No, you just need to get max damage.Caliban said:But you do need to physically roll dice to trigger the vorpal ability.
No, you just need to get max damage.Caliban said:But you do need to physically roll dice to trigger the vorpal ability.
Incorrect. The PHB is very clear that they only come into play when you "roll damage".Caliban said:Those are bonuses to damage, not an effect that is triggered by rolling dice.
hong said:The PHB specifically states that rather than rolling the dice, you get max damage. Which is equivalent to saying that a crit is a normal damage roll, but with max damage.
Zurai said:Incorrect. The PHB is very clear that they only come into play when you "roll damage".
Yes, that means the PHB contradicts itself when it says you don't roll damage for crits, but all the examples include adding enhancement bonuses.
It has to be equivalent to a normal damage roll, because there are no special rules for adding all the other bits that Zurai mentioned to a crit. Unless, that is, you are willing to countenance the possibility that those other bits in fact don't apply to a crit.Caliban said:No, it's not equivalent Hong.
You can keep repeating it, but that doesn't make it true.
A crit gives you max damage instead of the normal damage roll. It is not equivalent to a normal damage roll. It's not normal in any way.![]()
hong said:It has to be equivalent to a normal damage roll.
Because English doesn't have to conform to the rigorous standards of legalese.Victoly said:So, Hong, why do you think the PHB uses "roll" to mean one thing in the section on critical hits (physically rolling the dice - "Rather than roll damage...") and a completely different thing in the section describing vorpal weapons (attaining a particular numerical result for your damage)?
Yes it does.Caliban said:No it doesn't.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.