hero4hire
Explorer
Hand of Vecna said:I don't have my book with me, but is the "Never Say Die" extra on Reincarnation the one that made it so you came back exactly the same as when you'd died? If so, I'd always thought that Extra seemed backwards -- to me, the ability to come back as something different than what you were, something that might be more difficult to kill, should be an Extra.
As is, my version of Madcap has Regeneration, with Immunity, Regrowth, and Resurrection as Extras, and a "True Resurrection" extra (which counts as 2 Extras) that you'd (seemed to) okayed several posts back. The "True Resurrection" Extra negated the Con loss & removed the "somewhat common method of true death" restriction. His Regeneration costs 7pp/rank.
Per the errata/updates in the Annual, Regrowth lets you re-grow severed limbs with a DC 20 Constitution check (and you add any ranks in Regeneration/Regrowth as a bonus to the die roll), and you can make the check daily (so eventually you will regrow that severed limb unless the DM says so). The Resurrection extra on Regeneration was changed so that you just need a DC 20 Constitution check (again adding in ranks in Regeneration/Resurrection as a bonus to the die roll) in order to come back to life (though you only get one check in this instance). Pre-Annual, the Resurrection extra on Regeneration worked just like Reincarnation, in that the DC of the Constitution check to revive increased with each hit you'd suffered (simulating the fact that it's usually easier to resurrect yourself from a gunshot to the head than from, say, being a pile of meat that'd been pushed through a woodchipper).
By the by, if it'll impact your judgement any, Kenson okayed the "True Resurrection" extra which I'd proposed here.
Ahh I thought the main difference is the extra the brings you back from the dead under Regeneration and the extra that brings you back as you were before under Reincarnate is that you come back disabled with Regeneration and have to wait to heal and with the Reincarnate extra you come back fully healed. I figured the latter fit Madcap better. He usually just pops right back up no worse for wear. Also my math may be off but the Reincarnate way seemed cheaper as well. (Having it as a Power Stunt then extra as opposed to a double extra). Also I figured why make a new rule if there is already a rule that fits.
