tlackemann
First Post
I'm including a couple of pictures of the tabletop in question to give you an idea of what I mean.
That is seriously impressive. Advanced map features is really important to us, thanks for taking the time to explain your setup.
I'm including a couple of pictures of the tabletop in question to give you an idea of what I mean.
I also enjoy being able to automate rolls so it should at the very least be an option I think. Making sort of a variable sheet for monsters would also be very useful.
Checking out the beta of the tabletop is for sure something I would like to do.
...
I'm sincerely curious about your thoughts on online tabletop gaming. What appeals to you most about the existing online tabletops now? What would you want to see in an ideal virtual online tabletop?
...
1) Architecture. The content has to reside on my computer and the application can not be dependent upon your servers. I won't invest if when you go out of business I don't have access to everything I did before.
2) Combat management. Automatic tracking of everything needed for combat, including; targeting, hit points, armor class, effects, conditions, spells, resistances, immunities, saves, creature/NPC types, initiative, wounds, temporary hit points
3) Battle maps. Scale, grid control (grid line color and styles, including invisible), token sizing based upon creature size and effect size (yes, tokens or graphics for persistent effects). Layers/groups or the ability to set various categories of objects (so I can have control on secrets, furniture, effects, PC's etc). Option to control token movement. Distance calculations, both for range and movement. Dynamic line of sight. Pins/links on maps to other objects such as story entries, NPC's, etc. Accommodation for secret doors, unseen creatures or other things.
4) Sound effects, both soundscapes and triggered sounds (manually triggered and automated sounds such as on a critical hit, or when something is revealed on a map).
5) Offical WotC content
6) Support for community content, both for private use and distribution and/or sale to the community
7) Custom race, class, feature, items, weapons, armor, spells, abilities, effects, etc
8) Library of data objects, i.e. for when creating a creature such as drag and drop or pick list of abilities, attacks, etc (official and custom)
9) Game/Player finder for current and future games. Calendar, forum, something
10) Great user community
11) Great technical support
12) Marching order support, i.e. predefined maps (?) for various marching & camping configurations that can be used for battle maps
13) Architecture. See #1
There is an incredible entry hurdle to produce a commercially viable VTT. Many companies have failed in the last 5 years. I hope you make it. More competition and choice is a good thing.
We want to integrate with known services like Spotify/SoundCloud/Tabletop Audio so there's a seemless interface for controlling soundscapes and fx. Triggered sounds is something we didn't consider but are now, great idea.
Do be aware, at one point Roll20 integrated with Syrinscape. But the API was pulled/blocked/withdrawn and left the Roll20 community high and dry. Not sure what really happened behind the seens, just make sure you have a solid partnership whichever way you go.
I actually use a VTT for a different reason. *snip*
2. That's not actually a Virtual Tabletop. That's an actual table top, with a digital screen. Very different needs but it seems like the original posters is asking about virtual tabletop recommendations.