[sblock=Mostly for War]
Biggs can absolutely not make it through that wall. [edit=using [I]Haven[/I] anyway. The Shawshank Redemption Method remains of course.]
He has that sense from having pushed at it. It's just too unyielding to him.
Generally Haven of Soil works on loose earth. By spending experience points vampires can add additional substances to their repritor of things they can meld into.
On top of that they don't generally meld into and out of things from the other side.
I.e. you go "in", you're basically asleep, and you come out the same way.
I'm honestly not sure whether I'd generally allow vampires to move "through" materials without a devotion.
(I haven't seen Protean devotions yet that "fit" this. I'm generally loath to make them up but the description of
Haven doesn't seems to include this ability even implicity (i.e. it doesn't specify how you come in and out, except to say you can't get blocked coming out without offering any rules. -- If you could pass through things then it'd normally be explained)
So it probably takes a devotion; (which would be another 3 or 6 xp spent, on top of the 3 to add natural stone to her repritore of stuff she can meld into with
Haven.
The reason why things panned out this way are
1. I need to have Biggs see -some-body use Haven of Soil before reasonably letting you use the merit. Every other idea was equally forced and/or required a lot of set-up. At least now it's "done".
2. Demonstrating that Blackcoat is an older vampire who can do things most can't.
3. That this is her haven, made to her specifications, or at least to give her an advantage.
4. Roleplaying stuff (such as it was)
Biggs has
Haven of Soil now (effectively -- he'll be able to use the power as it's written) which was, to my mind, the point of the exercise really.
Also, see next block[/sblock]
[sblock=For everyone sorta meta]
The tank is designed by vampires, to hold other vampires.
It's not "perfect by DM fiat" but it is supposed to be
- resistant to most lower level powers
- prevent a significant-if-not-insurmountable-challenge to characters of your power level (at least individually)
- to offer some story advantages (even the most hardbitten anti-social loner/stuck-up snob/whatever will have a conversation with people if the choice is do that or stare at a wall for hours)
- fulfill some game setting requirements*
*=which may very well exist only in my mind but hey I'm the ST, if I don't think the story is viable given the themes/etc of the setting then they's a problem
[edit=As I mentioned in the OOC thread: the first night saw lots of conversations getting interrupted/roleplaying getting stuck on the back burner/following of NPCs about on random missions/etc.
While I feel that that was necessary to set up some characters/lay groundwork/etc I don't want that to continue unabaited.
Tonight, basically, no interruptions.
Of course, if people just want to say "one night passed, no one talked much" that's OK too.
But I want there to have been a bit of a break/chance for interaction before things start to happen again.][/sblock]