VTTs Feel the Strain

Gamers are increasingly turning to virtual tabletops (VTT) to network with other players around the globe. But thanks to the pandemic, Other virtual platforms experienced an unexpected surge that is stressing servers and causing lag. How are VTTs holding up?

Gamers are increasingly turning to virtual tabletops (VTT) to network with other players around the globe. Thanks to the pandemic, virtual gaming platforms are experiencing an unexpected surge that is stressing servers and causing lag. How are VTTs holding up?

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Picture courtesy of Pixabay.

With the pandemic pushing more and more people to shelter in place, gamers are using online tools to role-play with others when they can't game in person. The video game industry is already experiencing this surge, with Steam reaching 20 million concurrent online users, with 6.2 million in-game at the time. D&D Beyond's usage is up too: doubling its active users in the past few weeks with a threefold increase on its Discord server.

They're not the only ones experiencing increased interest. Ed Diana, owner of NBOS Software, which produces the free online gaming tool, Skwyre, noticed a change:
"There has been a slight uptick in sales of our mapping and notes applications, which I assume is due to people having some more free time to work on their campaigns. Hopefully people are finding world building to be a great way to keep their minds focused on something creative during this stressful time."
Joe Lesko, creator of Fabletop, saw a sharp increase:
"The number of new users has roughly tripled so far, but the system can handle much more than that, so we should be fine. With extra time at home, I've been working on some new features that players have been asking for."
Tobias Drewry, CEO at Mesa Mundi and the lead developer for D20PRO, definitely noticed an uptick in activity.
"D20PRO is not a web based application so resources used to create a game in D20PRO are retained on the GM/Host's computer. Additionally, D20PRO is only being impacted by networking issues related to ISP's rather than commercial server infrastructures. There is a learning curve to setting up D20PRO for remote play as it can suffer from aggressive firewall rules and the like, however, with a short amount of work to create an exception, our customers are nearly all up and running with a few odd-case exceptions. To help folks, our team is spending a lot more time watching and responding to our discord and forum support channels. A little one-on-one support is almost always appreciated!"
Like D20PRO, EpicTable has experienced an increase in interest but since it runs on the user's computer the load isn't a problem, according to John Lammers, the creator of EpicTable:
"Yes, there's been a noticeable uptick in EpicTable downloads, new customers, and active games. Handling the load is not a problem. EpicTable is a Windows app (though some play on Macs under Parallels or on Linux via Wine), so really, most of the work is done on the GM's and players' computers. The services that must be in the middle, like messaging and sharing of resources like maps, are minimally used; plus, they're cloud-based and scale automatically with the load."
Tom Lackemann, founder of AstralTabletop, saw tremendous growth in activity over the past weeks.
"This recent growth has been remarkable for our 3-person team to handle but we're going strong! We've been fueled by user feedback since the beginning and it's been great hearing from new users who are just starting to dip their toes into the online world of tabletop roleplaying."
Fantasy Grounds has seen a tenfold spike in users and Roll20 has seen an increase as well. Roll20 saw this coming, according to Amber Cook, Director of Business Development at Roll20:
"We have seen an increase in traffic as a result of people staying inside, and moving their in-person games online. We noticed a significant spike in traffic from Italy, Spain & other European countries and shortly thereafter in North America. Roll20 has seen a lot of growth in recent years, so we were already working on improving our efficiency & planning new features but the recent increase in traffic has caused us to speed up some of that work to accommodate new users. Our ever growing development team has dramatically reduced the speed at which our servers respond and our capacity to scale."
Whatever platform you choose, VTTs have been preparing for this moment. They're ready.
 

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Michael Tresca

Michael Tresca

R_J_K75

Legend
I was looking at Roll20's marketplace and I didnt see WotC D&D 5E Dungeon Masters Guide. That seems odd, is it for sale there? If not does anyone know why? Im just starting to use this program and trying to get the basics down and one of the things Im researching and mulling over is, is it worth a subscription and purchasing some rule books over using just the free version and the SRD.
 

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cmad1977

Hero
I was looking at Roll20's marketplace and I didnt see WotC D&D 5E Dungeon Masters Guide. That seems odd, is it for sale there? If not does anyone know why? Im just starting to use this program and trying to get the basics down and one of the things Im researching and mulling over is, is it worth a subscription and purchasing some rule books over using just the free version and the SRD.

So I have a subscription. Have NOT purchased a digital core book. I’m not sure they’re really necessary and I tend not to reference the rule books during play.
I HAVE purchased an adventure or two (Ran Curse of Strahd most recently). That was a solid purchase in my opinion. It was nice to have everything organized for me right off the bat.
 

R_J_K75

Legend
Have NOT purchased a digital core book. I’m not sure they’re really necessary and I tend not to reference the rule books during play.

Im watching a tutorial now and the only reason I would buy the PHB or DMG, & MM is if it allows for me to create encounters that I integrate player stats into. Which Im still not sure how well if at all the program does this. Trial and error I suppose is the best route at this point.
 

I was looking at Roll20's marketplace and I didnt see WotC D&D 5E Dungeon Masters Guide. That seems odd, is it for sale there? If not does anyone know why? Im just starting to use this program and trying to get the basics down and one of the things Im researching and mulling over is, is it worth a subscription and purchasing some rule books over using just the free version and the SRD.
Roll20 has stated publicly that their is not enough value in converting the DMG to Roll20. That everything a DM needs to play using Roll20 is in the SRD and other books.

Personally I don't get it. I think they don't see enough marketing potential or they don't have the ability/interest to do anything useful with it.

I have the DMG on Fantasy Grounds and I use non-stop when creating adventures. On FG, the DMG can be used with what they call the Item Forge. It allows you to drop multiple magic items into the 'forge' and create combo type magic items. I almost never use them as is, but I use to to create draft versions of custom items. I also use all the loot and magic items tables in the DMG. I also use the encounter building info regularly.

Note, FG is the only place I have my 5E books, so I do not have a print copy to refer too, but wouldn't want anyway since content creation (of any kind) is so much faster in FG if you have stuff you can copy and modify.
 

R_J_K75

Legend
Roll20 has stated publicly that their is not enough value in converting the DMG to Roll20. That everything a DM needs to play using Roll20 is in the SRD and other books.

Personally I don't get it. I think they don't see enough marketing potential or they don't have the ability/interest to do anything useful with it.

I have the DMG on Fantasy Grounds and I use non-stop when creating adventures. On FG, the DMG can be used with what they call the Item Forge. It allows you to drop multiple magic items into the 'forge' and create combo type magic items. I almost never use them as is, but I use to to create draft versions of custom items. I also use all the loot and magic items tables in the DMG. I also use the encounter building info regularly.

Note, FG is the only place I have my 5E books, so I do not have a print copy to refer too, but wouldn't want anyway since content creation (of any kind) is so much faster in FG if you have stuff you can copy and modify.

Doesnt make much sense to me. Anytime Ive used the SRD theres always some limitations so Id prefer to at least have access to all 3 core books in a VTT. I used FG 5 or 6 years ago but it was pretty complicated and the group fell apart so Im not sure I want to pay for it again.
 

cmad1977

Hero
Im watching a tutorial now and the only reason I would buy the PHB or DMG, & MM is if it allows for me to create encounters that I integrate player stats into. Which Im still not sure how well if at all the program does this. Trial and error I suppose is the best route at this point.

I’m not sure what you mean by “integrate player stats into an encounter”.
Do you mean... judge the difficulty of an encounter using the player character sheets?

But anyways, I found value in the adventures but since I have hard copies of the core books I don’t feel like I need them on Roll20. Just me though.
 

R_J_K75

Legend
I’m not sure what you mean by “integrate player stats into an encounter”.
Do you mean... judge the difficulty of an encounter using the player character sheets?

But anyways, I found value in the adventures but since I have hard copies of the core books I don’t feel like I need them on Roll20. Just me though.

I was wondering if you can add a characters stats to a combat/encounter tracker from their character sheets then run the encounter.
 

cmad1977

Hero
I was wondering if you can add a characters stats to a combat/encounter tracker from their character sheets then run the encounter.

There is a combat/initiative tracker that tracks who’s turn it is.

If you select the token and have it roll Initiative it should throw up a tracker. You can’t manipulate things like Hps or abilities through the tracker I don’t think.
 

R_J_K75

Legend
There is a combat/initiative tracker that tracks who’s turn it is.

If you select the token and have it roll Initiative it should throw up a tracker. You can’t manipulate things like Hps or abilities through the tracker I don’t think.

Probably just use it for a mapper more than anything then.
 


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