VILLAINS - Marvel Minions

Aries_Omega said:
Over at Neo's Datalink there is a wonderful resouce for superheros using the M&M system.

Check it out at: http://www.neo-innovation.com

Aries

Well the character sheets are quite pretty.

Neo's stats are, however, quite suspect. I know I am a "know-it-all" but I really do base my opinions out of what I see the character do. Neo has Captain America able to lift a 12 ton truck over his head, Spidey a 25 ton tank and has him effectively pretty much bullet-proof. (Protection? for Spidey?) He has Taskmaster being able to Mimic someones Strength and Con so he would be able to Copy Spidey or Cap's Strength and lift a tank...

Cap could maybe overturn a car with some effort, I'm sure Spidey could lift a bus.

Well I guess I am saying I wouldn't recommend Neo's stats.

They disturb me more then having Mr. Hyde the most agile member of our group. ;)
 

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I didn't want to start in on Neo, but I'm with you. Wolverine's skeleton has the Device Flaw? C'mon. I guess you could say yes, it's technically an artificial construct, but it's not like you can just disarm him or steal it out of his apartment.

As for Hyde's agility...well, there are several references out there to his having "peak human agility and stamina." Still, I consult this page (http://www.classicmarvel.com/cast/misterhyde.htm)
and see that his agility isn't that much better than a regular human (10 v. 6). Hmm.
Alright, I'll fix that.

Jeez, you guys...can I stop building this guy now? ^_^
As it is, I'm nervous enough that he won't be as tough to take out as maybe he should be...using AS: Damage instead of Protection is kind of a new move for me, considering that I've not yet played a powerhouse in MnM.
 
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BrotherGustadt said:
As for Hyde's agility...well, there are several references out there to his having "peak human agility and stamina." Still, I consult this page (http://www.classicmarvel.com/cast/misterhyde.htm)
and see that his agility isn't that much better than a regular human (10 v. 6). Hmm.
Alright, I'll fix that.

Jeez, you guys...can I stop building this guy now? ^_^
As it is, I'm nervous enough that he won't be as tough to take out as maybe he should be...using AS: Damage instead of Protection is kind of a new move for me, considering that I've not yet played a powerhouse in MnM.

I said it as *mostly* a joke. :o
It did strike me as funny though he had the best Dex of the group.
Build him how you want and if the GM is cool with it. I am too..
I do have a habit of putting my 2 cents in. Most of the time I get change back. :)

Hyde does have toughness in spades. In his MEGs writeup at www.writeups.org I suggested that they give him "Mind over Matter" in addition to his high Body stat to represent him being so hard to take out.
In MnM the toughest you ever are going to make him is limited by Power Level so Hyde is tough to do at PL 9 as is Madcap's Regeneration.
 

The "official" Classic Marvel writeup I linked to earlier listed his Psyche (read: Willpower) on the same level as Prof X and Rachel Summers, hence the AS: Will. And it appears that writeups.org took your advice: Hyde is listed with Mind Over Matter.

They also list this little tidbit:
During his long career, Mister Hyde has also teamed up with Batroc the Leaper. They succeeded in hijacking a Roxxon supertanker and capturing Captain America...the tanker was filled with 50,000 tons of liquefied natural gas. They set it on a collision course with the docks of New York City. The resulting explosion would likely lead to the total destruction of the entire metropolis. Batroc only wanted a huge ransom...Hyde, however, wanted to go through with the plan, and cared nothing for the money: he simply wanted Cap and the rest of New York City's population dead. When Batroc realized this, he secretly loosened the chains holding Captain America, who freed himself and dove into the harbor. As Hyde was busy steering the ship, Batroc attacked him from behind. The former partners began a fight to the death.

They go on to say that Hyde "has a collection of white-hot grudges against anybody who ever crossed his path." So, if he and Batroc are going to co-exist in this game, it's probably best we pretend such a thing never happened. While we're on that subject, GrayPumpkin, do you want to play it as if Hyde and Batroc know each other at all?
 
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BrotherGustadt said:
<snip>

They go on to say that Hyde "has a collection of white-hot grudges against anybody who ever crossed his path." So, if he and Batroc are going to co-exist in this game, it's probably best we pretend such a thing never happened. While we're on that subject, GrayPumpkin, do you want to play it as if Hyde and Batroc know each other at all?

Yeah thought I mentioned that a little while ago when I found out you where playing Hyde...But I cant seem to find that I did. Oh well!
Plenty of potential for role-playing fun! Hyde is smart enough too to "go along" with something for awhile, (esp. if there is some dominant baddie to keep us working together for the moment) bide his time planning his revenge. Of course he also might go ape and start smashing his face in. :D
 
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BrotherGustadt said:
The "official" Classic Marvel writeup I linked to earlier listed his Psyche (read: Willpower) on the same level as Prof X and Rachel Summers, hence the AS: Will. And it appears that writeups.org took your advice: Hyde is listed with Mind Over Matter.

Yeah. I'm probably on the list of Helpers as "Jackson".
I probably have a couple of writeups on the site, mostly Marvel Characters.

There is a mailing list http://groups.yahoo.com/group/dc-heroes?yguid=123046176 where someone posts a writeup in MEGs (aka DC Heroes aka Blood of Heroes) then people start offering suggestions and critiques until they come up with a final version. I've been doing it for a couple years (5 maybe?) Which might explain my tendency to "nit-pick" write-ups, esp Marvel ones. :heh:
 

Part of the fun (at least for me) is to see how others would build a character. If I can build Captain America 3 different ways, then who knows how many ways he can be built overall.

You know?

Great intros! Very cool job, everyone.

Nuke
 

Aries_Omega said:
Over at Neo's Datalink there is a wonderful resouce for superheros using the M&M system.

Check it out at: http://www.neo-innovation.com

Aries


it's a good resource since it's well done and looks good.
Personally I feel the Power Levels are WAY out of hand, but I'm more conservative. My example is - I think that Superman can be built for 16-18 PL fairly well as an original.
Spiderman is at most PL12 (to me).

-kev-
 

hero4hire said:
I said it as *mostly* a joke. :o
It did strike me as funny though he had the best Dex of the group.
Build him how you want and if the GM is cool with it. I am too..
I do have a habit of putting my 2 cents in. Most of the time I get change back. :)

In MnM the toughest you ever are going to make him is limited by Power Level so Hyde is tough to do at PL 9 as is Madcap's Regeneration.


yeah - in the end I'm really happy with the group...
If I wanted them "perfect" to my letter of the law I'd have built pregens. But that's not part of the fun.
It think it's okay as long as we have the essence of the character.

that's the big reason I'm not at all concerned with Madcap's "low" regeneration... it my expereince with M&M what sounds "low" is actually VERY VERY VERY powerful.
I had a guy make a troll for a Victorian game I ran table top at PL8, as it was I could knock him down easily even near death a couple times but with all I gave out from the villains he'd be up and as good as new the very next round.

Madcap has nothing to worry about on the damage end of things in my humble opinion no matter how low you think it may be. ;)

-kev-
 

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