VILLAINS - Marvel Minions

Hand of Vecna said:
Velmont -- ask and ye shall receive :)

Thanks. That will be usefull if I ever need him to be created... and if I need someone to get the Enforcers out of Prison, he got some experience :)
 

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Hand of Vecna said:
Question (which I've asked Kenson but have yet to receive a reply on): according to the Annual, when a PC with Regeneration/Resurrection dies, they make a DC 20 Constitution check (adding in their ranks in Resurrection); if they succedd, they resurrect. However, each time they resurrect, they lose a point of Constitution, which can be regained through expenditure of earned pp. Also, a somewhat common method of permanently killing the character (such as a stake through the heart, being burned to ashes, or using a blessed/holy weapon) must be named.

Now, given that Madcap seems no worse for wear after he resurrects, would you allow me to get an Extra on his Resurrection that would make it so he doesn't lose a point of Constitution every time he resurrects?

And, given that no way has yet been found that can permanently kill Madcap, would you allow an Extra on his Resurrection that'd allow him to circumvent that restriction? If not, I've little problem in saying that the only way he can't resurrect is to burn him completely to ashes & then spread the ashes over a very wide (50 meters/yards or so) area. He's been very badly burned before, yes, and regenerated back from it in little time, but he's never been burned completely to ashes.

I've been boning up my MnM rules and noticed under Reincarnate there was an Extra called "Never Say Die" which brings a character back from the dead exactly as he was. I also just bought the annual and in it there is an unkillable ghost character modelled with this.

Maybe You model it using the existing rules like this. Regeneration with Resurrection extra. Reincarnate as a Power Stunt (as per the rules an essentially similiar power is merely a stunt not an extra) allowing you to get Never Say Die as an extra.

Does this work or am I misunderstanding the rules?
 
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Exhaustion and food made me go into a coma at 9pm when I got home last night... hence no opening yet. Today is a MUCH easier work day so it will be up in a few hours. :heh:

-kev-
 

Hand of Vecna said:
Question (which I've asked Kenson but have yet to receive a reply on): according to the Annual, when a PC with Regeneration/Resurrection dies, they make a DC 20 Constitution check (adding in their ranks in Resurrection); if they succedd, they resurrect. However, each time they resurrect, they lose a point of Constitution, which can be regained through expenditure of earned pp. Also, a somewhat common method of permanently killing the character (such as a stake through the heart, being burned to ashes, or using a blessed/holy weapon) must be named.

Now, given that Madcap seems no worse for wear after he resurrects, would you allow me to get an Extra on his Resurrection that would make it so he doesn't lose a point of Constitution every time he resurrects?

And, given that no way has yet been found that can permanently kill Madcap, would you allow an Extra on his Resurrection that'd allow him to circumvent that restriction? If not, I've little problem in saying that the only way he can't resurrect is to burn him completely to ashes & then spread the ashes over a very wide (50 meters/yards or so) area. He's been very badly burned before, yes, and regenerated back from it in little time, but he's never been burned completely to ashes.


I think the Extra for no Con loss is fine.
The Extra for no way to permanently kill him is a little too powerful. and I'm fine with "burnt to ashes" as the method of killing, but not a super specific "spread the ashes, etc..".
I'd think Scattering his atoms would also work if burning to ashes does - so maybe it's more like "90% of body is dispersed in some manner".


hero4hire said:
I've been boning up my MnM rules and noticed under Reincarnate there was an Extra called "Never Say Die" which brings a character back from the dead exactly as he was. I also just bought the annual and in it there is an unkillable ghost character modelled with this.

Maybe You model it using the existing rules like this. Regeneration with Resurrection extra. Reincarnate as a Power Stunt (as per the rules an essentially similiar power is merely a stunt not an extra) allowing you to get Never Say Die as an extra.

Does this work or am I misunderstanding the rules?


I think that's one step unnecessary...
If the GM okays it Kenson has also said that any POWER can be a Power Stunt or Extra off of another Power. Also any Power Stunts or Extras listed under OTHER powers can be added on if appropriate. That's how many Freedom City characters are built.

So I'd say it would be perfectly fine to build this:
Regeneration
PS: Reincarnation
E: Never Say Die
E: No Constitution Loss


I don't have my M&M books though - so I may be quoting the power tree wrong.
-kev-
 

Hand of Vecna said:
Yeah, Shocker, and he's definitely a C-Tier Mook Villain. His biggest stint was as a member of the Masters of Evil (3rd incarnation, I believe).

And, remember, this game's set in the Mainstream MU, not the Ultimate one (a good thing, IMO, since I personally lke the Mainstream MU far better than the Ult MU.)


agreed on all.

thanks for clearing that up.
-kev-
 

http://www.enworld.org/forums/showthread.php?t=100199

The STORY thread for ISSUE #0
is up and ready for your intros!!


in the second post on that thread I'd like to have the casting call...

Can each of you write me a quick 2-3 sentence blurb for your
character... Don't make it too long.

Here are examples from the TEEN TITANS I found that fit the bill:
------------------------------------------

BEAST BOY
Quick with his tongue and utterly insecure, Beast Boy will do
anything for a laugh...anything. Although Beast Boy is pretty darn
funny, sometimes he leaves others laughing at him instead of with
him. Beast Boy is a shape shifter and can turn into any animal he
wants to.

ROBIN
Kung-fu trained, agile as all get-out, and packing a belt-load of
cool gadgets, Robin is a one-man SWAT team. If Robin has a weakness,
it's that he never, ever gives up. Robin can't walk away from a
dare, can't turn his back on any challenge and always has to win
every argument.

RAVEN
With her shadowy past, eerie telekinetic powers and a bad reputation,
Raven is trying to be good, but she's afraid that-deep down-she is
pure darkness. On top of lacking full control of her abilities,
Raven is also plagued with tumultuous visions of future events. No
wonder she never really smiles.

CYBORG
He's half-man, half-robot and all-Titan. Despite his metallic outer
shell, Cyborg is a pretty sensititve dude. Even though his
cybernetic anatomy gives him enormous strength and loads of weapons,
being only partly human can also be a drag. But that doesn't stop
him from kicking bad guy butt.

STARFIRE
Because she's a being from another world, Starfire desperately wants
to fit in with the people around her. The fact is, Starfire still
has a lot to learn about Earth and its customs. Starfire is no
lightweight: she can fly and fire green starbolts from her hands.
Plus, she's a lot stronger than she looks.
 

I just saw I don't have final stats for a few people...
can EVERYONE confirm their character and if you're playing??

CASTING CALL
Batroc the Leaper ...
Porcupine ...
Blacklash ... [still need stats]
the Enforcers ... (Montana, Fancy Dan, Ox)
Madcap ...
Bullet ... [still need stats]
Mr. Hyde ... [still need stats]
 

Kevin Perrine said:
So I'd say it would be perfectly fine to build this:
Regeneration
PS: Reincarnation
E: Never Say Die
E: No Constitution Loss

I don't have my book with me, but is the "Never Say Die" extra on Reincarnation the one that made it so you came back exactly the same as when you'd died? If so, I'd always thought that Extra seemed backwards -- to me, the ability to come back as something different than what you were, something that might be more difficult to kill, should be an Extra.

As is, my version of Madcap has Regeneration, with Immunity, Regrowth, and Resurrection as Extras, and a "True Resurrection" extra (which counts as 2 Extras) that you'd (seemed to) okayed several posts back. The "True Resurrection" Extra negated the Con loss & removed the "somewhat common method of true death" restriction. His Regeneration costs 7pp/rank.

Per the errata/updates in the Annual, Regrowth lets you re-grow severed limbs with a DC 20 Constitution check (and you add any ranks in Regeneration/Regrowth as a bonus to the die roll), and you can make the check daily (so eventually you will regrow that severed limb unless the DM says so). The Resurrection extra on Regeneration was changed so that you just need a DC 20 Constitution check (again adding in ranks in Regeneration/Resurrection as a bonus to the die roll) in order to come back to life (though you only get one check in this instance). Pre-Annual, the Resurrection extra on Regeneration worked just like Reincarnation, in that the DC of the Constitution check to revive increased with each hit you'd suffered (simulating the fact that it's usually easier to resurrect yourself from a gunshot to the head than from, say, being a pile of meat that'd been pushed through a woodchipper).

By the by, if it'll impact your judgement any, Kenson okayed the "True Resurrection" extra which I'd proposed here.

Yes, I am playing; I've even already posted ;)

The Villainous Rogue's Gallery thread has stats posted thus far for: Madcap, Blacklash, the Enforcers (all 3 of 'em), Porcupine, Bullet, and Batroc.
 
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