Desdichado
Legend
Playing D&D in a mileu that resembles "Merry Olde England" is not strongly grounded in reality. In fact, it ignores the rather obvious question of, "how in the world did society develop exactly the same way as it did in our world, except with all these different ingredients that all should have had a significant impact on the development of society?" If anything, you could almost hold out Eberron as a more "realistic" setting, because at least it tries to explain how the actual rules of the game impact the setting itself instead of divorcing the two and treating them as completely separate spheres of influence.It's not, necessarily; but many DMs and players like their settings strongly grounded in reality. Looking at historical cultures can help a lot with building an internally consistent setting. It also helps to create atmosphere, by evoking shared cultural experiences among the players.
Yeah, but even you (I hope) will admit that that's an atypical response. Make that half-orcs... who do look like monsters, and you're in the same boat again. Why half-orcs but not dragonborn? And if dragonborn have been around in the setting for all this time, why would anyone assume that they're monstrous anyway?Dausuul said:The existence of dragonborn as a race that can hang out in human towns and not excite comment requires setting assumptions that a lot of us find difficult to swallow. The issue is not new to 4E, of course; elves and dwarves require the same assumptions, but it's less of a bitter pill because elves and dwarves don't look like monsters.
...Did I mention how I don't like elves and dwarves either?
Anyway, I'm not trying to argue my position, just state it and talk a bit about the issue. I'm not trying to convince you that my way is right and yours is badwrongfun or anything.