Karui_Kage
First Post
No worries then 

Karui_Kage said:"Whenever you roll the maximum result on any damage die for this weapon, roll that die again..."
If they meant for you to reroll the weapon dice on crits, why not say
"Whenever you receive the maximum result on any damage roll for this weapon, roll the weapon damage die again..."?
DLichen said:The definition of damage roll arises because as implied by the box in 276, bonuses only apply to damage rolls and not damage in general. That's mostly poor positioning than actual writing, but it's there. The argument is that if you don't make a damage roll, you can never apply bonuses.
This is because the gamey definition of a damage roll is only a name. When you crit, you determine what damage you can do without actually rolling, this does not imply that crits are not damage rolls, merely that crits don't roll die. If you're going to apply the gamey definition of damage roll, you have to separate it from the normal definition. As unintuitive as it is, you can have a damage roll without rolling because you're using the game definition of damage roll which is weapon dice + bonuses.
All the damage you would have dealt if the attack was not critical hit is dealt and all dice rolls are considered to be the maximum possible roll, then you roll any damage that is triggered because you rolled a critical hit like that from a magic weapon.
Andur said:To me Cust Service was very clear on the fact that a critical hit is like all other damage rolls with all dice to be considered rolled with the maximum result.
Roll the dice, can mean many things, including the two most common of rolling physical dice, it can also mean to try one's luck. (For those it means a very specific thing, it doesn't)
Without dice you cannot achieve a maximum damage roll, result, whatever. In order to achieve it all results of all die have to be maximized. In pseudo code you get:
Die=RNG(1,10)
Crit=Die=10
Anytime the Die range changes so does the crit value, the crit value is dependent on the die.
Keyword in the quote is considered which means "regarded as", regard means "to relate or refer to", relate means "to establish or demonstrate a connection between".
Until the "cons" guys can refute the CServ guy, I'll go with the "malleable" ruling of CServ. (It's the only one we have, but we've all seen CServ contradict itself several times, much like the Sage does.)
Caliban said:If I have time today I'll try sending a question to customer service.
If all it is a matter of rolling a 2-7 extra dice on a crit (depending on attack power used), I really don't think it's a big deal either way, not at lvl 27-30 (when you can reasonable expect to have a vorpal weapon).
I just don't agree with the "infinite damage" on a crit interpetation.
What infinite damage interpretation? No one's proposing that vorpal criticals do infinite damage.Caliban said:I just don't agree with the "infinite damage" on a crit interpetation.