Velmont
First Post
Hand of Vecna said:Velmont -- ask and ye shall receive![]()
Thanks. That will be usefull if I ever need him to be created... and if I need someone to get the Enforcers out of Prison, he got some experience

Hand of Vecna said:Velmont -- ask and ye shall receive![]()
Hand of Vecna said:Question (which I've asked Kenson but have yet to receive a reply on): according to the Annual, when a PC with Regeneration/Resurrection dies, they make a DC 20 Constitution check (adding in their ranks in Resurrection); if they succedd, they resurrect. However, each time they resurrect, they lose a point of Constitution, which can be regained through expenditure of earned pp. Also, a somewhat common method of permanently killing the character (such as a stake through the heart, being burned to ashes, or using a blessed/holy weapon) must be named.
Now, given that Madcap seems no worse for wear after he resurrects, would you allow me to get an Extra on his Resurrection that would make it so he doesn't lose a point of Constitution every time he resurrects?
And, given that no way has yet been found that can permanently kill Madcap, would you allow an Extra on his Resurrection that'd allow him to circumvent that restriction? If not, I've little problem in saying that the only way he can't resurrect is to burn him completely to ashes & then spread the ashes over a very wide (50 meters/yards or so) area. He's been very badly burned before, yes, and regenerated back from it in little time, but he's never been burned completely to ashes.
Hand of Vecna said:Question (which I've asked Kenson but have yet to receive a reply on): according to the Annual, when a PC with Regeneration/Resurrection dies, they make a DC 20 Constitution check (adding in their ranks in Resurrection); if they succedd, they resurrect. However, each time they resurrect, they lose a point of Constitution, which can be regained through expenditure of earned pp. Also, a somewhat common method of permanently killing the character (such as a stake through the heart, being burned to ashes, or using a blessed/holy weapon) must be named.
Now, given that Madcap seems no worse for wear after he resurrects, would you allow me to get an Extra on his Resurrection that would make it so he doesn't lose a point of Constitution every time he resurrects?
And, given that no way has yet been found that can permanently kill Madcap, would you allow an Extra on his Resurrection that'd allow him to circumvent that restriction? If not, I've little problem in saying that the only way he can't resurrect is to burn him completely to ashes & then spread the ashes over a very wide (50 meters/yards or so) area. He's been very badly burned before, yes, and regenerated back from it in little time, but he's never been burned completely to ashes.
hero4hire said:I've been boning up my MnM rules and noticed under Reincarnate there was an Extra called "Never Say Die" which brings a character back from the dead exactly as he was. I also just bought the annual and in it there is an unkillable ghost character modelled with this.
Maybe You model it using the existing rules like this. Regeneration with Resurrection extra. Reincarnate as a Power Stunt (as per the rules an essentially similiar power is merely a stunt not an extra) allowing you to get Never Say Die as an extra.
Does this work or am I misunderstanding the rules?
Hand of Vecna said:Yeah, Shocker, and he's definitely a C-Tier Mook Villain. His biggest stint was as a member of the Masters of Evil (3rd incarnation, I believe).
And, remember, this game's set in the Mainstream MU, not the Ultimate one (a good thing, IMO, since I personally lke the Mainstream MU far better than the Ult MU.)
Kevin Perrine said:So I'd say it would be perfectly fine to build this:
Regeneration
PS: Reincarnation
E: Never Say Die
E: No Constitution Loss