[OOC Sorry, all, real-life distractions. I’m going to try and get back on track and post more often, although with the new television season starting soon, it probably still won’t be the 2-3 times a day I used to do.]
Flashback, T’aria’s Ambush
All three poverty-stricken men look taken aback at first, from T’aria’s display, but their ‘leader’, the one who sent her into this ambush, says “It’s a trick o’ some sort. Or mebbe… it’s magic! She’s got herself some kind of magic ring or somethin’. And I’m gonna take it off ‘er.” The man charges into the shadows straight for the half-demon, and swings with his dagger, but the wild attack misses widely. His two friends, emboldened by his bravery, come up to her as well, one on each side of her, but both their daggers miss as well.
[Initimidate rolled 3+3=6. I don’t know why, but my D20 really isn’t fond of T’aria the last few rolls. Reading the description of darkness, it doesn’t actually make things impossible to see, just coats things in shadows, giving a 20% miss chance. And darkvision doesn’t help against magical darkness, so T’aria will have the same penalty.]
Not wanting to suffer these fools long, T’aria draws her rapier and stabs the ‘leader’ in the stomach, seriously injuring him and causing him to stagger back. One of the others tries to slice her with his dagger, but can’t see her through the shadowy illumination. The last man sees his ‘leader’ very hurt, and seems to be studying T’aria’s horns, what he can see through the shadows. In a slightly drunken voice he says “Oh man, I think thish really is a demon. I saw one once, when I was jusht a kid. It had horns jusht like that!” He drops his dagger and falls to his knees. “Please, miss pretty demon. Spare us! We didn’t do nuthin’ but get greedy, and greed ish an evil thing, and yer an evil thing, and… “ He continues to grovel a bit, while his ‘leader’ and the other try to back away from the half-demon, one from fright, the other from pain.
[Went ahead and did your attack since you said that was the plan. T’aria rolled 90% on miss chance, rolled 15+6=AC 21 on rapier, did 4 damage. Target made a fortitude save and is disabled. Made a general Intimidate check for the last guy after one man hurt, and the other unable to hit you, rolled 16+3=19 with the listed results.]
Current, Inside/Outside Boone’s Antiques
T’aria, almost to Boone’s door, decides she admires Accalon’s and Lydia’s practicality more than Sunedilar’s loyalty, and begins taking her horse around the building and out of sight of the approaching guards.
[T’aria sees Accalon and Lydia’s sly departure, and can follow if she wanted. Otherwise… where will she go next? She has an arrangement to meet Shadow at the Inn in a few hours (of course, we don’t know yet if she ever found that Inn. Flashbacks are so much fun

)]
Inside the Antique store, Aligor charges at where he thinks Hectaras is, and feels his glowing urgrosh sink deep into flesh. A scream of pain can be heard from Hex.
[Aligor rolls 65% on miss chance, can hit; attack rolls 20, confirmation rolls 17+11=AC 28, critically hit. Damage rolled 1+8+14=23 damage. Haven’t seen any posts from Cepter, so I guess Sunedilar is delaying, giving Aligor a chance to defeat the rogue on his own]
Although it would probably be wiser to flee, the pain causes Hex to instinctively lash out with his short sword, cutting a large swath across the dwarf’s neck as Hex fades back into view. Only the rage surging through Aligor’s veins keeps him from dropping from the serious wound.
[Hectaras hit with a sneak attack, and rolled poorly on damage: 11 damage from 4D6+1. Aligor will naturally be dying if his rage lifts without healing.]
[Characters by initiative, damage:
T’aria, unhurt (probably; she’s at HPs: 5/13 with no healing)
Accalon, HPs:22/32
Lydia, HPs:10/20
Aligor, HPs:-4(2)/37(43) (extra with rage)
Leeza, dead
Sunedilar, HPs: 21/29
Hectaras, very hurt]
On the way to a public stable
Lydia and Accalon make their way through the city to where Accalon has stabled his horse. Things seem generally quiet, with no more city guards on patrol at all, which seems a bit odd. But then after a few minutes travel, hard galloping can be heard up ahead. Both adventurers find an alley to avoid detection as they see 3 horses running past some buildings, some 200 feet ahead of them, traveling down a road the runs perpendicular to the one they are on. The three horses each have a male and female rider, and Lydia and Accalon feel a bit less worried as they don’t look like city guards. Something clicks in Lydia’s brain, and she realizes the 3 female riders match the description Madame Brie gave the group of the whores who had gone missing, two of which, when last heard of, were in the custody of the city guard. Accalon, having not heard their descriptions, doesn’t make the connection.
[Lydia made an Intelligence roll of 18+1=19. BTW, the way I envisioned things, Lydia and Sunedilar came into town on horseback, and a block or so away from Boone’s, got off on foot and headed there. That would put the horses back where the city guards were coming from, which then makes a lot of sense why Lydia wouldn’t immediately retrieve it. Isida, is that how you saw it? Or did you see it as stabling your horses somewhere else (perhaps where Accalon’s horse is) and walking to Boones? It’s hard to keep track of horses when only T’aria keeps hers with her.

And, um, why is Accalon getting his horse, anyway? Is it just to talk with the group outside the city, or is he planning on making the ruins trip with them?]
Current (later than the Boone fight, just seconds after the Lydia/Accalon thing), near Max’s Martial Training School
[OOC Sorry, Serpenteye, can’t let Alicia do damage without using a standard action, so a 5’ step, or any movement, can’t do damage. It
could if you buy the Trample feat, and we say it applies to you instead of your mount. But even that would be a standard action as all Overruns are. I will let Alicia do it for cinematic effect though…]
Alicia steps down on the dying man’s leg and hears a satisfying snap. As she runs over and grabs up the potions, she finds 2 of them have broke, but 4 remain sealed, and ‘handsome-guy’ and ‘crossbow-guy’ rush over to help their fallen comrade and try to stop his excessive bleeding.
Alicia then runs after the cart, catching up to it quickly, but she sees the city guard, all wielding crossbows, barreling down on her position. They look astonished at the sight of her, and given her size and still under the effects of a potion of Camouflage and a Faerie Fire spell, that makes perfect sense. One of the guards yells, “Halt, uh, whatever you are! What’s your connection with the cultists?” Another one motions behind her, to the two dead robed individuals, and mutters “I don’t think it matters.” All three raise their weapons preparing to fire.
[Alicia took 1 round to move to and pick up the potions, and a move action to reach the cart, so she has a move or standard action left this round. She hasn’t grabbed or climbed on the wagon, she’s just run up to it, so it’s still moving.]
[Characters by initiative, damage:
Alicia, HPs: 15/26
3 City Guard, unhurt
Burly man with longsword, dying
Man with crossbow, unhurt
Man with gleaming longsword, very hurt
Girdra, unhurt]
[OOC I updated the Max fight map, but not Boone's, since it has changed significantly except to have people removed from it.]