[OOC I’m going to steal GFA’s idea of putting headers for where and when, so I can stop starting so many paragraphs with “At Brie’s boarding house,…”

]
Flashback, Madame Brie’s whorehouse
Both Loni and Beatrice seem sorry that they got a little upset. Beatrice says to her friend “Loni, I didn’t mean to imply… I know you wouldn’t…” Loni smiles at her and says “I know. But you can trust Accalon. He’s a professional, he’s not going to play the hero and get any of us hurt.”
They both clasp hands, a sign of their friendship, or possibly more, then Beatrice looks to Accalon and says “You shouldn’t go, unless you’re ready to, of course. We’ve just been living here, like this, for awhile. For some of us, all of our adult life. When you say things like you want to ‘help’ us, it just worries me. Others have tried to ‘help’ before. But if Loni trusts your judgment on things like this, then… well, I trust her.” She smiles at Accalon, as does Loni, and both girls try to nudge the warrior to lay back down and relax.
Flashback, Elixander’s Elixers
The tall elf, with that same plastic smile on his face, says “I should be able to accommodate you. Assuming you have money of course. You
do have money, correct?” After T’aria convinces that man that she actually can afford his wares, he has the following available that match watch she asked for: Light Wound Curative for 60 gold each, Moderate Wound Curative for 350 each each, Serious Wound Curative for 800 gold each, and some Burn Salve, for 150 gold. He says “The Burn Salve is especially catered to repair burned flesh, although it must remain on for a day, and is itself highly flammable, so the person using it will need to avoid flames until the day is over and it can be washed off. But it is much better for burns than the all-purpose curatives.” The half-demon realizes that, at least on the “curatives”, the potions are a bit overpriced compared to the costs she’s seen in other towns.
Current, forest north of Taeirn
The female dwarf looks on Alicia, with her story of ‘venturing’ and lost prestige, with a bit of apparent admiration and sadness. “You have lost a lot, haven’t you, you poor thing. And you aren’t the simple brute you appear to be. I think I see the nobility. That’s good. It’s always best not to be what you appear to be. But you should know, one of the people I need to see in town is also named Brie. She has long been a customer of mine. But perhaps there’s more than one. And you’re right. Not a stranger anymore. So follow me” She looks toward Gwyn and says “Yes, as she said, be sure and guard.” She chuckles, then starts walking deeper into the forest, with Alicia following. On the way, Girdra asks the half-ogre, “So, this team of yours. I’m not sure I got to see them all. Is there anyone who… follows your orders well, or any who don’t?”
Meanwhile, Gwyn conceals himself a bit outside camp. After an hour or so, there’s no sign of anyone approaching the camp. However, at this time, he barely hears the sound of a dog or wolf baying loudly, far to the south by the sound of it, at least half a mile away, possibly more. Which is a bit odd, since wolves don’t typically howl like that in the morning hours, and he never saw any signs of a wolf, tracks or spoor, since entering the forest.
[BTW, the DM has no idea if wolves howl in the morning. Just assume in my world, they don’t, and a ranger like Gwyn would know that.

]
Current, Outside Boone’s Antique Shop
T’aria tells her horse to protect itself, and sneaks off into the shadows following the two men, getting within fifteen feet of them. They don’t seem to notice her, as they are focusing their attention forward.
[T’aria will need a Handle Animal roll to tell her horse to guard, but I think, with this command, it makes more sense to make the roll when it comes up, when someone approaches the horse. I’m not sure how a character would “know” an animal will guard itself for sure or not when they first issue the command, so we’ll do the roll when/if necessary. T’aria rolled 10+9=19 on Hide. After moving, she is 80 feet north of A12.]
Sunedilar sees the only way to reach the wizard, who deliberately backed up, is to charge him, and he does so, running at the black-garbed individual and letting loose his chain when within range. The chain slices across the wizard’s shoulder, cutting a nasty gash into him. The wizard yells “You fool! I almost killed that dwarf yesterday, and now it is you who will fall before my power!” While he’s yelling this, Lydia moves into the middle of the street, and once again calls on her god. The wizard’s face turns white, the spell apparently showing him something he’d rather not see, his own death perhaps, and he runs towards the back of a nearby shop, trying to get away from Lydia. Sunedilar, perhaps surprised by his flight, misses his fleeing form with his chain.
[Sunedilar’s attack rolled 11+2(charge)+8=AC 21, hit. Rolled 4(2D4)+3=7 damage. I don’t know if Lydia intended to move up, but it’s the only way her “Close” ranged spell could reach the wizard (he used Medium ranged Magic Missiles on her). Sunedilar gets an attack of opportunity and rolled 3+8=AC 11, missed.]
Hectaras, still resisting Lydia’s spell, turns around and sees Aligor in the distance, near one of the buildings. He smiles a big wide smile, points at the dwarf, then motions with his hand, daring him to come after him. He then runs back behind Boone’s shop.
Accalon sees that T’aria’s horse has just stopped walking, with apparently no intention of attacking him, following him or even wandering off. He knows that Boone’s shop is supposed to be right up the street, but Accalon moves along the side of the road opposite where he suspects Boone’s is, which is also opposite where the two men were skulking. Since Accalon himself is not skulking, he covers half the distance to where he first saw the wizard.
[Accalon was 100 feet north (up the street) of A4 on the map I provided. He saw Azallin cast spells at someone, then saw Aligor, the dwarf, run up from that direction towards the wizard, so it was very clear the dwarf was in combat. At this point, he now sees Lydia and Sunedilar in the street as well, Sunny attacking the wizard and her spell has caused the wizard to run behind a building to get away from her. So… if you want to change what you did for this round, that’s fine and I’ll edit, but I’m not implying that you need to. If you don’t want to change, Accalon is now 40 feet north of A02, after a double move]
Meanwhile, the “normal” people in the area, just ordinary looking humans, are gaping in awe at the spells being thrown about and weapons cutting flesh. Most are seeking cover, but all are curious enough to keep watching the spectacle.
[Characters by initiative, damage:
Aligor, HPs:27/37
Bane, unhurt
Men with short swords, unhurt
T’aria, unhurt (probably; she’s at HPs: 5/13 with no healing)
Sundilar, unhurt
Lydia, HPs:10/20
Hectaras, unhurt
Azallin, hurt
Accalon, HPs:29/32]
[OOC Whew, that took a long to type all that.

Updated map included]