• The VOIDRUNNER'S CODEX is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

Vrrroom... grrrr...

This is from a painting of Jacek Yerka, an artist whoes work inspired my Mindfields campain, that takes places in the realm of inner most dream.

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Reeptlecarn

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Size and type: Large Construct
Hit-dice: 12d10 +30 (95 hp)
Initiative: -2
Speed: 100 ft. (land), climb 40 ft.
Armor class: 22 (-1 size, -2 dex, +16 natural), touch 7, flat footed 13
Base attack/grapple: +9/+18
Space/reach: 10 ft./10 ft.
Attack: Slam +17 melee (2d8 +10)
Full attack: 1 Slam +17 melee (2d8 +10), or 1 Tail Slap +12 melee (2d6+15)
Special Attacks: Breath Weapon, Tail slap
Special Qualities: Construct traits, Damage reduction 10/adamantine, Darkvision 60 ft., Low-light vision, Headlights
Saves: Fort +6, Ref +2, Will +4
Abilities: Str 30, Dex 6, Con -, Int 2, Wis 10, Cha 3
Skills: Climb +18
Feats: Awesome Blow, Great Fortitude, Improved Bullrush, Improved Overrun, Power Attack
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Environment: Any land
Organization: Solitary
Challenge Rating: 12
Treasure: Triple Standard
Alignment: Always Neutral
Advancement: -

This creature once might have been a dragon but now appears to be as much automotive as reptile. It has a vaguely beetled shape with a rounded top and broad front with two very muscular back legs with five long-clawed toes. The front has two monster truck-sized wheels with well-worn treads. It has two doors one each side with a claw like extension resembling a handle. It has two divided windshields with resting wipers. Its front headlights are directly above the chrome front bumper, with slitted reptilian pupils behind the protective glass cover. Its hood is highly flexible, with rows of curved teeth that gleam metalically. From the back compartment grows a long, powerful tail. A leathery, wrinkled, light-tan to murky greenish gray skin covers the entire creature. From beneath and to the side of the tail an exhaust pipe puffs with each of the creature's exhalations.

Combat:
Reeptlecarn prefers to lie in wait beneath piles of wreckage, or submerged within shallow water. It will then rev its engine and spin its wheels frantically towards you, its back legs giving it extra push and momentum. Red breaking lights will flash, giving the barest warning before it springs.

Breath Weapon (Su):
Every 1d4 rounds Reeptlecarn can spew out a line of battery acid 80 ft long that deals 10d4 damage. (DC 21)

Headlights (Ex):
At will Reeptlecarn can turn on its headlights and beam forth a 120-foot cone of light.

Trample (Ex):
Reeptlecarn can trample creatures a size or more smaller than itself while attempting an Overrun, dealing 2d8+15 damage if successful.

Skills:
Reeptlecarn gains a +8 bonus on climb checks, and can take 10 on a climb check even while threatened or rushed.
 
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