Round One
Haltash begins to manifest an Astral construct in the surprise round.
***ROUND ONE***
T'Ranis pulls off another shot, and it ricochets off a stone slab and burrows into the root system of a tree. The Githzerai is feeling a bit woozy from his wounds, and can't quite compensate with his aim.
Shadow tries to bluff at the Ogre, who is already looking quizically at the group. Amazingly, Shadow's attempt works, and the Ogre looks away from your party at the archers. It sees them ready to fire another volley, and so it ducks behind a shattered slab of stone.
Guardian moves up slowly, reaching the foot of the stairs.
The Human archers, upon seeing your group arrive, fire with renewed vigor. All six of the humans, seeing the ogre distracted, fire upon the hobgoblins. (Two scored crits!). One of the hobgoblins fall down dead, and rolls down the stairs slowly, while another one is pierced by a bolt in his arm, and hesitates for only a moment.
The humans hand their crossbows to the young boys, who rapidly reload the weapons, and grab the spare crossbows. Three now have fully reloaded heavy crossbows; the other three must reload next round.
Lori is able to get within range of casting colour spray this round, by moving to the base of the stairs. Is colour spray still on the options list?
The three remaining hobgoblins realize they are stuck in a bad position. One of them yells in goblin (does anyone speak?) to the ogre, and the three ascend up the stairs at a full pace. Next round, they'll be able to make contact with the human defenders.
The ogre, meanwhile, grabs a large rock and hurls it over the heads of the approaching hobgoblins. The rock bounces off the ground and slams into the legs of one of the men reloading his own bow. Even from your distance, you can hear his bones pop out, and his body nearly flips from the impact of the stone barreling into his shins. Landing on his head, his body splays out on the ground, and is still.
Seeing the man die, and the hobgoblins moving forward, the three children loading crossbows move even quicker than they did before, if such a thing were even possible.
Haltash's construct manifests next to the ogre (the hobs are too far away), and can take an action. Haltash can, of course, take an action himself this round.
Tondrek moves up, and casts his infusion. One of the hobgoblins notices his armour getting hotter; the other resists the effect.
***END OF ROUND ONE***
Condition/Initiative Summary
Init: 21 T'Ranis 2/18
Init:21 Shadow
Init: 19 Guardian 18/29
Init:15 Human Archers
Init: 9 Lori 2/19
Init:8 Hobgoblins
Init:8 Ogre
Init: 7 Haltash
Init: 7 Tondrek