Hussar
Legend
To Hassur: Well, you are correct. You are getting no added value by purchasing a GM copy of any VTT. You are, however, getting added functionality. Yes, they are different. You do have a valid argument on price, which I would like to comment on.
The simple economics of computer software are obvious. Less functionality means less price. Check out any of the Microsoft Office productivity software. You are getting less if you only buy the basic package. Pay a little more and you get Access. Look at the Windows OS. Buy the Basic and you don't get the added features that make. Why would you buy the lesser? Price and need. Don't need Access, buy the smaller option. Yes, even some Open Source has this option (in the form of Service Plans) and "core OS".
What does this have to do with VTT? It's a similar concept to the OS example. If you have the GM and Player software at the same price, why bother selling two versions? Because a Player doesn't want to pay $40 for what they are not going to use. This translates into a lost sale. If you lower the price and strip the functionality, you have a product that appeals to the Player.
Sure, the GM gets "shafted" because they have to pay a higher price. This is the nature of economics in a computer software environment. Sure, they could lower the GM price. However, this would need to be compensated with raising the Player price to offset development costs for the ENTIRE application. There are more players out there than GMs, just look at PH/DMG sales for proof.
Your group is unique in that you have so many people willing to be a GM. In the glory days of my group, we had 14 people and only 3 of them would GM. Now, we have 5 and only 2 GM.
In the end, VTT is a business. I don't know how the Free VTTs do it, but I'm sure there's some kind of community support or advertisments that offset the bandwidth for hosting a game, downloading the application, supporting, customer feedback, development, and their main site. It all depends on the business model. Maybe that additional cost helps with the above in some way.
Finally, I stumbled onto this thread because Sylrae was asking for recommendations of VTT. The others are trying to answer your question and Sylrae's at the same time. They are not trying to influence you, only to give their viewpoint as well as defend a product that they find valuable.
For the record, I have only used Fantasy Grounds. I find the challenge of programming a ruleset intriguing and the Campaign Mangement features are appealing to me for when I do eventually GM.
The difference being, when you have a VTT package, you HAVE to create the DM's version first. It's not that the DM is getting a value added Player version, the player's are getting a stripped down DM's version.
Instead of 30 bucks and 10 bucks, why not 10 for everyone? Is it worth the extra 20 bucks from 1 user? How much profit is actually being seen here.
With your Microsoft example, MS doesn't actually have to create a fully featured version first. They can create the basic version and then add to it. But, a player only version of a VTT is useless without a DM's version.
In other words, you cannot use the VTT until someone ponies up the DM's version. Compared to Windows where everyone can run their programs to their hearts content. If I get the Pro version of Windows, I gets added benefits.
The DM's version does not.
And, again, it's not the money. It could be 3 cents and 1 cent. I wouldn't care. It's a principle thing. Why should one user be forced to pay extra without gaining anything? Without that one user, no game will be played at all.
I just don't understand why the basic VTT isn't fully featured. EVERY license should be the DM's version. And, from an economic point of view, if the player license is 10 bucks, then the full version should likely be the same. You're not gaining anything by adding twenty bucks to the DM's version. Only a small fraction of your userbase actually pays that. The additional money is pretty much a drop in the bucket.
Or, put it another way, 1 DM + 4 players is a minimum 50 bucks in FG currently. Would losing the twenty bucks from the one DM not be paid back by other people running their own games?
Isn't the goal here to get as many people as absolutely possible running games?