Wand "Charges"?

How do you prefer to handle wand charges?

  • Caster purchases and pays for all wand charges she activates.

    Votes: 23 26.7%
  • Caster purchases and charges allies a percentage value for buffing and healing charges only.

    Votes: 1 1.2%
  • Caster purchases and charges allies face value for buffing and healing charges only.

    Votes: 0 0.0%
  • Caster purchases and charges allies face value and markup for buffing and healing charges only.

    Votes: 1 1.2%
  • Caster purchases and charge allies a percentage value for all charges regardless of the spell type.

    Votes: 1 1.2%
  • Caster purchases and charges allies face value for all charges regardless of the spell type.

    Votes: 0 0.0%
  • Caster purchases and charges allies face value and markup regardless of the spell type.

    Votes: 0 0.0%
  • Party purchases wands and eats the cost of healing and buffing spells only.

    Votes: 40 46.5%
  • Party puchases wands and eat the cost of all wand charges.

    Votes: 20 23.3%

takasi said:
Where can you buy a sword that has 50 +1 charges? How much do these cost?

It looks like it would run 1,000 gp + masterwork cost, by the price estimation table. Assuming you could talk the DM into letting it in.
SRD said:
Weapon bonus (enhancement) Bonus squared × 2,000 gp
Charged (50 charges) ½ unlimited use base price
 

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Tiberius said:
It looks like it would run 1,000 gp + masterwork cost, by the price estimation table. Assuming you could talk the DM into letting it in.

Again, is an activated per swing as an immediate action or does it require a standard action? Either way you are much better off spending 1150 for the +1 weapon (effects are always on). And as a bonus you can always keep the weapon in the party (like giving it to a cohort or hireling instead of buying them a new item), making it an even better deal.
 


Depends. Loot is given to whoever can use it best, more or less. (Who's already got what when more than one can use it and want it?) Consumables are used 'for the party'. As for making items, that can get complicated. Usually the first few potions of CLW are free, then people are told if they want more to pony up when they are made. (But they still usually get used by who really needs them. We know all about 'the survival of the party ups your chances to survive as an individual'.) The real bugaboo is XP cost. Since only the caster can spend XP (usually) they will sometimes charge a little extra to make party items. It's still not entirely fair, but what can you do?
 

takasi said:
Again, is an activated per swing as an immediate action or does it require a standard action? Either way you are much better off spending 1150 for the +1 weapon (effects are always on). And as a bonus you can always keep the weapon in the party (like giving it to a cohort or hireling instead of buying them a new item), making it an even better deal.

Nope, I think that it would be 50 charges of magic weapon which would last for one minute or 10 rounds per charge.
 

We do a little bit of everything mentioned here.

Crafters charge full price for crafting, to offset the loss of XP.

We pool together for the price of crafting Cure Wands and a wand of barkskin. The cleric still gets paid, minus his portion of the total cost.

Personal buffs without charges (rings, wondrous items, etc) are paid by the person who wants them.

The cleric and druid don't charge for casting spells, but if a spell has a material component (diamond dust, or the oils needed in a reincarnation), the beneficiary pays that cost.
 

takasi said:
Where can you buy a sword that has 50 +1 charges? How much do these cost?
I don't recall where they were introduced- one of the 1st level adventures, I believe. It could have been Gorgoldand's Gauntlet, but I'm really just guessing. All I remember is that the concept was tried for very low-level PCs.

takasi said:
For the sake of argument, let's look at the lifespan of a +1 weapon:

Let's say a +1 weapon is acquired at third level and used until sixth. In general you have 13 encounters between leveling, so that's almost 40 encounters for the weapon's lifespan.

The weapon generally costs 2300 gp. It can be sold later for half value, so you are actually only spending 1150 gp.
I don't think you are getting the parallel I'm trying to draw. If you buy an endless wand with 3 charges/day, you are not expending charges and your item never decreases in value. If you buy a wand with 50 charges and expend those charges, yes, the item will decrease in value, and you expect to be compensated by other party members.

If you choose a charged sword over a +1 sword.. the choice is the same. You have chosen to spend the money on an inferior item and take money from the group to pay for it, because they benefit either way. That is not fair.

takasi said:
Really? Taking a look at the adventure paths from Paizo and WotC, there are very few opportunities for the DM (from the raw module alone) to sunder weapons and armor. There are plenty of opportunities, on the other hand, to make the party chew through wands of cure light wounds. In the campaign I'm currently in we're on our sixth wand already and we're only level 4.
I said in my experience. I don't play the Paizo adventure paths and frankly I'd have something to say about making them the standard for well-balanced adventures. The "opportunities" to destroy items go well beyond sundering, however:
  • Any time you roll a 1 on a save
  • Oozes
  • Rust monsters/dragons, disenchanters, rukanyr, and countless other monsters
  • Spells that affect items, and spells that ignite combustibles
  • Simple loss or theft

It is very rare that a wand is used 50 times. I don't think I've ever seen it happen. I have seen a lot of items destroyed. So yes, in my experience, it's much more likely for a suit of armor to be damaged than for a wand to be depleted.
 

JustKim said:
I don't recall where they were introduced- one of the 1st level adventures, I believe. It could have been Gorgoldand's Gauntlet, but I'm really just guessing. All I remember is that the concept was tried for very low-level PCs.

I don't see why it should be tied to very low-level PCs. For high level PCs you could buy a sword that does one type of damage, an axe that does another, and so on.

JustKim said:
I don't think you are getting the parallel I'm trying to draw. If you buy an endless wand with 3 charges/day, you are not expending charges and your item never decreases in value. If you buy a wand with 50 charges and expend those charges, yes, the item will decrease in value, and you expect to be compensated by other party members.

There is a HUGE difference between an endless wand with 3 charges of CLW per day and a weapon with an enhancement bonus. I guess you don't see this because you have never ran through an adventure where you had to use more than 3 charges of cure light wounds per day, let alone per encounter!

JustKim said:
If you choose a charged sword over a +1 sword.. the choice is the same. You have chosen to spend the money on an inferior item and take money from the group to pay for it, because they benefit either way. That is not fair.

The wand is NOT an inferior item. It's far more popular, by many times over, than an "endless wand".

Now if you can give me an item for the same price as a weapon that lets me cast cure light wounds every single round provided I make a roll similar to an attack (like a heal check) then we can compare the value of swords vs healing. :)

JustKim said:
I said in my experience. I don't play the Paizo adventure paths and frankly I'd have something to say about making them the standard for well-balanced adventures.

Oh really? What exactly do you have to say then?

JustKim said:
The "opportunities" to destroy items go well beyond sundering, however:
  • Any time you roll a 1 on a save


  • That's a houserule.

    JustKim said:
    [*]Oozes
    [*]Rust monsters/dragons, disenchanters, rukanyr, and countless other monsters

    Very rare on the standard encounter tables.

    JustKim said:
    [*]Spells that affect items, and spells that ignite combustibles
    [*]Simple loss or theft

Extremely difficult for a DM to accomplish by the RAW.

JustKim said:
It is very rare that a wand is used 50 times. I don't think I've ever seen it happen.

You've REALLY never seen a wand, especially a CLW wand, used up?
 


Crothian said:
What encounter tables?

Standard DMG, most of the adventures with encounter tables, the percentage of encounters in the overwhelming majority of WotC, RPGA and d20 modules; pretty much in general these encounters are rare. Far more rare than using wand charges!
 

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