CapnZapp
Legend
Since Kobold is in singular, my money's on Volo.Volo vs. Kobold
Since Kobold is in singular, my money's on Volo.Volo vs. Kobold
There's lots of monster types you could create a campaign around in ToB - shadow fey etc. - and just lots of super cool monsters. I think Volo's is really well done though and I'm planning on dumping gnolls and hags into my game drawing heavily on the info in the book. For what it's worth I bought Volo's in hardback and ToB in PDF but that was partly due to availability/postage costs to Australia.
The ToB actually has lots of Fey, probably around 40-45. They are so many that they start to feel repetitive (to me at least), especially because most of them are evil or CN. There is also a collection of fey Lords and Ladies (like the Lord of the Hunt, or the Queen of Witches) that I really liked.
Well this is interesting. I actually haven't bought it yet, I'm waiting a week to actually click buy. I did get the Ravenloft Bestiary by Leonaru from DM's Guild which I think is excellent and which to my delight had several small fey in it that I can use. So that has opened up the choice again a little. One thing I'm particularly interested in is the Hag stuff from Volo and currently that's probably its strongest draw for me. Is it really that good? I have heard people raving about it. Can somebody give me just the gist of the new background stuff for them? The hag stuff is now likely the deciding factor between the books for me so is it good? Does it go into more detail about their fey origins or where they come from?
The kind of combat encounter a hag likes is when a fresh party of level two's or thereabouts just casually saunters up to a full coven to buy some cookies.hags, if played according to Volo's standards, should be used almost more as plot devices than "encounters", and certainly not as combat encounters
I wouldn't say don't use Hags for combat encounters, just that Hags are intended to be bosses not minions, and not all or even most encounters aren't combat based.
I wouldn't say don't use Hags for combat encounters, just that Hags are intended to be bosses not minions, and not all or even most encounters aren't combat based.
Since hags are so long-lived (longer-lived than dragons, according to Volo's) and concerned for their own safety, I'm left feeling that a Hag in a Medium through Deadly combat situation should be exiting the combat as quickly as possible. Only if cornered, or if they have overwhelming force on their side (e.g. they overmatch the PCs by 50% or more in both numbers and firepower) should a hag fight. Basically, a hag should fight PCs only if the PCs are a Medium or Hard fight for it. (I.e. quite easy.) Otherwise it should use a weird magic trick to run and live to fight another day.
Sure, but also remember D&D is first and foremost meant as a fun game for the players.
Having BBEGs always do the right thing and always flee unless they're winning is not that.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.