vitality/wound points in DnD


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Re: Re: My system...

BronzeDragon said:
... Does the damage dealt by the weapon remain effective?

I mean, in the first situation you describe above, does the critical hit ONLY inflict WP damage or does the normal damage to VP also apply?

ATM the attack causes normal Hp/Vp damage as well as the Wp damage. This does make combat a little more dangerous because you can still be on high Hps (Vps) but hampered by wounds, so we may yet revise that.

[Edit - expanded my post to respond to others' comments, should have finished reading all the replies]

Corinth - Lowering the Massive Damage threshold would (I think) result in a lot more "save or die" rolls during normal melee combat. That seems kinda appropriate for CoC, but I don't think it'd fit the more heroic fantasy DnD style of play. Wps & Vps seem to fit the middle ground.

Jerrid - I haven't got a fatigue system, I just use the Fatigue condition description a/p the DMG. Less book-keeping that way.

I am curious as to whether you folks feel "wounding blows" should still reduce Vps as much as normal, considering the effects of being wounded. Thats the way we've been using it, but I have half a mind to say wounding blows ONLY inflict Wp damage & Vps remain unaffected; or the total damage is the same & part of it goes to Wps (1 pt per dice or spell level) & the rest goes to Vps...
 
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Jerrid Al-Kundo said:
Been using W&V for 6 months; No deaths yet. Conversly, I switched in order to support a low-magic campaign that doesn't have a lot of Healing magic; It actually freed the PCs from depending on Clerics (that didn't exist!!!).

Glad to hear it's worked well for you; I'm planning on using it in a campaign I'm starting in the fall for the same reason. No clerics. I'll probably add some herbalism to allow "save your @$$" healing like potions, but in general, I like the way WP/VP works for the setting I'm creating.
 

Re: Re: Re: My system...

Errant said:
Corinth - Lowering the Massive Damage threshold would (I think) result in a lot more "save or die" rolls during normal melee combat. That seems kinda appropriate for CoC, but I don't think it'd fit the more heroic fantasy DnD style of play. Wps & Vps seem to fit the middle ground.
I don't think so. It depend a great deal upon what the lower threshold is--a 10 pt. threshold is not the same game as it would be at 25--and how often attacks exceed that threshold. OTOH, WP/VP are a rather unnecessary and unwieldy HP varient that overcomplicates gameplay. I'm not impressed by what I've seen, or how it plays.
 

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