse. Things seem generally quiet, with no more city guards on patrol at all, which seems a bit odd. But then after a few minutes travel, hard galloping can be heard up ahead. Both adventurers find an alley to avoid detection as they see 3 horses running past some buildings, some 200 feet ahead of them, traveling down a road the runs perpendicular to the one they are on. The three horses each have a male and female rider, and Lydia and Accalon feel a bit less worried as they don’t look like city guards. Something clicks in Lydia’s brain, and she realizes the 3 female riders match the description Madame Brie gave the group of the whores who had gone missing, two of which, when last heard of, were in the custody of the city guard. Accalon, having not heard their descriptions, doesn’t make the connection.

[Lydia made an Intelligence roll of 18+1=19. BTW, the way I envisioned things, Lydia and Sunedilar came into town on horseback, and a block or so away from Boone’s, got off on foot and headed there. That would put the horses back where the city guards were coming from, which then makes a lot of sense why Lydia wouldn’t immediately retrieve it. Isida, is that how you saw it? Or did you see it as stabling your horses somewhere else (perhaps where Accalon’s horse is) and walking to Boones? It’s hard to keep track of horses when only T’aria keeps hers with her. :) And, um, why is Accalon getting his horse, anyway? Is it just to talk with the group outside the city, or is he planning on making the ruins trip with them?]



Current (later than the Boone fight, just seconds after the Lydia/Accalon thing), near Max’s Martial Training School

[OOC Sorry, Serpenteye, can’t let Alicia do damage without using a standard action, so a 5’ step, or any movement, can’t do damage. It could if you buy the Trample feat, and we say it applies to you instead of your mount. But even that would be a standard action as all Overruns are. I will let Alicia do it for cinematic effect though…]

Alicia steps down on the dying man’s leg and hears a satisfying snap. As she runs over and grabs up the potions, she finds 2 of them have broke, but 4 remain sealed, and ‘handsome-guy’ and ‘crossbow-guy’ rush over to help their fallen comrade and try to stop his excessive bleeding.

Alicia then runs after the cart, catching up to it quickly, but she sees the city guard, all wielding crossbows, barreling down on her position. They look astonished at the sight of her, and given her size and still under the effects of a potion of Camouflage and a Faerie Fire spell, that makes perfect sense. One of the guards yells, “Halt, uh, whatever you are! What’s your connection with the cultists?” Another one motions behind her, to the two dead robed individuals, and mutters “I don’t think it matters.” All three raise their weapons preparing to fire.

[Alicia took 1 round to move to and pick up the potions, and a move action to reach the cart, so she has a move or standard action left this round. She hasn’t grabbed or climbed on the wagon, she’s just run up to it, so it’s still moving.]

[Characters by initiative, damage:
Alicia, HPs: 15/26
3 City Guard, unhurt
Burly man with longsword, dying
Man with crossbow, unhurt
Man with gleaming longsword, very hurt
Girdra, unhurt]

[OOC I updated the Max fight map, but not Boone's, since it has changed significantly except to have people removed from it.]
 

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