drakhe
First Post
Funny, no trolls statted in the old core book...
Hmm, funny, in a world where trollslayers are famous, no stats for trolls in the core book. Anybody have an idea where they are statted? (that would be one to add to my wishlist)
Reading through these posts, with all the comments pro and contra the random char.creation system... I started thinking. I played through the last third of the EW campaign (played a human judicial champion become leader of the Knights of the Fiery Heart, Reinhold Gottesfrieden) and am currently running the full campaign as DM. And I noticed something funny.
When me and the guys play ADnD, we hardly ever roll anything, it's 95% roleplay. Characters are built but not for power, rather more for background. We like it that way.
But in WFRP, we feel just the opposite. Everybody thought the random character creation was refreshing and actualy a bit of a roleplaying chalenge. And we roll a whole lot more. I guess the atmosphere of the game has us rely more on luck and the dice then (A)DnD.
So in the one game we remember great feats by way of how we played them, in the other we remember them by means of the impossible roll's we had to get. And we enjoy both equaly!
[btw: both groups are different, currently only one other player plays in both]
Hmm, funny, in a world where trollslayers are famous, no stats for trolls in the core book. Anybody have an idea where they are statted? (that would be one to add to my wishlist)
Reading through these posts, with all the comments pro and contra the random char.creation system... I started thinking. I played through the last third of the EW campaign (played a human judicial champion become leader of the Knights of the Fiery Heart, Reinhold Gottesfrieden) and am currently running the full campaign as DM. And I noticed something funny.
When me and the guys play ADnD, we hardly ever roll anything, it's 95% roleplay. Characters are built but not for power, rather more for background. We like it that way.
But in WFRP, we feel just the opposite. Everybody thought the random character creation was refreshing and actualy a bit of a roleplaying chalenge. And we roll a whole lot more. I guess the atmosphere of the game has us rely more on luck and the dice then (A)DnD.
So in the one game we remember great feats by way of how we played them, in the other we remember them by means of the impossible roll's we had to get. And we enjoy both equaly!
[btw: both groups are different, currently only one other player plays in both]