Holy Bovine
First Post
hong said:Full plate hadn't been invented in 1974.
*rimshot*
hong said:Full plate hadn't been invented in 1974.
S'mon said:it seems a far better balanced system than 1e, especially 1e post UA.
Plane Sailing said:I remember when UA came out we looked at it and laughed our heads off, deciding that none of *that* was ever going to find its way into our games!
FWIW White Dwarf magazine had provided us with a wide range of alternative classes which saw a lot of use in our campaigns - especially the Barbarian by Brian Asbury from White Dwarf #4, and the 'Colour Mages' which came from an early issue of the APA 'Trollcrusher'.
Chainmail is the combat rules for OD&DBaumi said:No really, I want to know if and why you need Chainmail for it. Since I was born 76 and in Europe, I never saw one of the 74-Edition Books.![]()
Plane Sailing said:In some ways I regret that, because it meant that I never saw the expert/ advanced/ companion/ immortals/ whatever sets come out that extended the BD&D rules... and it sounds as though they covered a lot of things that AD&D only alluded to and 3e never bothers dealing with at all.
S'mon said:Plus Moldvay is a really good concise writer, I think 1981 Moldvay Basic is the best ready-reference for running a D&D game that's ever been written.
RFisher said:Get yourself a copy of the RC then. Or get the PDF. It's not my favorite edition, but it's an impressive work with lots to steal or be inspired by.
Razz said:I could never restrict magic to 5th level. It's unrealistic to put a cap. With magic, there is no limit.
And you'll get angry players when they can't kill with a word or gate in mighty demons like "other D&D players" can. You get laughed at by fellow gamers when you tell them that your 20th-level wizard can't cast chain lightning or look really cool blasting opponents with a meteor swarm.
I take it you prefer your magic realistic then?Razz said:I could never restrict magic to 5th level. It's unrealistic to put a cap.