Desdichado
Hero
I've seen two systems, the one at Middle-earth d20 and the one written by RangerWickett in Asgard #2. Both of them adapt the concept of Star Wars vitality points/wound points to D&D a little bit differently: the Asgard version really tones down crits (no multiplier, shortened threat ranges but does apply to WP) while the ME version makes crits quite spectacular (regular damage goes to VP, extra "crit damage" goes directly to WP.)
Are there any comments on either of these systems? My idea, in adapting it to a campaign setting I'm developing for later (when it's my turn to DM again!
) was to halve the crit multipliers (x2 would just be x1 -- no change except the damage goes to WP instead of to VP, x3 would be x1.5, etc.) But that was before I read either of these systems. My concern is that the Asgard system doesn't change things enough: crits are scarier, but not that much so. The ME system may be almost too scary: any x2 damage will put a significant dent in anyone, x3 will kill almost anyone and x4 almost seems like overkill.)
So what does everyone think?
Are there any comments on either of these systems? My idea, in adapting it to a campaign setting I'm developing for later (when it's my turn to DM again!

So what does everyone think?
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