Viridian Plague OOC

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A good finessable gladiator weapon is the spiked chain (Though some say it's the uber-munchkin weapon). It's a reach weapon that threatens near you, finessable, two handed for str and power attack bonuses, gives you a bonus to disarm, and is usuable to trip. Works very well with combat expertise, improved disarm, improved trip, and combat reflexes. It's only disadvantage is that 2d4 20x2 is fairly weak for a 2 handed non-double weapon.
 

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Brother Shatterstone said:
*cough* uber-munchkin *cough*
I built a character with it before (mageblade from AU), and he wasn't that bad (Balanced fairly well agains the bard/paladin as far as combat was concened). It allows some interesting tactics, but a lot of extra (though useful) feats to take full advantage of.
 

I had the same idea with the spiked chain . . . it almost screamed to be used. I looked at elven thinblade as well (from Complete Warrior), and that's what got me wondering about either Feldori weapons, or gladiator weapons that were similar or along the same vein.

For a one-shot game I'm GMing next Saturday, I built a 9th level fighter (18 Dex) for a player that had a +1 Spiked Chain of Clouting (from Complete Arcane). Should be pretty amazing in action, I'm actually looking forward to seeing how she does with it.

Keia
 

Stalling out on my work on M'ress. Too many starts and stops with ideas at the moment. I'll wait for a fresh eye tomorrow.

Nite everyone!
Keia
 

Rowaini Dueling Sabre: 1-handed weapon, 1d8 damage, 18-20/x2 crit.

Rowaini Dueling Cutlass: exotic light weapon, which has identical stats to a rapier except that it weighs an incredibly small amount.

Praetorian Battle Lance: exotic 1-handed weapon, 1d10 damage, 20/x3 crit., cost 50 gp

Praetorian War Lances: exotic 2-handed weapon, 2d6 damage, 20/x3 crit., cost 75 gp

Praetorian Warbows: exotic ranged weapon, 1d10 damage, 20/x3 crit., 130 ft. range, wt. 6 lb., cost 200 gp

Superior Praetorian Warbow: exotic ranged weapon, 1d12 damage, 20/x3 crit., 130 ft. range, wt. 6 lb., cost 2000 gp

Light Alvasis: exotic ranged weapon, 2d6 damage, 20/x4 crit., wt. 2 lb.

Heavy Alvasis: exotic ranged weapon, 3d6 damage, 20/x4 crit., wt 18 lb.

All exotic Weapons.

Alvasis are odd. Should work well for a warrior/mage build, but you need a LOT of feats for them (otherwise they have this problem of exploding for a 20' rad critical centered on the user, with the user getting no save about 5% of the time)
 


I don't know. Rystil has been having computer issues so he hasn't been on much at all. I'm pretty certain that just about everyone is ready to go on it (except me - can't finish working on it until after Monday)

Keia
 

I think we're waiting on the Anamist, and maybe another class, but I'm not sure.

Rystil hasn't been available for a while, and he'll be likely unable to start this till after the 25th I think when he returns to the country.
 

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