I loved that game. I really had fun with the random power mechanic. Rather than deciding "I'll make a hero called Burning Man, a fire-powered Hippie!" and building him from there, you roll up your powers first. You mostly ended up with powers that were not in any way connected or had any theme.
I had a character who was a telekinetic robot who could control mammals and had a magic cape of flying. I think he had lasers too. I just named him Super Robot, much to the GMs chagrin (c'mon, admit it, you can't think of a better name either!). My brother had a weather-controlling teleporter, he was going to call her "Sudden Downpour" but I suggested "Flash Flood."