Clearly, some of the posters there assume that D&D represents a mythological, Tolkien-style mileu. I actually think that clearly it represents a gallimaufry of influences from all kinds of crazy pulp sources, mostly, mixed in with mythology, pop culture and who knows what else.
Thank you for providing me with the new vocabulary word for the day!
My own tastes extend quite deep into the so-called wahoo side of the spectrum. In my opinion, trying to do Tolkien only invites comparison to Tolkien, which isn't a good idea unless you're really extraordinary. So why not come up with fantasy that's unlike Tolkien, and purposefully so? Combine this with a recent (several years long, but still relatively recent) focus on my end on pulp-style stories and settings and a rather blasé ennui when it comes to traditional High Fantasy, and I find that the more exotic something is, the more interesting I find it anymore.
I highly prefer Tolkein, but I do not run the tolkein world. I ran Forgotten Realms for many years (close to two decades), but I never felt it was LIKE tolkein, just strongly influenced in its tropes. Yet my favourite character is Elric and my favourite author is Moorcock. Moorcock is a variant off the traditional fantasy, but it still heavily influences (most likely the pulp influences of which you are speaking) traditional fantasy. There is nothing really in Elric that I could not fully picture in a
medieval or renaissance society.
My tastes go to the historical (Strongly), Myth (strong), and things from other sources that I think can easily fit in that medieval society. Of course players have made cases for why I should allow certain things and if they give me a logical reason why they would fit I accept it. So this is up for debate.
This is why I always liked the Realms (previous to erasing it and making something new to publish), and Paizo's Golarion.
I also like culture divided into regions. I love the Eastern style but I like to have a separate culture where that style is from. For instance if I am running a game in Waterdeep, I would not allow a player to play a Samurai, or Kensai unless he was trained in Kara Tur.
Funny story though... I remember in 5th grade when I just started playing D&D we made our own miniature game with D&D grenadier models. Measuring distance with pencil length and giving 'cool' things powerful shots and little things weak shots. My friend bought the Grenadier pack Dwellers Below, (with intellect devourer and beholder) and I told him it was for science fiction not for fantasy. (I did not know the monster manual at the time). We used them, and they were "cool".
Now this standard applies to my home world. I am perfectly happy to play worlds like Dark Sun which was the first D&D campaign to branch off the "conservative". I liked Dark Sun enough that if WOTC did it right, I might actually play 4e again to DM the world. I think 4e is a great system for the non-traditional, more modern, bullet-cam style of play.
I don't see a vs. thing here. I love the Mos Eisley cantina, in the STAR WARS universe... not the Forgotten Realms or medieval europe. I have run year long campaigns in Star Wars from West end to Saga, and never limited a thing. I am much less limiting on race choice and such for players in SW because he set the paradigm for the Lucas fantasy world.
I am also much less limiting in Sci-fi (I don't consider Star Wars sci-fi). I like the cantina effect in sci fi as long as the races can filter through my science background and be more beleivable than fantastic. I love both the fantasy and sci fi genre equally. Though I can tolerate some sci fi element in fantasy, as soon as a fantasy element invades sci-fi it is no longer science fiction and becomes space/science fantasy.
This depends on ones theory of dungeons. If the dungeons are outposts of the underworld or someplace, then a more gritty, rural, cut off from civilization type of setting enhances the ghost story. If the dungeon is more of a plot device, then yes it makes more sense to have the exotica in a local tavern. The local pub makes a lot more sense as a setting for a creature to be passing time playing playing poker, than some hole in the ground. Over the evolution of campaigns I believe monsters started showing up close to town, coming into town, and even living in the town. Lucas beat DMs everywhere to the punch and had, what seemed like every monster, right there in the same cantenna.
And this is precisely what I don't like in the fantasy I DM. I will play and have fun in about any world, but I can only dedicate the mental energy to make specific kinds of stories as a DM.
The taverns in the fantasy world I DM, pretty much have the friendly races. Anything that enters in like the crew from 4EPHBII would be attacked, feared, or generally met in a hostile fashion.
If it could not feasably walk into King Theoden's hall and be accepted, it probably would not be accepted in FANTASY games I run.